Bohemia Interactive has just released the patch notes for the Arma 3 Global Mobilization v1.5.7694 update, and here’s the complete list of changes and fixes added with this patch. The game has been around since 2013 and still has a large fan base. The dev supports the game with constant updates, and the latest one is proof. You can scroll down and see the patch notes of the Arma 3 Global Mobilization v1.5.7694 update.
Arma 3 Global Mobilization v1.5.7694 Update Patch Notes
New Content:
Vehicles
- Added: Typ 247
- Added: Typ 251
- Added: Typ 253
- Added: W123
- Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors)
- Added: Civilian FlKfz ELW (Firefighters) (Typ 247)
- Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors)
- Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors)
- Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors)
- Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants
- Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants
- Added: GC Army SPW60PA with DShKM
- Added: GC Army SPW40P2 (Ch)
- Added: DK Army M247 (Typ 247)
- Added: DK Army M253 (Typ 253)
- Added: DK Army M253 Military Police (Typ 253)
- Added: GE Army PKW 8 Seats (Typ 253)
- Added: GE Army PKW 8 Seat Military Police (Typ 253)
- Added: GE Army PKW 5 Seats (Transport) (Typ 247)
- Added: GE Army Pkw Heavy (W123)
- Added: GE BGS W123
Weapons
- Added: P1SD Silenced Pistol
- Added: PiMB and PiM variant (East German variant of PM pistol)
- Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants
- Added: G3KA4, G3KA4A1 RIS and color variants
- Added: G3SG1 and color variants
- Added: Golden G3
- Added: G33A2, G33A3, G33KA1, G33KA2, G33SG1 and color variants
- Added: G53A2, G53A3, MP M/85
- Added: G8A1, G8A2 Precision Machine Gun
- Added: MG8A1, MG8A2 Light Machine Gun
- Added: PSG1
- Added: MSG90, MSG90A1
- Added: G11K2, G11K2 RIS and color variants
- Added: SG542, SG542 RIS and color variants
- Added: SG550, SG550 RIS and color variants
- Added: SG551, SG551 RIS and color variants
- Added: SG551 SWAT
- Added: MZF512, MZF512 RIS Shotgun
- Added: P2, P m/49
- Added: RPG-18
- Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5
- Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD, and color variants
- Added: Black Furniture texture variants for all East German AK variants (export models)
Attachments – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes
- Added: AR15 4×20 scope
- Added: FeroZ24 BLITS
- Added: FeroZ51 Night vision scope
- Added: PK-A Red Dot Sight (Black and Grey variant)
- Added: PSO-1 (Black variant)
- Added: PSO-6×63-1 (Black and Grey variant)
- Added: RV Reflex Red Dot Sight
- Added: ZF Fero Z 6×42 PSG1 Scope
- Added: APP Aiming Point Projector
- Added: ZF 10×42 Scope for MSG90
- Added: NSPU Night Vision Scope (Black and Grey variant)
- Added: Fero Z 1.5x-6x scope
- Added: Fero Z11 (1x scope) for G11
- Added: Fero Z11A1 (3x scope) for G11
- Added: Flashlight P2 for AK weapons
- Added: Beamlight LS20 (For Optics Slot)
- Added: Beamlight L60
- Added: Beamlight L6011
- Added: Mclight 3D (For Optics Slot)
- Added: McLight 2D
- Added: LS Mini V Red Laser Aiming Device (For Optics Slot)
- Added: LS Mini V IR Laser Aiming Device (For Optics Slot)
- Added: LS1500 Red Laser Aiming Device (For Optics Slot)
- Added: LS1500 IR Laser Aiming Device (For Optics Slot)
- Added: LS45 Red Laser Aiming Device (For Optics Slot)
- Added: LS45 IR Laser Aiming Device (For Optics Slot)
- Added: L72 Red Laser Aiming Device
- Added: L75 IR Laser Aiming Device
- Added: L7211 Red Laser Aiming Device
- Added: L7511 IR Laser Aiming Device
- Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot)
- Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot)
- Added: PBS1 suppressor for AKM series weapons
- Added: PBS4 Suppressor for AK74 series weapons
- Added: KH Navy, NAC Navy, NAC Navy K, NAC Navy SD suppressors for SG5
- Added: TGP-P Suppressor for PiMB
- Added: TGP-V Suppressor for SVD
- Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels)
- Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels)
- Added: M10 Suppressor for MP2 Submachinegun
- Added: G3 and G11 Bayonets (decorative weapon attachment)
- Added: G3 Bipod for wide grip handguard variants of G3 and G33
- Added: MSG90 Bipod for PSG1 and MSG90
- Added: G8 Bipod for G8 and MG8
Items
- Added: Fero 51 handheld night vision binocular
- Added: FeroD-51 Night Vision Goggles
- Added: NSG-66 Night Vision Goggles
- Added: DM41 and DM41A1 Fragmentation Hand Grenade
- Added: M26 and M16A1 Fragmentation Hand Grenade
- Added: LP7 Laser Range Finder
- Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn’t just copy paste! The soviets did!)
