Update 1.22 for DayZ went live today and the patch notes include fixes for a wide range of issues, some new additions that will have a significant impact on gameplay, some balance changes, and much more. The additions include new bags, pouches, gloves, and a new animation when using heat packs. Like the last update, the fixes include all sorts of technical improvements for problems players have reported, including crashes, login issues, and some UI issues. Other than that, Bohemia Interactive has also shared a list of known issues in the DayZ patch notes that are currently being worked on. Here is the complete list of patch notes for update 1.22 for DayZ:
DayZ Update 1.22 Patch Notes
Additions
- Sling Bag
- Army Pouch
- Canvas Bag
- Leather Duffel Bag
- Hip Pack
- Craftable Drysack Bag
- New animation and sound for activating the heat pack
- The white variant of the fingerless wool gloves
DayZ Fixes Patch Notes
- Fixed a game crash related to the login process
- The regular logout timer and the one prompted when accepting a server invitation were not consistent
- Some button prompts were not present in the inventory after dropping an item
- The option to put an item in hands back into inventory was not displayed in inventory hints
- HUD brightness settings were not connected to the account
- Fixed a server crash related to vehicle deletion
- Car horns were not played when started outside of other players’ network bubble
- Fixed a cause of the character and creatures’ movement giving the perception of micro-stutters at an inconsistent but reliably high frame rate
- Fixed an exploit to stand up from prone faster
- Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water
- Throwing an item into the water would incorrectly play the sound at the bed of the water
- The character was unable to enter some building entrances that were slightly above ground level
- Players dying underwater would not float up to the surface
- Fixed a case of door animation desynchronization related to navmesh updates
- The character name in the server browser was not displayed correctly in all cases
- Fixed an exploit related to poison gas zone triggers
More Fixes
- When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize
- Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started
- AI was unable to enter the Livonia bunker
- AI would not register open doors of the service hangar
- It was not possible to detach the battery from a head torch looted from infected
- Flares shot from the flare gun would produce a continuous sound when stuck in objects
- The clerk infected looked too dark
- Road flares would continue to burn for up to a minute even after reaching a ruined state
- Some weapon attachments were not registering hit impacts
- Mining rocks with smaller tools did not play sounds
- Destroyed fuel pumps would still yield gasoline
- Washing hands with a water bottle did not have sounds
- Certain can-opening actions did not have sounds
- Interrupting the washing hands action could result in a character glitch
- Fixed several exploits to look through walls
- Several clothing items were missing their hitboxes
- The camera was glitching when attempting to switch to prone in deep water
- Bolts could get stuck in water
- Crossbow bolts did not reflect their damage states correctly
- It was not possible to shave while wearing the carnival mask
- After removing a burlap sack from a player’s head, their hair could clip with their headgear
- The red dot of the RVN Optic was not aligned with the center of the screen
- If a dead body was skinned and quartered, bolts stuck in it would disappear
- Attempting to treat another player’s wounds could result in false prompts to bandage yourself
Other Fixes
- Fixed several instances of items being held badly by the player
- Fixed several instances of clothing items clipping
- Fixed several building issues and exploits
- Item widget would stay on the screen for the duration of hold actions
- While driving, the user would constantly get the item widget of the car prompted
- Medieval helmets had inconsistent impact sounds when thrown
- The crossbow did not have sounds when used in prone
- The crossbow did not have sounds when dry shooting indoors
- The reload sound of the crossbow was quieter while moving
- The thirst indication sound could overlap with the fever sound
- The thirst sound was not being played while wearing a gas mask or helmet
- Prison doors played the wrong sounds
- Audio of certain doors was desynchronized
- The respawn timer was skipped as soon as the game was loaded
- The reticle of the ATOG 6×48 optic was blurry on low graphics settings
- Widgets connected to dead bodies were not static on the screen
- An unconscious player could temporarily go into a falling state and see their surroundings
- Jumping while applying a gag bugs the rag
- It was possible to access the inventory while blindfolded after waking up from unconsciousness
- Deployed fence kits could block ladder exits
- The audio effect of the flash grenade would persist after respawning if the player was killed during it
- Certain car wreck doors wouldn’t open in all cases
- Despawned fireplaces could still cause damage to players in their position
- It was possible to collapse the hand slot container in the inventory
- Fixed an exploit that allowed auto-rolling
- Ambient sounds were missing after logging while alt-tabbing in the Livonia underground
- It was possible to warm up pills and split them
- It was possible to bypass travel/server hop spawns by logging off on a ladder
- The player could cancel the stagger animation from a heavy hit by jumping
DayZ Update 1.22 Changes
- The mouse cursor in menus is now visible only when the mouse is connected and enabled in options
- While moving an item in the inventory, the selected item remains highlighted as well
- Balanced gear armor values against melee weapons
- Balanced damage caused by melee weapons and infected
- Blunt melee weapons now inflict significantly more shock damage than health damage
- Sharp melee weapons now inflict significantly more health damage than shock damage
- The chance of suffering bleeding now depends on the weapon/infected type, as well as protective clothing
- Certain low-tier sharp weapons will no longer cause push-back even when using heavy attacks.
- The chance of suffering bleeding is now based on weapons and armor
- Added collisions for the player with dead bodies and large animals
- Reduced the weight of gas canisters
- Improved the fire geometry for several firearms
- Improved the fire geometry of several weapon attachments
- Improved sounds of explosives
- Reduced the damage taken by belts from torso hits by 20 percent
- Reduced surface noise when driving over specific surfaces
- Item widgets are no longer visible when blinded by a flash grenade or burlap sack
- Updated the game credits
- The in-game server browser now displays exact player numbers
- Removed the column for slots in the server browser
Central Economy
- Added: Missing armbands for new flag variants
- Fixed: Fixed misaligned spawn points for various buildings
- Changed: Reduced the number of backpacks spawning on infected
- Changed: Reduced amount of backpacks spawning in the world
- Changed: Rebalanced spawning locations of backpacks
- Changed: Reduced amount of tools that work as high-tier weapons and increased their low-tier counterparts
- Changed: Gasoline Canisters no longer spawn with full gasoline
- Changed: Gas Canisters no longer spawn with full gas
- Changed: The power generator no longer spawns with 100% fuel
Chernarus
- Added: Winning billboards of the BillboardZ competition
- Added: Travel agency billboards
Livonia
- Fixed: A police event close to Brena was misplaced
Server
- Fixed: The orientation values in cfgundergroundtriggers.json did not function correctly
- Changed: Reintroduced the Logging of damage to dead bodies in the Admin logs
- Changed: all energy-based items with a potential for energy quantity(Gas Canisters, Power Generator, Road Flares….) can now have energy value set through types.xml
DayZ Update 1.22 Known Issues
- Bolts are instantly ruined on impact – a fix is in internal testing
- Players can leave ghosts for remotes at the edge of the network bubble – a fix is in internal testing
- The player is desynced when changing seat or leaving the vehicle and falling down unconscious – a fix is in internal testing
- White Fingerless wool gloves are missing their damaged textures – a fix is in internal testing
- The character position in the water does not change with the water level – a fix is in internal testing
- The explosion sounds of the improvised explosive lacks direction – a fix is in internal testing
- Watchtower’s roof widget blocks other wall widgets – a fix is in internal testing
- Vehicles will keep driving after the driver is killed
For more information on future updates and patch notes, keep a close eye on The Nerd Stash. We also have patch notes for other popular games, like Dying Light 2 and Dead by Daylight.
Update 1.22 for DayZ is available on PlayStation 4,