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Today, Motion Twin, the developers of Dead Cells have released an update 34 focusing on introducing various changes to the Clean Cut alpha version. We have the full list of adjustments here! Today’s updates are basically updates and reworks added to the system. Let’s take a look at today’s update of Dead Cells version 34 update patch notes.
Dead Cells Update 34 Patch Notes
Upgrades
- Motion Twin added a new “DIY” mode in Boss Rush. With this mode, players can choose whichever bosses they want to face in a run.
- Added the 3 bosses from Return to Castlevania to Boss Rush and Training Room.
- Tweaked enhanced bosses in the Boss Rush.
- Added multiple new options to Training Room
Reworks
Mutations:
- Combo: There is a true combo meter now! The mutation has changed to enable a damage increase with every melee hit in a 2.5-sec window (of course the window refreshes after every hit). It scales exponentially, go crazy with it!
- Tainted Flask: It can recharge even if the player’s flask is not totally empty. Also added 1 more elite into every biome. It’s kinda experimental, Motion Twin might revert it at the end, and it’s all up to the player’s reaction and feedback we get.
- Networking: Players can just mark enemies with ranged attacks now, there doesn’t need to be an actual projectile stuck in the mob’s body.
- Berserker: It now stacks (it caps at 90%) and renders players immune to stuns.
- What doesn’t kill you: Now grants recovery instead of healing. Players have to earn their healing now.
- Necromancy: Also now grants recovery instead of healing.
- Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.
- Dead Inside: Now doubles the player’s life but prevents all healing sources.
- Disengagement: There is no longer a cooldown but can only trigger once per biome.
Other:
- Slow effect stacks up to 5 times. Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack.
- The Mimic can now appear randomly in shops outside of the Bank biome.
Rebalancing
Return to Castlevania
Weapons:
- Whip Sword: Whip form now passes shields.
- Whip Sword’s transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.
- The ghosts gathered by Death Scythe’s have a slightly smaller explosion radius.
- Bible is a heavy weapon.
- Throwing Axe can no longer roll the Fire Bullet affix.
- Alucard’s Shield has better parry windows and the whole combo instead of “the next hit” crits.
- Rebound Stone: It deals slightly more damage and has a smaller but longer window before being able to “catch it” (i.e., trigger the crit). Its cooldown now starts upon its destruction.
- Holy Water has a bigger vertical hitbox and deals damage in a more logical way. This means the flame itself can cause damage now.
- Medusa Head deals more damage and bumps further.
- Added some security measures to prevent the Cat from being targeted by enemies. There is also a long cooldown when the queen kills the cat
Mobs:
- Medusa’s flurry attacks should now have a small pause after the end of the attack.
- Haunted Armor (the one with an axe) should now activate at a slightly longer range.
- Elite Merman should now fire 2 big fireballs instead of a big one and a normal one.
Bosses:
- Dracula (Humanoid)’s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.
- Dracula (Demon) is now a beast, along with Buer, Werewolves, and Medusa (Crowbar wise).
Dead Cells is available for Android, Nintendo Switch, PlayStation 4,