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The new Exotic Class Items in Destiny 2 that will be available along with The Final Shape are pretty amazing, and everyone should get acquainted with them and what they do. However, you’ll also need to learn how to get them, how to farm them effectively, and what kind of combinations you can get from them. Since there are two Exotic perks in each Exotic Class Item, you can expect quite a few different intriguing combinations. Let’s look at how to farm Exotic Class Items and every Exotic perk combination they come with.
How To Farm Exotic Class Items in Destiny 2
A new activity will unlock in week 2 of The Final Shape after the Raid is beaten. The activity itself is currently a mystery, but every completion will get you a guaranteed Exotic Class Item. You can then farm for more drops and rolls with consecutive completions. However, Bungie is being relatively secretive about the name and nature of the activity, so we will update this guide with more info when it’s available.
Every Exotic Class Item Perk Combination
Here is every Exotic Class item and the possible perk rolls that can drop with it.
HUNTER EXOTIC CLOAK – ESSENTIALISM
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SPIRIT OF THE ASSASSIN Finishers and powered melee final blows grant invisibility. | SPIRIT OF THE STAR-EATER While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
SPIRIT OF THE INMOST LIGHT Using an ability empowers the other two abilities granting them improved energy regeneration. | SPIRIT OF THE SYNTHOCEPS Improved melee damage when you’re surrounded. |
SPIRIT OF THE OPHIDIAN Weapons ready very quickly. | SPIRIT OF VERITY Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
SPIRIT OF THE DRAGON Using your class ability reloads all weapons and increases weapon handling speeds for a brief time. | SPIRIT OF THE CYRTARACHNE Gain Woven Mail when you use your grenade. |
SPIRIT OF GALANOR Hits and final blows with your Super will return Super energy after it ends. | SPIRIT OF THE GYRFALCON Your Void weapons gain Volatile Rounds after you emerge from being invisible. |
SPIRIT OF THE FOETRACER Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability’s element. | SPIRIT OF THE LIAR Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch. |
SPIRIT OF CALIBAN Powered melee final blows trigger an ignition. | SPIRIT OF THE WORMHUSK Dodging gives a small health and shield bump. |
SPIRIT OF RENEWAL Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage. | SPIRIT OF THE COYOTE Gain an additional class ability charge. |
TITAN EXOTIC MARK – STOICISM
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SPIRIT OF THE ASSASSIN Finishers and powered melee final blows grant invisibility. | SPIRIT OF THE STAR-EATER While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
SPIRIT OF INMOST LIGHT Using an ability empowers the other two abilities, granting them improved energy regeneration | SPIRIT OF SYNTHOCEPS Improved melee damage when you’re surrounded. |
SPIRIT OF THE OPHIDIAN Weapons ready very quickly. | SPIRIT OF VERITY Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
SPIRIT OF SEVERANCE Powered melee or finisher final blows unleash a damaging explosion. | SPIRIT OF CONTACT Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted. |
SPIRIT OF HOARFROST Your Barricade becomes a wall of Stasis crystals that slows nearby targets when created. | SPIRIT OF SCARS Final blows with weapons that have a damage type matching your Super’s element create a burst of healing around you that grants allies restoration. |
SPIRIT OF THE ETERNAL WARRIOR Gain a damage bonus for weapons matching your Super’s element when your Super ends. | SPIRIT OF THE HORN Your Barricade unleashes a blast of Solar energy that scorches targets |
SPIRIT OF THE ABEYANT Improves Drengr’s Lash. Drengr’s Lash projectiles track targets more aggressively and travel further. | SPIRIT OF ALPHA LUPI Generates a healing pulse when Barricade is activated. |
SPIRIT OF THE BEAR Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy. | SPIRIT OF THE ARMAMENTARIUM Gain an additional grenade charge. |
WARLOCK EXOTIC BAND – SOLIPSISM
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SPIRIT OF THE ASSASSIN Finishers and powered melee final blows grant invisibility. | SPIRIT OF THE STAR-EATER While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
SPIRIT OF INMOST LIGHT Using an ability empowers the other two abilities, granting them improved energy regeneration | SPIRIT OF SYNTHOCEPS Improved melee damage when you’re surrounded. |
SPIRIT OF THE OPHIDIAN Weapons ready very quickly. | SPIRIT OF VERITY Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
SPIRIT OF THE STAG Your Rift provides damage reduction to allied Guardians standing in it. | SPIRIT OF VESPER Rifts periodically release Arc shockwaves. |
SPIRIT OF THE FILAMENTS Casting an empowering rift will grant you Devour. | SPIRIT OF HARMONY Final blows with weapons that have a damage type matching your Super’s element grant you Super energy. |
SPIRIT OF THE NECROTIC Damaging combatants with your melee poisons them. Defeating a poisoned enemy spreads the condition. | SPIRIT OF STARFIRE Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy. |
SPIRIT OF OSMIOMANCY Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels further. | SPIRIT OF THE SWARM Destroying a Tangle spawns Threadlings. |
SPIRIT OF APOTHEOSIS Temporarily gain greatly increased melee and grenade regen after your Super ends. | SPIRIT OF THE CLAW Gain an additional melee charge. |
Destiny 2 is now available on PC,