Sometimes a game comes along and doesn’t waste any time; it gets right to the point and does so at such a high level that anyone playing can’t help but be captivated. There’s something raw and honest about the beauty of a simple idea, honed and sharpened to a razor’s edge that knows exactly how and when to cut into our valuable and fleeting free time. It gets stuck in your head when you aren’t playing it; you see it in your dreams; it adds another set of weeks and months to your already extensive backlog. It’s rare when this happens, but Rhythm Heaven Groove has once again demonstrated a penchant for getting stuck in my head with simple but flawless game design.
Punch, Kick, It’s All In The Mind

At its core, Rhythm Heaven Groove, and the earlier games in the series for that matter, all revolve around various music-focused minigames that all involve you timing some button presses to the well, rhythm. The art style and pastel color palette are used to great effect, with the bizarre nature of some of the minigames all intended to disguise the rhythm and make it a challenge. Getting used to the beats on a measure and adjusting to the changes all come together to create some absolutely compelling, addictive, and toe-tapping fever dreams that will almost guaranteed get stuck in your heads after just a couple of listens.
Is it simple? Yes. Can it be challenging? Yes. Does it ever get old? No, not really. Of course, regardless of how many minigames each iteration packs, you will always end up seeing them all over the course of a few sessions, but that doesn’t really take away from the quality-over-quantity approach. Even still, there’s well over 70 of them, and that’s not counting another 30 or so that are designed with local multiplayer in mind. Across all of these games, diversity reigns supreme, and damn near each one is notable in some way, shape, or form.
Last and most certainly not least, in an attempt to bolster the content lineup, there’s also a pretty fun, albeit slight “Beatspell” mode. It’s nothing groundbreaking, but it is a fun, breezy RPG-lite where you go through levels and attack monsters with the power of music and well-timed strikes. It gets harder as you progress, as you’d expect, but it’s not a huge mode that will absorb you for weeks on end or anything like that. It’s a fun, neat idea that could be expanded on if they wish, but it’s still a side dish to the core experience.
Sonic Grooving

Now, the only real question one might have about a rhythm game of any sort is, well, how is the rhythm itself? And it’s quite good. Some minigames use sound sparingly, or in unique ways, but it’s always core to the experience, and even when it’s slight, there’s always enough there to close your eyes and time out each tap of the button the way it ought to be. And when they decide to really turn it up, music from composer and producer Tsunku is top-notch as it always is, and there are some absolute bangers that WILL be stuck on repeat whether you want them to be or not.
Another Certified Hit
Rhythm Heaven Groove is an absolute banger, and easily one of, if not the best, in the series. The original is still super special to me, but it’s really hard to tell if that’s just pure nostalgia talking, or something more. Regardless, even if you’ve never bothered to play previous entries, you can’t go wrong with this. If you’re a fan like I am, there’s a ton here to love, and I’m just happy that Nintendo has made another one for us despite the series somewhat niche appeal.
Rhythm Heaven Groove
Rhythm Heaven Groove is absolute magic, and it will get stuck in your head long after you've turned it off.
Pros
- The music is so addicting and catchy
- Tons of depth and variety
- Local multiplayer rips
Cons
- The music is addicting and catchy






