The March 23rd update has arrived for Crossout, and here’s the complete list of changes and fixes added with this patch. Today’s update introduces various fixes to some gameplay and technical bugs. And now, here are the complete patch notes for Crossout’s March 23, 2023, minor update.
Crossout Update Patch Notes (March 23, 2023)
EVENTS – Crossout Update Patch Notes (March 23, 2023)
Dronapocalypse
Dronapocalypse will last from March 23 to April 9, inclusive!
Key features of the brawl:
- The battle takes place in the “8 vs 8” format.
- The team that defeats the enemy leviathan wins the battle. If no team destroyed the enemy leviathan at the end of the allotted time, then the one whose leviathan has more durability remaining wins. If both leviathans have the same amount of durability at the end of the battle, then the battle ends in a draw.
- Survivors use pre-assembled drones in this brawl.
- This year, the franchise has rebuilt the familiar leviathans and added new leviathans and drones with new weapons.
- A voiceover of important events has also been added to the mode.
- At the start of each battle, you are automatically given a drone with random weapons.
- The mode has respawned. Before each respawn, you must choose one of the 5 drones to continue the battle. The blueprints shown are randomly selected. If you fail to choose a drone in the allotted time, you will automatically be given one of the five picks.
- Choose a drone wisely and take into account the current situation on the battlefield. The right choice will help you destroy the enemy leviathan faster and buy time by controlling your opponents and defending your leviathan.
- From battle to battle, the leviathans of your or enemy teams may change.
- This year, in addition to the already existing locations in this mode, we have added 3 new maps for Dronapocalypse:
- Winter version of the “City pond”;
- “Deadly crossing”;
- “Oasis”.
Special challenges and rewards
- A special challenge for 2 victories in “Dronapocalypse” will be available daily during the event. You will receive a “Reward for laughter” container for completing each challenge.
- Rewards for opening the container are issued randomly.
- Among the rewards, there are several items from past April 1 events, as well as brand-new ones:
- “Cyberduck”;
- Paint: “Mattress”;
- Hologram “Imaginary friend”;
- Decor “The big question”;
- Several thematic stickers.
“Waderkvarn stash” event
The event and pack will be available until April 16 inclusive!
- The levels and rewards are unlocked as you complete special challenges and earn event experience points.
- Event experience points are required to unlock levels and receive rewards.
- As part of this event, you will receive new challenges every day until the last day of the event (inclusive): 1 main and 1 additional challenge.
- The challenges are updated every 24 hours.
- The base event rewards are available to all players without exception. They include:
- Access to the production of a new weapon: laser revolver “Athena” (as well as its upgraded version);
- Containers with resources;
- Certain stickers, decor, and paint;
- Engineer badges;
- 50 in-game coins.
- All additional rewards (marked with a lock icon on an orange background) are only available to those who have purchased the “Waderkvarn stash” pack. Purchasing the pack gives you access to the following:
- Already produced and tradable parts;
- New CK “Ragnarok” for the grenade launcher “Retcher”;
- Additional 550 in-game coins;
- Additional paints, stickers, and decor;
- Ability to produce certain parts during the event;
- Starting from 36, you will receive the nailgun “Summator” as a reward for each subsequent level. Nailguns can be used in the production of parts on a special event workbench and sold or used in upgrades.
New Weapon — laser revolver “Athena”
The Dawn’s Children’s laser revolver is a real marvel at the junction of engineering craftsmanship and cutting-edge science. Thanks to its cylinder reloading system, it can maintain an aggressive rate of fire without overheating the weapon.
- Rarity: legendary.
- PS: 2400.
- Deals blast and energy damage.
- Durability: 393 pts.
- Energy drain: 6 pts.
- Mass: 743 kg.
- Perk: if all beams from the burst hit the target, the last of them will additionally deal blast damage.
Currently, “Athena” can only be produced during the “Waderkvarn stash” event.
Game Modes – Crossout Update Patch Notes (March 23, 2023)
Weekly challenges
Implemented minor adjustments to the conditions of the regular weekly victory challenges in medium and hard raids (will take effect from March 27):
- Now, these challenges can be completed in any raid of the specified difficulty without being connected to a specific resource.
- Challenges for victory in raids became a part of the single chain.
- The first challenge of the chain has become easier, so the reward in badges for completing it has decreased.
