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When it comes to buffing and nerfing weapons after major updates, Destiny 2 devs definitely put in some work. With the release of Episode: Revenant, we’re seeing quite a few changes to weapons, both old and new, and it might throw you off a bit if you’re not sure what happened. While these changes might be a tad startling if you weren’t expecting them, they aren’t necessarily bad. Let’s take a look at all the weapon sandbox changes happening in Destiny 2 Episode: Revenant.
Weapon Archetypes
- Auto Rifles, Scout Rifles, Pulse Rifles, Submachine Guns, Sidearms, Hand Cannons
- Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
- Increased critical hit damage by between 5%-7% depending on frame.
- Decreased body shot damage by between 5%-7% depending on frame.
- Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
- Pulse Rifles
- Heavy Burst (includes Graviton Lance and Revision Zero’s Heavy Burst)
- Increased RPM from 300 to 324.
- Decreased damage in PvE by 18% for Legendary weapons in this subfamily.
- Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%.
- Heavy Burst (includes Graviton Lance and Revision Zero’s Heavy Burst)
- Sniper Rifles
- Reduced flinch against Combatants by 50%.
- Reduced camera roll against players by 10%.
- Increased Damage against:
- Minors – 60%
- Majors – 75%
- Minibosses – 35%
- Champions – 25%
- Glaive
- Corrected an issue where perks that changed the magazine size could sometimes display incorrect preview values.
- Shotguns
- Minimum damage after falloff has been increased from 0% to 40% for damage vs AI only.
- Rocket-Assisted Sidearms
- Reduced reserve ammo by 25%.
- Trace Rifles
- Increased base (spawn and crate) PvP ammo from 25 to 29.
- Machine Guns
- High Impact
- Increased critical hit damage by 4%.
- High Impact
- Heavy Ammo Grenade Launchers
- General
- Decreased damage from the detonation by 5% against combatants.
- Increased projectile impact damage correspondingly, globally.
- In PvE, total damage is the same, just split differently between detonation and impact.
- In PvP, Heavy GLs now deal approximately 7% and 26% more impact damage, depending on the Blast Radius stat.
- Rapid Fires
- Increased Rapid Fire frame impact and detonation damage by 7%.
- General
PvP Weapon Micro-Tuning
- Nerfs
- Adaptive Hand Cannons
- Base Damage from 44.7 to 44.5, Critical Hit Damage from 80.3 to 80.1
- Slightly reduces 3-tap range once damage falloff has begun (<1m).
- Base Damage from 44.7 to 44.5, Critical Hit Damage from 80.3 to 80.1
- Adaptive Auto Rifles
- Critical Hit Damage from 26.5 to 26.25.
- Reduces forgiveness against high resilience tiers.
- Critical Hit Damage from 26.5 to 26.25.
- High-Impact Pulse Rifles
- Critical Hit Damage from 40.1 to 39.6.
- Lowers the resiliency threshold to force 6C instead of 5C1B to 5.
- Critical Hit Damage from 40.1 to 39.6.
- Adaptive Hand Cannons
- Buffs
- Adaptive Submachine Guns
- Base Damage from 10.9 to 11.5.
- Decreases body shot time-to-kill.
- Base Damage from 10.9 to 11.5.
- Precisions Auto Rifles
- Base Damage from 19 to 19.4, Critical Hit Damage from 33.6 to 33.95.
- Reduces the nerf they received in Destiny 2: Into the Light by ~50%.
- Base Damage from 19 to 19.4, Critical Hit Damage from 33.6 to 33.95.
- High-Impact Auto Rifles
- Base Damage from 22 to 23, Critical Hit Damage from 40.1 to 41.4.
- Slightly increases forgiveness and range after damage falloff.
- Base Damage from 22 to 23, Critical Hit Damage from 40.1 to 41.4.
- Precision Hand Cannons
- Base Damage from 40.4 to 45.3, Critical Hit Damage from 70.25 to 70.2.
- Decreases body shot time-to-kill.
- Base Damage from 40.4 to 45.3, Critical Hit Damage from 70.25 to 70.2.
- Heavy Burst Hand Cannons
- Base Damage from 23.8 to 24, Critical Hit Damage from 49.6 to 52.8.
- Slightly increases forgiveness and range after damage falloff, allows better interaction with damage boosts.
- Base Damage from 23.8 to 24, Critical Hit Damage from 49.6 to 52.8.
- Heavy Burst Pulse Rifles
- Critical Hit Damage from 41.95 to 42.55 (RPM increased to ~320).
- Decreases optimal time-to-kill from 0.87s to 0.80s.
- Critical Hit Damage from 41.95 to 42.55 (RPM increased to ~320).
- Aggressive Scout Rifles
- Critical Hit Damage from 91.1 to 91.8.
- Allows better interaction with damage boosts.
- Critical Hit Damage from 91.1 to 91.8.
- Adaptive Submachine Guns
Destiny 2 is now available on PC,