The 0.20.35 update has launched for Cosmoteer: Starship Architect and Commander, and here’s the full list of changes and fixes added with this patch. The game has been around for months and the developer studio Walternate Realities supports the space simulation game with updates and brings new stuff and fixes. A while ago a new patch showed up which increases the gameplay with bug fixes. Check out the Cosmoteer: Starship Architect & Commander 0.20.35 update patch notes down below.
Cosmoteer: Starship Architect and Commander 0.20.35 Update Patch Notes
- Bugfix: Ships were often not awarding fame when destroyed.
As seen above, the latest Cosmoteer: Starship Architect and Commander update is not extensive so do not expect anything major from the version. By the way, if you missed the changes that came with the previous update, released a couple of days ago, you can check out its patch notes below.
- Added several 1×3 fade decals.
- H.E. Missiles, Nukes, and Explosive Charges now show their damage stat as “Max Damage” to make it clearer that the damage is a theoretical maximum and not guaranteed.
- The nuclear and biohazard decals are now properly centered.
- Bugfix: Exploit in multiplayer where it was possible to transfer the crew to players to give them more crew than their fame was supposed to allow them to have.
- Bugfix: Exploit where crew inside ships during a hyper-jump didn’t count against the player’s maximum crew as determined by their fame.
- Bugfix: After deleting a sun in Creative Mode, and sun damage VFX on ships within the sun’s damage zone would not disappear. Fixed with the latest Cosmoteer: Starship Architect & Commander 0.20.34 update.
- Bugfix: On Civilian difficulty, flying crew belonging to the player’s ships could still be killed.
- Bugfix: Area-of-effect weapons such as H.E. Missiles and Nukes were incapable of destroying ship parts on Admiral and Grand Admiral difficulties.
- Bugfix: Steam Cloud saves weren’t working if the user’s Saved Games folder was in a non-standard location. For new users, Cosmoteer will now ask the operating system for the location of the Saved Games folder instead of assuming it is located in the user’s home folder. If there is already an existing Saved Games folder within the user’s home folder, it will continue to be used, meaning that cloud saves will continue to not work if they were not yet working. If you are one of those users, you will need to temporarily move or rename the Cosmoteer folder inside of Saved Games, which will force the game to switch to the new location. Then move or copy over the contents to the new location.
Cosmoteer: Starship Architect & Commander is available on PC. For more information regarding this patch, visit the official Cosmoteer: Starship Architect & Commander Steam page.