- The reward for the second challenge is higher.
- The total number of badges awarded for completing both challenges has not changed.
Other
- Added new vehicle blueprints for AI opponents (3500 — 4000 PS).
Maps – Crossout Update Patch Notes (March 23, 2023)
- Added the ability to break glass windows in a number of locations:
- Peaceful atom;
- Assault Force garage;
- Engineer garage;
- Old Engineer garage.
- During the battle on the map “Nameless tower”, all attentive survivors will notice a pleasant surprise in certain weather conditions.
- Improved a number of environmental objects in the Old engineer garage.
Parts – Crossout Update Patch Notes (March 23, 2023)
Rebalancing the cabins from “common” to “special” rarity
Comment: in the current realities, most cabins and rare cabins are in little demand compared to the “Duster” and, especially, “Growl” cabins. Special cabins, in general, are hardly in use. Parameters were rebalanced on the same principle as they are configured for the cabins of epic and legendary rarity. For the most part, this is seen in the addition of energy in exchange for mass limit. Special cabins received weakened versions of the epic cabin perks. The ” Guerilla ” change aims to improve the player’s starting experience.
Guerilla
- Now gives 9 pts. of energy (instead of 8 before)
- Tonnage reduced from 3000 to 2800 kg.
- The mass limit was reduced from 6000 to 5500 kg.
- PS increased from 300 to 350.
Duster
- Durability increased from 170 to 200 pts.
- Mass reduced from 300 to 250 kg.
- Tonnage increased from 2000 to 2200 kg.
- The mass limit increased from 4000 kg to 4200 kg.
- Power increased by 5%.
- PS increased from 350 to 450.
Thug
- Now gives 10 pts. of energy (instead of 9 before).
- PS increased from 350 to 450.
Sprinter
- The cabin type changed to “light”.
- Now gives 10 pts. of energy (instead of 9 before).
- Tonnage reduced from 2800 kg to 2400 kg.
- The mass limit was reduced from 6000 kg to 4700 kg.
- Max. speed increased from 80 to 90 km/h.
- Power was reduced by 25%.
- PS increased from 350 to 450.
Huntsman
- Now gives 10 pts. of energy (instead of 9 before).
- Tonnage increased from 3000 to 3300 kg
- Mass limit reduced from 7000 to 6500 kg
- PS increased from 350 to 450.
WWT1
- Now gives 10 pts. of energy (instead of 9 before).
- Tonnage increased from 3000 to 3300 kg.
- The mass limit was reduced from 9000 to 8000 kg.
- PS increased from 350 to 450.
Docker
- Now gives 9 pts. of energy (instead of 8 before).
- Mass reduced from 2400 to 2000 kg
- Tonnage increased from 4000 to 5000 kg
- Mass limit reduced from 12000 to 11000 kg
- PS increased from 350 to 450.
Wyvern
- Now it gives 11 pts. Of energy (instead of 10 before).
- Tonnage reduced from 4000 to 3500 kg.
- The mass limit was reduced from 9000 to 8500 kg.
Hot Rod
- Now it gives 11 pts. Of energy (instead of 10 before).
- The mass limit was reduced from 9000 to 8000 kg.
Bear
- Now it gives 11 pts. Of energy (instead of 10 before).
- Tonnage increased from 4000 to 4200 kg.
- The mass limit was reduced from 9500 to 9000 kg.
Fury
- Now it gives 11 pts. Of energy (instead of 10 before).
- Tonnage reduced from 4500 to 4000 kg.
- The mass limit was reduced from 9000 to 8500 kg.
Jockey
- Now it gives 11 pts. Of energy (instead of 10 before).
- Tonnage increased from 4000 to 4100 kg.
- The mass limit was reduced from 10000 to 9000 kg.
Trucker
- Now gives 10 pts. of energy (instead of 9 before).
- Tonnage reduced from 6000 to 5500 kg.
- The mass limit was reduced from 16000 to 14500 kg.
Carapace
- Max. speed increased from 50 km/h to 55 km/h.
Bat
- The influence of mass on acceleration was reduced by 43%.
- Added a perk: increases the extra charges from “Ammo pack” and “Microfactory” modules by 20%. Extends the radius of projectile explosions by 10%.
Pilgrim
- Added a perk: weapons that have energy damage and are mounted on an armored vehicle with this cabin deal 15% more damage to heated parts.
