Low-poly chaotic madness continues to ravage the world of BattleBit Remastered with the launch of update 1.7.2. The incredibly massive servers have time to lock and load as a wide range of optimizations are taking place.
Before you lose your next objective or base to enemy fire, we’ve provided the official changelog below for you to peruse. Update 1.7.2 for BattleBit touches upon many aspects of gameplay, interface, and overall stability. Players can expect some of those pesky bugs to be eradicated as well.
BattleBit Remastered Update 1.7.2
Patch Notes
- Heavy backend optimizations.
- Further CPU optimization.
- Client side performance optimization.
- Possible fix for game lagging each 5 seconds.
- Rally points bugs entire UI if player joins the game while the game is ending and there is a rally point deployed in their team fixed.
- PP2000 attachment scaling fixed.
- Rsh12 magazine model fixed.
- MP7’s magazines are back.
- Wakistan – CONQ 64v64 order of flag naming fixed.
- SandySunset – Frontline initial spawn of USA team pushed back by 50 meters to balance travel timing to the targeted objective for both teams.
- Frugis – Rush 32v32 added (3 steps / 5 objectives per step with 2 random active objectives).
- Number of seats used will be displayed on vehicle if there are any users in the vehicle.
- Twitch drops limit to 20 skins fixed. (If you have more than 20, it’s still there, our API call was limited to up to 20, and it will auto-update in-game).
- In cases of a player’s data is not updated from the game server to the backend, user stats will be synced much faster when a player attempts to join a new server. (before 10-15 seconds, now 2 seconds).
- Friends not loading in the party tab fixed.
- Steam friend list causing lag each 5 fixed.
In addition to the above-listed fixes, the Privacy Policy is also receiving an update, which you can check out here. The attached Steam link for the patch notes will provide further information should you require more data.