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Home»Game Guides»Destiny 2 Episode Revenant: All Weapon Sandbox Changes

Destiny 2 Episode Revenant: All Weapon Sandbox Changes

More accurate gunplay? Hell yeah

Jordan MoyerBy Jordan MoyerOctober 8, 20243 Mins Read
Destiny 2
Image Source: Bungie via The Nerd Stash

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  • Weapon Archetypes
  • PvP Weapon Micro-Tuning

When it comes to buffing and nerfing weapons after major updates, Destiny 2 devs definitely put in some work. With the release of Episode: Revenant, we’re seeing quite a few changes to weapons, both old and new, and it might throw you off a bit if you’re not sure what happened. While these changes might be a tad startling if you weren’t expecting them, they aren’t necessarily bad. Let’s take a look at all the weapon sandbox changes happening in Destiny 2 Episode: Revenant.

Weapon Archetypes

  • Auto Rifles, Scout Rifles, Pulse Rifles, Submachine Guns, Sidearms, Hand Cannons
    • Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
      • Increased critical hit damage by between 5%-7% depending on frame.
      • Decreased body shot damage by between 5%-7% depending on frame.
  • Pulse Rifles
    • Heavy Burst (includes Graviton Lance and Revision Zero’s Heavy Burst)
      • Increased RPM from 300 to 324.
      • Decreased damage in PvE by 18% for Legendary weapons in this subfamily.
        • Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%.
  • Sniper Rifles
    • Reduced flinch against Combatants by 50%.
    • Reduced camera roll against players by 10%.
    • Increased Damage against:
      • Minors – 60%
      • Majors – 75%
      • Minibosses – 35%
      • Champions – 25%
  • Glaive
    • Corrected an issue where perks that changed the magazine size could sometimes display incorrect preview values.
  • Shotguns
    • Minimum damage after falloff has been increased from 0% to 40% for damage vs AI only.
  • Rocket-Assisted Sidearms
    • Reduced reserve ammo by 25%.
  • Trace Rifles
    • Increased base (spawn and crate) PvP ammo from 25 to 29.
  • Machine Guns
    • High Impact
      • Increased critical hit damage by 4%.
  • Heavy Ammo Grenade Launchers
    • General
      • Decreased damage from the detonation by 5% against combatants.
      • Increased projectile impact damage correspondingly, globally.
      • In PvE, total damage is the same, just split differently between detonation and impact.
      • In PvP, Heavy GLs now deal approximately 7% and 26% more impact damage, depending on the Blast Radius stat.
    • Rapid Fires
      • Increased Rapid Fire frame impact and detonation damage by 7%.

PvP Weapon Micro-Tuning

  • Nerfs
    • Adaptive Hand Cannons
      • Base Damage from 44.7 to 44.5, Critical Hit Damage from 80.3 to 80.1
        • Slightly reduces 3-tap range once damage falloff has begun (<1m).
    • Adaptive Auto Rifles
      • Critical Hit Damage from 26.5 to 26.25.
        • Reduces forgiveness against high resilience tiers.
    • High-Impact Pulse Rifles
      • Critical Hit Damage from 40.1 to 39.6.
        • Lowers the resiliency threshold to force 6C instead of 5C1B to 5.
  • Buffs
    • Adaptive Submachine Guns
      • Base Damage from 10.9 to 11.5.
        • Decreases body shot time-to-kill.
    • Precisions Auto Rifles
      • Base Damage from 19 to 19.4, Critical Hit Damage from 33.6 to 33.95.
        • Reduces the nerf they received in Destiny 2: Into the Light by ~50%.
    • High-Impact Auto Rifles
      • Base Damage from 22 to 23, Critical Hit Damage from 40.1 to 41.4.
        • Slightly increases forgiveness and range after damage falloff.
    • Precision Hand Cannons
      • Base Damage from 40.4 to 45.3, Critical Hit Damage from 70.25 to 70.2.
        • Decreases body shot time-to-kill.
    • Heavy Burst Hand Cannons
      • Base Damage from 23.8 to 24, Critical Hit Damage from 49.6 to 52.8.
        • Slightly increases forgiveness and range after damage falloff, allows better interaction with damage boosts.
    • Heavy Burst Pulse Rifles
      • Critical Hit Damage from 41.95 to 42.55 (RPM increased to ~320).
        • Decreases optimal time-to-kill from 0.87s to 0.80s.
    • Aggressive Scout Rifles
      • Critical Hit Damage from 91.1 to 91.8.
        • Allows better interaction with damage boosts.

Related:

Destiny 2: All Artifact Perks in Episode Revenant

Destiny 2 is now available on PC, Xbox, and PlayStation consoles.

Related Topics
Destiny 2 Guide
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Jordan Moyer
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Jordan is an experienced fantasy writer who spends hours behind her laptop, and lost in the pages of a book. She strives to be a successful gaming blogger, and has no complaint about the hours of game time she used to increase her knowledge of all things “geek”. She primarily writes gaming articles and fantasy novels. Ark: Survival Evolved is a favorite, along with Diablo 3, Warframe and Minecraft lately, though you can’t forget the good old Magic the Gathering card game! Writing about games truly gives her joy as it gives her another perspective to look at games from, a reason to really look into the mechanics of the game.

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