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Home»Coming Soon»Bloodborne Inspired Dark Souls III Combat

Bloodborne Inspired Dark Souls III Combat

Ever since Dark Souls III debut at this year’s Electronic Entertainment Expo, fans have been eagerly awaiting for any information regarding the third installment in the series. In…

Krysta ThorntonBy Krysta ThorntonSeptember 13, 20154 Mins Read
This article is over 10 years old and may contain outdated information.

Ever since Dark Souls III debut at this year’s Electronic Entertainment Expo, fans have been eagerly awaiting for any information regarding the third installment in the series. In a new interview with Game Informer, series director Hidetaka Miyazaki opened up about Dark Souls III. Although details are still limited, Dark Souls III game mechanics such as fast-travel, PvP multiplayer, and magic were revealed. Below, Hidetaka Miyazaki explains the appeal of the Dark Souls experience, and why it convinced him to make another, specifically after the PS4-exclusive Bloodborne.

“Because of the character of Bloodborne’s gameplay, its battle style, as well as the role-playing elements, it’s limited compared to the Dark Souls franchise,” he explains. “It doesn’t necessarily mean Bloodborne was bad. However, while working on [it] I realized, I want to [create] something which has a wide range of battle styles, or features magic, or those things which allow players to wear awesome armor. Those elements are what actually made me come [back] to the Dark Souls franchise.”

Miyazaki opened up further about the game play, and most of the news sounds pretty good. Gamers who enjoy travelling freely from the start, even if it gets their character killed, will be glad to know that Dark Souls III will carry on the tradition of open fast travel from the get-go in its expansive world. Additionally, Miyazaki intends to bridge the gap between Dark Souls and Dark Souls II, by bringing back certain mechanics that made the game easier, and rejecting those that were inconvenient. Below is a full list of updates, which you can also read on Game Informers offical website.

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Fast Travel
Players can expect to use fast travel from the very beginning of the game, much like Dark Souls II. Miyazaki wants to keep the convenience aspects from previous titles, unless they interfere with game design.

Respecialization
While Miyazaki is unsure if the “Soul Vessel” item will be available in Dark Souls III, he says there will be a method for players to reallocate stat points so that they can change builds around without having to create a completely new character. “I’m not sure if the same sort of item will be implemented, but there will be a method for players to re-assign souls,” Miyazaki says.

New Game+
New Game+ will look more like Dark Souls II than other games, with new weapons, items, and reconfigured enemy locations and placements to keep the surprises and exploration elements fresh in Dark Souls III. Of particular note is that bonfire ascetics will not be returning, so players will be unable to artificially + zones.

Durability
Miyazaki’s take on durability is that Dark Souls III will find a happy medium between the two extremes of Dark Souls and Dark Souls II. “Still tuning the balance, but I personally think that the weapons in Dark Souls II break a little too easily. This was implemented intending for the players to try out many types of weapons, but even so, I felt they broke too quickly. However, in Dark Souls I, they didn’t break enough, and so I’m hoping to find a good balance for Dark Souls III. “

Summoning And Invasion
If you were worried that Dark Souls III would be shifting toward Bloodborne’s bell summons, not to worry; it will have the standard summoning system found in Dark Souls and Dark Souls II, and will use soul level for matching, not soul memory. Here’s something interesting – Miyazaki states that players won’t be locked behind consumable items for invasion; they’ll be able to do so as they wish without having to worry about keeping stocked up on cracked red orbs.

Hidden Walls
Hidden walls will still be there for players to find in Dark Souls III, but forget walking to each section of a zone and tapping the interact button – they’ll be tied to attacking again, like the first Dark Souls. “This is due to my thinking behind this type of feature,” Miyazaki says. “I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around, randomly shooting arrows. I want to implement this sort of surprise discovery in a natural way when playing the game.”

Magic
Tim Turi runs down some of the magic changes here!

Dark Souls III is slated to debut in March of 2016 in Japan. Stay tuned for details!

Related Topics
BloodBorne Dark Souls 3
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Krysta Thornton
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I believe that games are an important form of entertainment, and that they can uplift and inspire millions of people around the world. I love JRPGs, and dabble in many other genres, especially MOBAs.

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