The 1.09 update has arrived for DNF Duel, and here’s the complete list of changes and fixes added with this patch. The fighting video game was co-developed by Arc System Works, Eighting, and Neople, and published by Nexon. It gathered a large fan base and received pretty positive reviews from the gaming committee. The spin-off of the Dungeon & Fighter series also receives periodic updates and offers players a better gameplay experience. A while ago a new one showed up and brought tons of changes to the game. Here’s everything new with the DNF Duel 1.09 update.
DNF Duel Update 1.09 Patch Notes
All
Skill |
Skill Command |
The following changes have been made in v1.09 patch. |
Dodge |
Hold → and press G |
Reduced the recovery. |
Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill. |
Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill. |
Guard Cancel Attack |
→+B+S while guarding |
Adjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps. |
airborne MS skills |
MS while airborne |
Adjusted to face the opponent immediately after performing the skill. |
Berserker
Skill |
Skill Command |
The following changes have been made in v1.09 patch. |
HP |
– |
Increased to 980 from 950. |
Guard Gauge |
– |
Increased to 1200 from 1050. |
Awakening Effect |
– |
Adjusted to recover HP with the existing White Damage intact.
(Before: Recovered the existing White Life first.) |
Added ‘Attack Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Jumping A |
A while airborne |
Increased hit stun. |
Ghost Slash |
S |
Expanded the hitbox. |
Increased the knockdown time for hit while airborne. |
Upward Slash |
↓+S |
Can be jump canceled upon hit. |
Ashe Fork |
↓+S while airborne |
The second hit can connect against knocked down opponents. |
Gore Cross: Expulsion |
→+S>S |
Reduced the recovery. |
Raging Fury (Standard/during Frenzy) |
↓+MS/ ↓+MS during Frenzy |
The last hit launches the opponent higher. |
Bloodlust (Standard) |
←+MS |
Reduced the recovery upon hit. |
Increased the knockdown time. |
Bloodlust (during Frenzy) |
←+MS during Frenzy |
Reduced the recovery upon hit. |
Increased the knockdown time. |
Vanguard
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1100 from 1000. |
Guard Gauge |
– |
Increased to 1200 from 1050. |
Awakening Effect |
– |
Added ‘Attack Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Crouching Guard |
↓+G |
Reduced the hurtbox. |
Standard B |
B |
Reduced the recovery. |
Can connect against knocked down opponents. |
Crouching B |
↓+B |
Reduced the recovery. |
Cleave: Upper |
↓+S |
Can be jump canceled. |
Brandish |
MS |
Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.
※ Possible even on whiff |
Inferno Charge |
MS during Brandish |
Reduced the recovery. |
Reduced the start-up for Invulnerability against Projectiles. |
Behead |
←+MS during Brandish |
Reduced the recovery. |
Earthshatter |
→+MS |
Reduced the recovery. |
Expanded the knockback range of the second hit |
Wall bounces the opponent upon the second hit. |
Devastate |
←+MS |
Reduced the recovery. |
Removed the upper body hurtbox during the spinning move upon activating the skill. |
Reduced the start-up of the last hit. |
Expanded the hitbox of the last hit. |
The last hit launches the opponent higher. |
Increased block stun of the last hit. |
Increased the guardback of the last hit. |
Lunge Strike |
↓+MS |
Expanded the hitbox. |
Doom Glaive |
MS while airborne |
Expanded the hitbox of the first hit. |
Increased the block stun of the first hit. |
Can be dash canceled upon hit. |
Striker – DNF Duel Update 1.09
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 950 from 900. |
Guard Gauge |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Guard Gauge Damage Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Crushing Fist |
→+S |
Can be canceled with various MP skills.
※ Possible even on whiff |
Low Kick |
←+S |
Reduced the recovery. |
Air Walk |
S while airborne |
The opponent bounces off the ground harder when hit while airborne. |
Shadowless Kick |
MS |
Can be jump canceled upon the third hit. |
Decreased the knockback range. |
Mountain Pusher |
→+MS |
Can be dash canceled upon hit. |
One Inch Punch |
←+MS |
Can be dash canceled. |
Grappler
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1100 from 1050. |
Guard Gauge |
– |
Increased to 1250 from 1100. |
Awakening Effect |
– |
Can cancel charged MP skills with other MP skills. ※ Possible even on whiff |
the follow-up motion of ‘Seismic Crash’ can be canceled with other MP skills.