Jawbreaker
- Tonnage reduced from 6500 to 6200 kg.
- The mass limit was reduced from 17500 to 16800 kg.
- Added a perk: taking damage temporarily increases the inflicted damage. Max. Effect — 15% at 1000 damage.
Other changes in part parameters
Car jack
- The part no longer drains energy.
- PS reduced from 85 to 65.
- It’s not possible to install more than one jack on the vehicle.
- After using the module, the armored car receives a penalty to speed and power for 5 sec.
- The time to activate the automatic car jack is reduced from 15 to 10 sec.
Comment: we would like to make the module more popular, as well as give players a choice: wait 10 seconds until the automatic jack is activated, or install the module and be able to immediately return to combat after being turned over, but at the cost of a short-term loss in mobility.
Avenger 57mm
- Firearm damage was reduced by 10%.
- Mass increased from 370 to 468 kg.
- Ammo decreased from 35 to 20.
Comment: analysis of statistics after previous changes to reduce energy drain while improving other parameters showed that the weapon has become too effective for a “common” rarity weapon.
Ampere
- Durability increased from 30 to 45 pts.
Gasgen
- Durability increased from 36 to 72 pts.
Comment: both generators, in comparison with other generators (including the light “Thor-6S”), have a very poor ratio of survivability to damage caused by detonation relative to other generators.
ML 200
- Added the ability to mount the legs on all sides of the armored car.
- The animation has been changed: the legs will no longer stand parallel to each other, and their placement will resemble the legs of a spider.
- The hitbox of the model has been slightly reduced.
- Durability reduced from 810 to 750 pts.
- Increased the height, the legs are still trying to find a point of contact when they come off the ground.
Comment: frontal mounting is aimed at expanding the capabilities of the in-game constructor. The changes in animations will be aimed only at visual improvement.
Because of these changes, the hitbox and durability of the movement part were slightly reduced. Changes in height should reduce the number of situations where the leg “bends” and doesn’t look for a point of contact, although the length of a straightened mechanical leg allows it.
Bigram
- The power penalty was reduced from 25% to 20%.
Comment: these legs show lower efficiency compared to “ML 200”. Because “Bigram” was initially designed as a “lighter” version of mechanical legs, it should consume less power.
We should note that changes to the animation and installation on all sides of the vehicle cannot be implemented to “Bigrams” due to their specific features.
Icarus IV
- PS increased from 220 to 350.
Icarus VII
- PS increased from 220 to 300.
Comment: in anticipation of the planned changes to firearm damage of projectiles (after which a lot can change for vehicles with “screen” armor), we are satisfied with the current parameters of hovers. But in the 5000 – 6000 PS range, they stand out too much (especially “Icarus IV”), which we wouldn’t like to leave unnoticed. Increasing the PS should improve the situation.
Catalina
- The minimum delay between accumulating the bonus will be increased from 3 to 4 sec.
- The amount of damage required to accumulate the bonus when using weapons of “common” rarity will be increased by 12%.
Comment: increasing the delay should slightly equate automatic weapons to single-shot weapons in terms of the rate of bonus accumulation from the perk. The damage requirement for weapons of “common” rarity turned out to be too low compared to other rarities.
ST-M26 Tackler
- The “ST-M26 Tackler” perk is now implemented through damage protection rather than resistance. This is due to technical features and optimization.
AM-5 Avalanche
- Fixed an issue where the “Avalanche” projectile didn’t lose direct firearm damage when destroying vehicle parts.
Omamori
- Fixed an issue where the damage absorbed by “Omamori” was further reduced by the resistance upgrade, the talent of the co-driver “Grizzly”, or any other similar perk.
Annihilator
- The drone’s maximum flight speed was reduced from 150 to 90 km/h.
- Now the speed and power reduction of the cabin from perk is 3% (instead of 4% before).
- Drone durability increased from 58 to 84 pts.
- Damage increased by 6%.
Comment: with the drone’s previous flight speed and the size of the penalty to the enemy’s speed and power, it was almost impossible to break the distance and drive away from him. These changes are aimed at equalizing the two types of counterplay destroying a drone or breaking the distance) without drastically changing the overall effectiveness of the weapon.
Interface
- Now you cannot “like” your own blueprints shared on the exhibition.