- Added: PM-63 (now also available as pistol)
- Added: PN-3 Handheld Night Vision Device (as pistol)
- Added: G3 20 rounds double stacked magazines (40 rounds)
- Added: SG5 30 rounds double stacked magazines (60 rounds)
- Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to vehicle via sqf commands)
- Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants
- Added: Boltcutter inventory item (See features section)
Units – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes
- Added: GSG9 80s
- Added: GSG9 90s
- Added: East German Special Police Force
- Added: GE BGS Group templates for “Squad” and “Post”
- Added: GE BGS Group template Special Police Force (W123)
- Added: GC Group template East German Special Police Force
- Added: Revolutionary Infantry Units (INDFOR)
- Added: Group templates for Revolutionary Fighters
- Added: GC Army Light Anti Tank Soldier (RPG-18)
- Added: PL Army Light Anti Tank Soldier (RPG-18)
- Added: Light Machine Gunner (G8A2) to West German SF
- Added: Light Machine Gunner (G8) to West German BGS
- Added: Danish 80’s Special Forces Machine Gunner (Group Template also adjusted to include this unit)
- Added: Danish 90’s Special Forces + Group Templates
Character Gear – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes
- Added: Beanie with Headset Model Variant
- Added: Berets for GE Border Guards and GSG9
- Added: PSH-77 Helmet and variants with face shield
- Added: PSH-77 variants in Strichtarn
- Added: M38/72 Helmet with and without Acid Goggles
- Added: Type 18 vest
- Added: Type 3 vests
- Added: Type 3A1 vests
- Added: Special Operations Vest
- Added: Special Operations Vest with Armor
- Added: Combat Vest M3 (Police) Texture Variant
- Added: Operator Suit BGS
- Added: Operator Suit GSG9
- Added: 9 new uniforms consisting of mixed civilian and military fatigues
- Added: Headwrap in various colors and camos
- Added: Headwrap with Headset in various colors and camos
- Added: Glacier Glasses
- Added: Storm hood Black
- Added: Storm hood Black-Red
- Added: Storm Hood Black with Dust Goggles
- Added: Scarf in various colors and camos
- Added: MP-Brassard without belt Model Variant
- Added: M92 with Black Cover Texture Variant
- Added: M92 with Black Cover w\ Goggles Texture Variant
- Added: Standalone version of West German medic bag, usable in backpack slot
- Added: Combat Suit (T-Shirt) Olive Texture Variant
- Added: Battle Dress Uniform Olive Texture Variant
- Added: Combat Backpack Black and Olive Texture Variant
- Added: Field Cap wz.0443 (Frogscale) Texture Variant
- Added: Field Uniform wz.4652 (Frogscale) Texture Variant
- Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant
- Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant
- Added: M92 with Cover Olive Texture Variant
- Added: M92 with Cover w\ Goggles Olive Texture Variant
Features / Modules – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes
- Added: Automatic Furniture Module
- Added: Automatic Furniture Module Support for Apex (Tanoa) style structures
- Added: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures
- Added: Automatic Furniture Module Support for Enoch (Livonia) style structures
- Added: Automatic Furniture Module Support for Malden style structures
- Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match nearby building’s orientation.
- Added: Module to allow the Photocamera to save screenshots to your user folder.
- Added: Laiktica PLC3A photo camera has now shutter visual and sound effect when left-clicking while in view finder
- Added: missionNameSpace variable “gm_photocamera_feature_disabled”. Set this to true to disable photocamera sound/shutter feature.
