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The Nerd Stash > Gaming > Diablo 4 1.0.2d Update Patch Notes

Diablo 4 1.0.2d Update Patch Notes

Tunahan Karakis
Last updated: 2023/06/04 at 10:55 AM
By Tunahan Karakis Published June 4, 2023
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8 Min Read
Patch Notes for the Diablo 4 1.0.2d Update - Cinematic Footage
Image Source: Blizzard via Diablo YouTube Channel Screenshot

Update 1.0.2d has just launched for Diablo 4, and here are the patch notes pointing out the changes. The game will be released to everyone soon, and the devs want to keep things tight on the day it launches. The game’s latest version is pretty extensive and brings tons of changes that increase the gameplay. Check out the Diablo 4 1.0.2d update patch notes below.

Patch Notes for the Diablo 4 1.0.2d Update

Patch Notes for the Diablo 4 1.0.2d Update - Cinematic Footage
Image Source: Blizzard via Diablo YouTube Channel Screenshot

Hello wanderer!

We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we’re quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better, balanced, and enjoyable experience across the board. Our updates fall into 3 categories:

  • While we want players to both feel and be truly powerful, some Class builds, and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
  • Some skills and builds are not as effective as we would like, so we’re pushing out some buffs to increase their strength.
  • Paragon Glyphs are currently providing too much player power, so we’re reducing their overall effectiveness.

An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason.

Thank you all for supporting us, and we’ll see you in Sanctuary!

Barbarian 

Skill Changes

Challenging Shout 

  • Damage Reduction gained from Skill Ranks reduced from 4% to 2%

Legendary Aspect Changes

Bold Chieftain’s Aspect 

  • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
  • Maximum Cooldown reduction from 12 to 6 seconds.

Aspect of the Dire Whirlwind 

  • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
  • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.

Item Changes

Gohr’s Devastating Grips

  • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
  • Damage against wreckable objects no longer increases explosion damage.
  • Explosion damage is only increased by the first 100 hits of Whirlwind.

Druid 

Skill Changes

Pulverize 

  • Lucky Hit Chance reduced from 33% to 25%.

Lightning Storm 

  • Damage increased from 32% to 40%.

Grizzly Rage

  • Damage bonus increased from 5/10/15% to 6/12/18%.

Class Specialization

Obsidian Slam

  • Kills required for bonus increased from 10 to 20.

Calm Before the Storm

  • Lucky Hit Chance reduced from 15% to 10%.

Passive Changes

Electric Shock

  • Damage bonus increased from 5/10/15% to 6/12/18%.

Legendary Aspect Changes

Shockwave Aspect 

  • Damage was reduced from 90-130% to 60-100%.

Crashstone Aspect

  • Critical Strike Damage was reduced from 40-50% to 30-40%.

Lightning Dancer’s Aspect

  • Flat damage increased from .5-.6 to .7-.8.

Necromancer

Skill Changes

Blood Lance

  • Damage increased from 67.5% to 80%.

Army of the Dead

  • Damage increased from 30% to 45%.
  • Cooldown was reduced from 90 to 70 seconds.

Blood Wave

  • Damage increased from 90% to 120%.

Passive Changes

Shadowblight

  • Damage increased from 20% to 22%.

Grim Harvest

  • Essence gained reduced from 3/6/9 to 2/4/6.

Serration

  • Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.

Death’s Defense

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Class Specialization

Raise Skeleton

  • Skeleton Warrior attack damage increased by 10%.

Golem

  • Golem attack damage increased by 10%.

Blood Golem

  • Blood Golem, Life drain damage, increased from 40% to 90%.
  • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.

Iron Golem

  • Iron Golem slam damage increased from 25% to 175%.
  • Iron Golem shockwave damage increased from 30% to 40%.

Necromancer Paragon Board Changes

Hulking Monstrosity 

  • Golem Life and damage bonus increased from 30% to 40% Life.

Cult Leader

  • Damage bonus increased from 10% to 15%.

Rogue 

Skill Changes

Twisting Blades 

  • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
  • Advanced Twisting Blades maximum Cooldown reduction was reduced from 3 to 2 seconds.

Rapid Fire 

  • Damage increased from 24% to 30%.

Dark Shroud 

  • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.

Dash 

  • Enhanced Dash Critical Strike Damage bonus from 20% to 15%.

Caltrops

  • Damage increased from 30% to 40%.

Passive Changes

Concussive 

  • Critical Strike Chance reduced from 5/10/15% to 4/8/12%.

Legendary Affix Changes

Repeating

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Sorcerer

Skill Changes

Arc Lash

  • Lucky Hit Chance reduced from 30% to 14%.
  • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.

Teleport

  • Shimmering Teleport’s Damage Reduction duration was reduced from 5 to 3 seconds.

Legendary Affix Changes

Aspect of Control

  • Bonus damage was reduced from 30-40% to 25-35%.

General

Miscellaneous Class Changes

Druid Companions and Necromancer Minions

  • Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.

Paragon Board Changes

Rare Nodes

  • Player Attack Speed nodes are reduced by 50%.

Glyphs

  • All Glyph Bonus scaling has been reduced by ~34%, except for the following:
  • Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
  • Vulnerable Glyphs’ Bonus was reduced by ~66%.
  • Glyphs’ Bonus to Rare nodes was reduced by ~50%.
  • Glyphs’ Bonus to Magic nodes was reduced by ~40%.
  • Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes was reduced by ~62.5%.

Monster Changes

  • Significantly reduced the spawn rate of Treasure Goblins within PvP zones.

Bug Fixes

  • Fixed the name for the Light Bearer Mount.
  • The Go to Shop button from the Wardrobe will now properly open the shop.
  • Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it causes them to be permanently stunned.
  • Miscellaneous stability and crash fixes.

Diablo 4 will be available on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and Windows on June 6.

Topics: Diablo 4, Patch Notes
Tunahan Karakis June 4, 2023 June 4, 2023
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By Tunahan Karakis
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He immersed himself in the world of gaming thanks to the computer he received at the age of 7. He's a fan of GTA, FIFA, and WWE games.

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