- Updated the appearance of the window with the item contents in the store. Also, the item’s content (in a pop-up window in the general list of items) is now displayed as icons.
- Added an in-game notification about the ongoing special event for part upgrading.
- Added a setting “Spectate through the player’s eyes” (enabled by default). In spectator mode, the camera is fixed to the crosshairs of the selected vehicle. Moving the mouse with the RMB or stick-pressed switches the camera control to manual. It can be disabled in “Settings” — “General” — “Game”.
- Added a specific value of the received bonus for the rifle to the perk description.
- Added a display of the number of clan battles played to the personal survivor file.
- Improved the appearance of the window with special requirements for the blueprint.
- Added a new setting for gamepads — “Additional camera boost”. With its help, you can adjust the gradual acceleration of the camera movement along the horizontal axis while holding the stick in its furthest position.
Sound
- Recorded and added new shell casing sounds for the “Aspect” and “Nothung” machine guns.
- Optimized the firing sounds of the “Synthesis” and “Helios” weapons.
- Improved environmental sounds in garages.
- Recorded and added new sounds for the “Frankenstein” CK.
MISCELLANEOUS – Crossout Update Patch Notes (March 23, 2023)
- Due to certain technical issues, the “Full-screen” screen mode has been removed. Now it’s possible to change the resolution in the “Windowed Full-screen” mode. Unlike “Full-screen”, this mode works better with multiple monitors.
- Added new attachment points for the part “Frontend”.
- Updated the visual and physical models of the part “Gun-mount wheel”.
- Updated the visual and physical models of the part “RS-1 Ruby”.
- Added the ability to discard the items that cannot be sold or used in production, upgrading or recycling from the storage.
- Added stickers of the game’s partners:
- JBRider;
- Crossout Lovers;
- SILA KARAKURTA;
- Lorens.
- Added visual effects for several exhaust pipes (decor):
- Chingachgook;
- Winnetou;
- Corno destro;
- Corno sinistro;
- Braid;
- Tank pipe.
- Improved appearance of the cabin “Huginn”.
- Improved the textures of the part “Captain’s bridge”.
- Optimized the effects of the CK “Hammerhead fish” for the “Omnibox” cabin.
Bugfixes – Crossout Update Patch Notes (March 23, 2023)
- Fixed a bug where the “Meatgrinder” auger couldn’t damage large parts on contact. It was necessary to make changes to the part’s model to fix the error. Because of this, some of the blueprints may become incorrect. In order to correct the error, it will be enough just to remove and mount the part in the same place.
- Fixed one of the known bugs that caused a wheeled car to “stick” to the walls briefly after colliding with them.
- Fixed a bug where a tracked vehicle couldn’t be turned over using a carjack until the player held the “forward” button.
- Fixed a bug due to which the sound of the tracked vehicle landing wasn’t always played.
- Fixed a bug where the “Jubokko” minelayer, while being covered with other parts, couldn’t fire if the vehicle was standing on a slope.
- Fixed a bug where the parts mounted on the “Oppressor” engine were visually present in the air.
- Fixed a bug that allowed players to get outside the game zone when playing on the “Cursed mines” map.
- Fixed a bug where changing the armored car blueprint as possible while waiting in the battle queue.
- Fixed a bug so the enemy that destroyed the player wasn’t shown after the player was destroyed.
- Fixed a bug where deleting one of the saved blueprints could block the interaction with other blueprints.
- Fixed a bug with incorrect animation of the “Huginn” cabin’s engine.
- Fixed a bug with a mismatch between the visual and physical models of the cliff in the Engineer’s garage.
- Fixed a bug due to which one of the walls on the “Sector EX” map could become invisible at a certain camera position.
- Fixed a bug where a wall could block the view of an armored vehicle standing close to it.
- Fixed a bug due to which player armored cars could appear on top of each other on the “Chemical plant” map.
- Fixed a bug with the incorrect location of the neutral base on the mini-map of the “Peaceful atom” location.
- Fixed a bug due to which the co-driver “Phobos” skill didn’t work for the minimum detection range.
- Fixed a bug with the lack of sound of the triggered “King” mine.
- Improved the number of in-game texts, descriptions, and icons.
Crossout is available on PlayStation 4, Xbox One, PlayStation 5, Android, Xbox Series X and Series S, PC, iOS, and GeForce Now. Today’s update patch notes are available on Crossout’s official website.