- Added: missionNameSpace variable “gm_photocamera_feature_type” which specifies the type of camera that allows taking pictures. (Default: “gm_photocamera_base”)
- Added: Scripted Eventhandler “gm_photocamera_takePicture”; Use via ‘ [missionNamespace, “gm_photocamera_takePicture”, {screenshot “cameraPicture.png”; }] call BIS_fnc_addScriptedEventHandler; ‘ to enable camera to take pictures that are saved to user profile\screenshots
- Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this)
- Added: Ability to prevent bolt cutter usage per object: _obj setVariable [“gm_noBoltCutting”, true];
- Added: GM Barbed wire fortifications can be deconstructed with bolt cutters
- Added: Scripted Eventhandler “gm_boltCutterUsed”, passes [_object, _actionType].
- Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat)
- Added: 15 mission helper “logic” objects to help with location identification
Objects – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes
- Added: Couch
- Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures)
- Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups)
- Added: Two new SFX for ambience (gm_sound_club_music_01 and gm_sound_club_music_02)
- Added: Two new Radio Tent Compositions
- Added: Five new crates for scenery
- Added: Five new piles of crates for scenery
- Added: Five new piles of crates with tarp over them for scenery
- Added: Seven types of aluminum multi purpose container in different sizes (with optional medical texture) (Can be used as ammo/weapon containers)
- Added: Five Placeholder objects for use with compositions to reserve vehicle spaces
- Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal]
- Added: Berm Objects (and automatic clutter variation)
- Added: Command Bunker
- Added: Radio Antenna Object (With destruction model)
- Added: Randomized Variant of Work desk
- Added: GZ1 and GSSZ70 fence variants with holes
- Added: Mud Pit object
- Added: New Furniture (Coffee Jug, Coffee Mug)
- Added: New Furniture (Coffee Machine (yes it works!))
- Added: New Furniture (Map Board 2, (supports custom textures))
- Added: New Furniture (6 new shelves)
- Added: New Furniture (Table 6 and variant with random clutter)
- Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor)
- Added: Placeable Radio scenery object (AN/PRC 371)
- Added: Placeable Radio scenery object (R123M)
- Added: Placeable Radio scenery object (SEM 25)
- Added: Sandbag barrier made with barrels
- Added: Soviet style wooden small caliber ammo box
- Added: Telephone 2 (Split from Table 3)
- Added: Telephone 3 (Split from Table 3)
- Added: Winter Variants of Camo Net Objects
Missions – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes
- Added: Coop 12 Red Steel and Winter Variant. A conversion of Fat Cats playable as East German T-55AM2 platoon.
Misc
- Added: Civilian vehicle first aid kits for east and west german civilian vehicles
- Added: Editor place able version of the PETN and PLNP charge
- Added: “gm_gc_bgs_searchlight_01_slow” variant of searchlight with very slow light traverse speed
- Added: Additional vehicle insignias (Sofa, Dino Tape)
- Added: 10 high resolution original classified east german maps of Weferlingen for use with map boards.
- Added: GM’s rain-on-tarp sound to camo tarps and net objects.
- Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25
- Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518)
- Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green)
- Added: “Woodland, Experimental” texturesources to all east german vehicles
- Added: New Music Track “GM: Force Recon”
- Added: New Music Track “GM: Lasers”
- Added: New Music Track “GM: Redacted”
Content Changes – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes
Overhaul
- Overhaul: Gigantic Texture overhaul of all ground vehicles
- Overhaul: Gigantic Texture overhaul of all handheld weapons
- Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign
- Overhaul: AK74 variants model, animation and texture overhaul (AK74 with black paint finish)
- Overhaul: AKM variants model, animation and texture overhaul (AKM with blued finish, MPiKM with powder coated finish)
- Overhaul: BRDM2 Added additional customization options
- Overhaul: BTR60 Added additional customization options
- Overhaul: BMP1 Added additional customization options
- Overhaul: PT76 Added additional customization options
- Overhaul: ZSU23-4 additional customization options
- Overhaul: Ural 375d additional customization options
- Overhaul: Ural 4320 additional customization options
- Overhaul: 2s1 Added additional customization options
- Overhaul: KPz1 Added additional customization options
Changes
- Changed: Desert and Winter variants of G3, MG3, PzF44, Pzf84 no longer accessible in arsenal (Still in configs for compatibility)
- Changed: “searchlight” weapon to searchlight turret object for improved AI behavior.
