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HomeยปGamingยปDead Cells Clean Cut Update Adds 2 New Weapons & More; Full Patch Notes

Dead Cells Clean Cut Update Adds 2 New Weapons & More; Full Patch Notes

The Clean Cut update has arrived for Dead Cells, and here are the patch notes regarding the changes that arrived. We havenโ€™t seen new updatesโ€ฆ

Emre OzdoganBy Emre OzdoganApril 27, 20236 Mins Read
Dead Cells Clean Cut Update Patch Notes
Image Source: Steam
This article is over 2 years old and may contain outdated information.

The Clean Cut update has arrived for Dead Cells, and here are the patch notes regarding the changes that arrived. We havenโ€™t seen new updates for Dead Cells for a few weeks. Itโ€™s great to see a brand-new patch before the end of April. The update aims to fix bugs and optimization problems as much as possible and bring a few new features that improve playability. Here are the patch notes for Dead Cells Clean Cut update.

Dead Cells Clean Cut Update Patch Notes

TLDR
  • 2 new weapons
  • Change your head to Bobby with most outfits
  • Speedrun mode
  • Boss Rush now has customisation options and Return to Castlevania bosses (including upgraded versions)
  • Training Room has a ton of new customisation

Complete Patch Notes:

  • New Survival Weapon: Sewing Scissors.Instakills all enemies it hits, as long as at least one of them dies to the weaponโ€™s standard damage.
  • New Brutality Weapon: Giant Comb.Throws your enemies upwards, and deals critical damage to airborne mobs!
  • New NPC: Tailorโ€™s Daughter.Find her in the Tailorโ€™s Room, and talk to her to freely change the look of your head.
  • New Speedrun Mode option.Activate it to track and display the completion time of each biome. Also tracks your previous bests and compares them!
  • New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run.
  • The 3 Bosses from Return to Castlevania are now accessible in Boss Rush.
  • Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as:
    โ€“ New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness.
    โ€“ New UI to choose a certain number of scrolls
    โ€“ New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome.
    โ€“ Added the mini-bosses to the mob spawners
    โ€“ Added a bunch of different traps to the mob rooms.
    โ€“ Added the Return to Castlevania Bosses.
    โ€“ Bosses arenโ€™t scaled down to level 1 anymore! (no more 20 minutes fights)
    โ€“ Changed the UI to select mobs to a grid-based one.
    โ€“ Added a Training Dummy for DPS calculation.

Balancing

  • Slow effects now stack up to 5 times. Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack.
  • Bunch of Mutation Reworks:
  • Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit). It scales exponentially, go crazy with it!
  • Tainted Flask: Can recharge even if your flask is not totally empty. It also adds 1 more elite into every biome when equipped.
  • Networking: Marks enemies with ranged attacks now, there doesnโ€™t need to be an actual projectile stuck in the mobโ€™s body anymore.
  • Berserker: Can now stack, and renders you immune to stuns.
  • What Doesnโ€™t Kill You: Now grants recovery instead of healing.
  • Necromancy: Also now grants recovery instead of healing. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. The cap has been removed, but itโ€™s less effective as you get closer to max health.
  • Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.
  • Dead Inside: Doubles your life but prevents ALL healing sources.
  • Disengagement: No more cooldown!.. but can only trigger once per biome.
  • Return to Castlevania balancing:
  • Whip Sword โ€“ Whip Form now passes through shields.
  • Whip Swordโ€™s transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it wonโ€™t only hit one single target anymore.
  • The ghosts gathered by Deathโ€™s Scythe now have a slightly smaller explosion radius.
  • Bible is now considered to be a heavy weapon.
  • Alucardโ€™s Shield has better parry windows, and the whole combo will now crit after a parry.
  • Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to โ€œcatch itโ€ (i.e., trigger the crit). Its cooldown now starts upon its destruction.
  • Holy Water has a bigger vertical hitbox, and the flame now deals damage.
  • Medusa Head deals more damage and bumps further.
  • Added a long cooldown when the Cat is killed by the Queen.
  • Throwing Axe can no longer roll the Fire Bullet affix.
  • Medusaโ€™s flurry attacks should now have a small pause after the end of the attack.
  • Haunted Armor (the one with an axe) should now activate at a slightly longer range.
  • Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one.
  • Dracula (Humanoid)โ€™s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.
  • Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar).

Level design

  • The Mimic can now appear randomly in shops outside of the Bank. Mwahahahah
  • Switched the Dracula Castle (Hard) Cursed Chest chance to 10%.

Graphics & UI

  • Added a new Petrification affect icon.

Bug fixes

  • Fixed Agitated Pickpocket being able to hit through Global Shields.
  • Fixed a crash when an Automaton falls off a platform while using its Dash Attack.
  • Fixed a crash when saving a reloading while a Petrified enemy is on screen.
  • Fixed a softlock when falling off the map during Dracula โ€“ Final Form, while all platforms were destroyed.
  • Fixed a crash when using the Emergency Door during the Queen boss fight.
  • Fixed the Shop Mimicโ€™s hitboxes being too big compared to the visual.
  • Fixed Cursed Sword not disabling other inventory items when switched slots.
  • Fixed a crash in Shipwreck, when a platform is destroyed at the same time as Mushroom Boi is spawned.
  • Fixed being able to duplicate Turrets using the Emergency Door.
  • Fixed Diverse Deck โ€“ Foresight tagging the blocked attacks as if they were blocked by a shield.
  • Fixed Serenade destroying deployables when activated.
  • Fixed Gold Plating not protecting against Dracula โ€“ Final Formโ€™s grab.
  • Fixed Bobby Headโ€™s disappearing in the Tailorโ€™s Room.
  • Fixed Bibleโ€™s projectile disappearing after a cutscene.
  • Fixed Heal Flask glow effect also affecting the playerโ€™s glow effect.
  • Fixed weaponsโ€™ crit indicator sometimes not displaying.
  • Fixed Morning Starโ€™s chain detaching itself from the base.
  • Fixed Petsโ€™ behavior being broken in Draculaโ€™s opening cutscene.
Dead Cells Clean Cut Update Patch Notes
Dead Cells Clean Cut Update Patch Notes / Image Source: Steam

As you see above, the changes are mostly bug fixes and balancing changes. The bug fixes will surely help the game to offer a more stable experience. Alongside those fixes, the balancing changes also look worth checking. The developers donโ€™t reveal the update size, but we could estimate that it will be a big one. Just in case, ensure youโ€™ve downloaded it before your playing hours.

Dead Cells is available on PC, PS4, Xbox One, Nintendo Switch, Android, and iOS. For more information regarding this patch, please visit the official Dead Cells site.

Related Topics
Dead Cells Patch Notes
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Emre Ozdogan
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Emre is a young journalist interested in technology and video games. He started gaming on his sister's laptop and continues on PlayStation these days.

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