Armored Core 6: Fires of Rubicon is finally here, and before you can pilot your ACs, you need a crash course in certain mechanics of this title. If you want to make the best AC (Armored Core), you’ll need to understand how its stats work. Having too much or too little of one can hinder your play experience and makes thing tougher for you. Yet, if you want to prepare yourself for what awaits you in Rubicon III, here we’ll tell you all the stats work in the latest Armored Core 6 game.
Armored Core 6: How Do Stats Work?
There are many stats in Armored Core 6, and while they might seem overwhelming at first, understanding them will give you an edge in battle. Whichever content you want to try when playing, it’s important to understand what every stat does. So, without further ado, let’s break them down.
Stat | Description |
AP | Armor Points. Your AC’s health. It determines how durable your AC is and encompasses the value of all parts. |
Anti-Kinetic Defense | The defense rating against Kinetic damage. |
Anti-Energy Defense | Defense value against Enery damage. |
Anti-Explosive Damage | It shows how resilient your AC is against explosive or incendiary damage. |
Attitude Stability | Dictates the maximum load the Attitude Control System (ACS) can support. The higher the value, the less likely the AC to stagger. |
Attitude Recovery | The ability of the ACS to manage strain. Having lighter weight increases the value of this stat. |
Target Tracking | Performance during lock-on. Increase this stat to land shots easier on moving enemies. |
Boost Speed | Maximum speed during boost. |
QB Speed | Quick Boost determines the initial speed during boost. |
QB EN Consumption | It determines how much energy the AC consumes while boosting. |
QB Reload Time | How fast the QB recharges. |
EN Capacity | The amount of Energy the AC can store. |
EN Supply Efficiency | The rate at which energy is supplied to the AC. |
EN Recharge Delay | Dictates the delay before the energy of the AC recharges. |
Total Weight | The total weight of all AC parts. |
Total Arms Load | Weight of the AC’s arm parts. |
Arms Load Limit | It determines how much the arms can carry without compromising the AC’s performance. |
Total Load | Body load weight. |
Load Limit | The maximum weight the legs can support. |
Total EN Load | It determines how much energy the AC can handle. |
EN Output | The energy output of the AC. |
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As you can see, there are many stats in Armored Core 6, but understanding them will make the game much easier. Given how crucial it is for players to build their ACs, everyone must know how to use these stats and optimize them to build the ultimate mech. If your weight exceeds the limit, it will affect your movement. Having low energy will prevent you from using certain functions. Ultimately, the best strategy is to keep a balanced mech by being mindful of all stats and avoid adding too much of something that can hinder your AC.
Armored Core 6: Fires of Rubicon is available now on PlayStation,