- Changed: 2t Truck Camo Net roll and camo net roll rack animation separated
- Changed: 2t Truck damper animation adjusted to better match suspension travel distance
- Changed: AK Bayonet no longer clipping when attached to AK74 variants
- Changed: All scopes without a rubber eyepiece extension now feature a semi transparent 2d scope mask, all with a rubber eyepiece extension received an updated black border 2d scope mask
- Changed: Ammo Piles can now have their color changed
- Changed: Danish Army Typ 1200 Patrol renamed to M111
- Changed: Explosives and Mines added to “All Magazines” ammo boxes
- Changed: FeroZ24 additional optic mode with illuminated reticle
- Changed: ZFK4x25 additional optic mode with illuminated reticle
Changed: PGO-7 additional optic mode with illuminated reticle - Changed: GM weapons attachments are now compatible with Standard A3 weapons
- Changed: MG3 can now use its AA sight (last range mode)
- Changed: New GC Army Camo paint variant “Woodland – Mud” (wds)
- Changed: Switching texture related init eventhandlers to postInit eventhandler
- Changed: West German Army Typ 1200 Patrol renamed to PKW 2
- Changed: ZVN sight merged into single attachment component
- Changed: 2S1 Added elevation capability to commander periscope
- Changed: “COOP 04 Ninjas” is now “COOP 08 Ninjas”, added two extra helicopters and 4 more playable slots.
- Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance
- Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters.
- Changed: Activation/Deactivation sounds of AT and AP mines.
- Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable
- Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes
- Changed: Adjusted weight of all AK47, AK74 and SVD weapons
- Changed: AK47 and AK74 related ammo boxes changed to soviet style wooden ammo box
- Changed: AK47 Silenced Sounds
- Changed: AK74 Silenced Sounds
- Changed: G3 Silenced Sounds
- Changed: G36 Silenced Sounds
- Changed: M16 Silenced Sounds
- Changed: SG5 (External suppressor) Silenced Sounds
- Changed: SVD Silenced Sounds
- Changed: MP2 Silenced Sounds
- Changed: All cars and trucks have door sounds now
- Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open)
- Changed: All Scopes switched to semi transparent scope mask for better situational awareness
- Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>))
- Changed: Bicycle now has a bell to ring
- Changed: Camouflaged variants removed from Arsenal to not clutter things up too much
- Changed: Dedicated Horn sound for U1300L
- Changed: Dexterity and Inertia rebalanced on all handheld weapons
- Changed: Dexterity and Inertia rebalanced on all launchers
- Changed: East German Compass F73 moved further up in the screen
- Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18)
- Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS)
- Changed: G3A3 DMR name changed to G3A3A1 RIS
- Changed: G3A4 EBR name changed to G3A4A1 RIS
- Changed: GM Camo net objects support retexturing
- Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured)
- Changed: GM’s explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks)
- Changed: GM’s Furniture is now available in ZEUS.
- Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor
- Changed: KPz1 (and variants) reverse speed increased to 32km/h
- Changed: Laiktica PLC3A Viewfinder looks
- Changed: Luna no longer able to be reloaded on regular ammo truck
- Changed: Mi-2 Audible distance drastically increased
- Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased
- Changed: PETN/PLNP charge now take just a quarter of inventory space than before
- Changed: PhysX Geometry of Static weapons to increase stability when used
- Changed: Polish Special Forces now use Frogscale Camo Uniforms
- Changed: Polish vests with PM-63 holster now show the handgun
- Changed: Reduced Mass of DM31 AP mine
- Changed: Reload anim for AK47 family of rifles/lmgs
- Changed: Reload anim for AK74 family of rifles/lmgs
- Changed: Reload anim for SVD
- Changed: Rivers and ponds are now visible on the 2D map
- Changed: Shelf 1 and Shelf 2 TextureSources
- Changed: smokeshell inventory icons appear no longer flat
- Changed: SPz1 Additional Ammo for Main weapon added to the vehicle (stored ammunition)
- Changed: Switched Laiktica PLC3A photocamera to “gm_photocamera_base” base class
- Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack
- Changed: Typ1200 vehicle sounds (and horn)
- Changed: West German black beret (no insignia) now available in arsenal
- Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping)
- Changed: ZSU-23-4’s radar can be hidden via virtual garage.
- Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope
- Changed: BT 11 tower canopy can now be destroyed
- Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GM
- Changed: “DM 24 Fashion Police” updated with new weapons, uniforms, vests and helmets for the random pool.
- Changed: PM-63 slide now stays back on last round.
- Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2
- Changed: Adjusted the weapon rest point for MP2A1
- Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white)
- Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white)
- Changed: Shot sounds for RPG-7, M72, PZF44, PZF3
- Changed: Configured all the “outside cargo” position of the PT-76 to allow for rocket launcher use.
- Changed: GM Campaign “State Scarlet” scenery changes to use some new objects
- Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units)
Content Fixes – Arma 3 Global Mobilization v1.5.7694 Update Patch Notes
- Fixed: 2S1 shadow issue on the right side of the turret
- Fixed: 35mm FAPDS had huge explosion effect
- Fixed: 9mm ammo had to high penetration values
- Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well
- Fixed: All uniform models to use new FireGeometry setup
- Fixed: Bicycle had wrong faction classed defined
- Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve)
- Fixed: BRDM2 damper animation now matches px damper simulation
- Fixed: BrPz1 – Missing some shadow connection
- Fixed: BrPz1 half bridge now has correct preview icon
- Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during pickup process
- Fixed: BTR60 damper animation now matches px damper simulation
- Fixed: BTR60 instruments illumination is now working
- Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger an mission-fail
- Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal
- Fixed: Do28d2 copilot can now take over controls
- Fixed: Double user action on bargates, now only one is shown as appropriate
- Fixed: DShKM tripod SensorPosition adjusted to match Optic Position
- Fixed: Facewear items were not editor placeable
- Fixed: Fagot tripod SensorPosition adjusted to match Optic Position
- Fixed: G3 DM22A1 rifle grenade missing author
- Fixed: Garage 3 and 4 Winter variants now placeable in editor
- Fixed: GE GL trucks had co driver mirror rotated outwards
- Fixed: GM Explosives (charges, mines) received dlc = “gm” tag
- Fixed: GM snow is now tagged as “snow” so custom sound controller “snow” is true on GM Weferlingen Winter.
- Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2 and onPhaseChanged context), this means toggling a beacon through this menu now works.
- Fixed: gm_euro_mud_sound had incorrect “soundHit” configured
- Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lacks _blk or _des suffix on their magazine classes
- Fixed: HE Rockets were inheriting from HEAT rockets
- Fixed: K125 broken UVs in lower lods
- Fixed: L410 copilot can now take over controls
- Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured
- Fixed: LATGM tripod SensorPosition adjusted to match Optic Position
- Fixed: M109 had double “mission” insignia in the back
- Fixed: M109 M2 barrel was not recoiling
- Fixed: M109G, Texture issue on turret shovels
- Fixed: M113DK M2 barrel was not recoiling
- fixed: Medic vehicles have TransportMagazines with smokeshell that all have count = “smokeshells”;
- Fixed: MG3 tripod SensorPosition adjusted to match Optic Position
- Fixed: Mi-2 URP and Mi2 URP-G Pilot now able to order gunner to fire
- Fixed: Mi2 Platan is unable to deploy the MN111 Mine
- Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot’s medical kit)
- Fixed: Missing shadow from gm_ammobox_pallet_01
- Fixed: MN111 could be picked up but not be deployed
- Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother
- Fixed: P601 East german police had police symbol flipped on the hood
- Fixed: Placeable magnet tape item correct TransportMagazines class
- Fixed: Placeable money items use correct TransportMagazines class
- Fixed: PM-63 magazine switch phase
- Fixed: Polish Tactical Suspenders (Rifleman) no longer weights 0 mass.
- fixed: RH202 20mm was using 35mm cartridge effect
- Fixed: S5K penetration power decreased to 130mm
- Fixed: Scattermines no longer selectable in arsenal
- Fixed: Guard Tower searchlight can now be shot out
- Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model
- Fixed: OT-64 nation insignia on turret had strange shading
- Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position
- Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net
- fixed: T55 loader can only be switched to from the outside
- Fixed: TPz1 Shadow issue on front window armor
- Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version
- Fixed: UAZ Dashboard illumination
- Fixed: Village sign north of Barmke said “Klein Sisbeck” at a distance.
- Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point
Arma 3 is available on PC, macOS, and Linux. For more information regarding this update, check out the official Steam post.