Dotemu, a French game developing company released its first behind the scenes look of the development process for Streets of Rage 4.
In the video, developers from Dotemu and Guard Crush Games discuss how their shared passion for beat-em-ups led to Streets of Rage 4’s creation. Reflecting on inspirations (Street Fighter III: Third Strike, Virtua Fighter, Guardian Heroes, Sengoku 3) key learnings, and how Streets of Rage 2 is the benchmark they’re holding the revival’s exhilarating brawls to, the team is more candid about the game’s development than ever before.
“Streets of Rage 4 is a collaboration between passionate people who played the game when they were very young and always dreamed of working on it, said Jordi Asensio, Dotemu game designer and co-founder of Guard Crush Games. “At some point, we just asked each other ‘oh you’d also like to do it?’ ‘You too?’ So why not just do it?”
Streets of Rage 4’s all-star roster of contributing composers will bring the thumping beats and infectious melodies the games are known for, with original music provided by series composers Yūzō Koshiro (Streets of Rage 1, 2, & 3, Sonic the Hedgehog) and Motohiro Kawashima (Streets of Rage 2 & 3, Shinobi II). Their effort will be joined by tracks from Yoko Shimomura (Street Fighter II: The World Warrior, Kingdom Hearts I, II & III), Hideki Naganuma (Jet Set Radio & Future, Super Monkey Ball), and Keiji Yamagishi (Ninja Gaiden, Tecmo Bowl).
“Behind each enemy that appears on the screen, there must be a rhythm or intention and something matching with the game’s music, said Asensio.
“It can influence the composers and vice versa. We listen to the music, then we may think, ‘It would be nice if this part was faster or slower. or if there was some empty space, or if we could make it more intense.'”
Streets of Rage 4 is set to be released sometime in 2020 and will be available on Xbox One, PS4, and Steam.