※ Possible even on whiff |
Added ‘Defense Increase.’ |
Crouching A |
↓+A |
Launches the opponent higher when hit while airborne. |
High Kick |
↓+S |
Extended the untech time. |
Air Steiner (Standard/Hold) |
←+S/←+S (Hold) |
Reduced the landing recovery. |
Slam Kick (Standard) |
S while airborne |
Ground bounces the opponent even without Counter Hit. |
Magnumsault (Standard) |
MS |
The second hit launches the opponent higher. |
Reduced the damage scaling for combos. |
Increased the block stun. |
Seismic Crash |
↓+MS |
Moved up the Counter Hit timing. |
Shoulder Tackle (Standard) |
→+MS |
Reduced the recovery. |
Launches the opponent high upon Counter Hit. |
Shoulder Tackle (Hold) |
Hold →+MS |
Reduced the recovery. |
Break Down (Hold) |
Hold ←+MS |
Increased the knockdown time. |
Aerial Break Down (Hold) |
Hold MS while airborne |
Reduced the recovery. |
Ranger
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 980 from 950. |
Guard Gauge |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Increased the debuff duration. |
Standard A |
A |
Can be dash canceled. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Windmill |
→+S |
Can connect against knocked down opponents. |
Triple Tap |
←+S |
The first hit can be jump canceled. |
G-14 Buster |
S while airborne |
Reduced the recovery for easier follow up while airborne. |
Deadly Approach |
→+MS |
Can be canceled with ‘Scud Genocide.’ |
Scud Genocide |
MS while airborne |
The opponent slowly falls on knees upon the final hit. |
Launcher – DNF Duel Update 1.09
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 950 from 900. |
Guard Gauge |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Attack Increase’ effect. |
Added ‘Guard Gauge Damage Increase’ effect. |
Standard A |
A |
Increased hit stun. |
Extended the untech time. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Increased hitstop duration. |
Increased hit stun. |
Extended the untech time. |
Can be followed-up by ‘Standard A.’ |
Airborne A |
A while airborne |
Increased hitstop duration. |
Launches the opponent higher. |
Reduced the recovery. |
Standard B |
B |
The Disarming motion can be canceled with MP skills. |
Crouching B |
↓+B |
Can be canceled with various skills. ※ Possible even on whiff |
Launches the opponent higher. |
Airborne B |
B while airborne |
Expanded the hitbox. |
FM-31 Grenade Launcher |
↓+S |
Removed the upper body hurtbox from before to immediately after activation. |
Can be jump canceled. |
Reduced the damage scaling for combos. |
Spriggan |
←+S |
Reduced knockback distance. |
Laser Rifle |
S while airborne |
Reduced the landing recovery. |
Increased hit stun. |
Adjusted to untechable. |
Charge Laser Rifle |
MS |
Reduced the MP cost. |
Increased the hit stun. |
Increased the block stun |
Extended the untech time. |
BBQ |
↓+MS |
Reduced the recovery on hit. |
Launches the opponent higher. |
X-1 Extruder |
→+MS |
Reduced the recovery. |
Can connect against knocked down opponents. |
FM-92 mk2 Lancer |
←+MS |
Reduced the MP cost. |
Quantum Bomb |
MS while airborne |
Increased the minimum damage. |
Inquisitor
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 930 from 850. |
Guard Gauge |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Guard Break Resistance Increase’ effect. |
Added ‘Moving Speed Increase’ effect. |
Crouch |
↓ |
Adjusted the hurtbox for consistency. |
Jump |
↑ |
Reduced the landing time. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Standard B |
B |
Reduced the recovery. |
Punishing Cross |
S |
Reduced the recovery. |
Rising Cut |
↓+S |
Reduced the recovery. |
Cut-in Dash |
→+S |
Can be canceled with various MP skills. |
Flege’s Essence |
←+S |
Can be followed-up by ‘Cut-in Dash.’
※ Possible even on whiff |
Reduced the damage scaling for combos. |
Raid |
↓+S while airborne |
Moved up the cancel timing after landing. |
Can be followed-up by ‘Cut-in Dash’ after landing. |
Summary Justice |
→+MS |
Reduced the recovery. |
Increased the hit back of the last slash. |
Increased the guardback of the last slash. |
Increased the stun on the opponent for guarding the third hit. |
God’s Wrath |
MS while airborne |
Reduced the recovery. |
Crusader – DNF Duel Update 1.09
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1130 from 1100. |
Guard Gauge |
– |
Increased to 1300 from 1200. |
Awakening Effect |
– |
Enhanced ‘Defense Increase’ effect. |
Enhanced ‘Guard Break Resistance Increase’ effect. |
Enhanced ‘White Life Damage Recovery Speed Increase’ effect. |
Crouch |
↓ |
Reduced the hurtbox. |
Crouching Guard |
↓+G |
Reduced the hurtbox. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Launches the opponent higher. |
Airborne A |
A while airborne |
Reduced the landing recovery. |
Standard B |
B |
Reduced the recovery. |
Airborne B |
B while airborne |
Increased hit stun. |
The opponent staggers upon grounded Counter Hit. |
The opponent bounces off the ground upon hit while airborne. |
Hammer of Repentance |
S |
The opponent staggers upon grounded hit. |
Flash Sphere |
→+S |
Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
Saint Counter |
←+S |
Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
Hammer of Repentance (airborne) |
S while airborne |
The opponent staggers upon grounded hit. |
Miracle Splitter |
MS |
Reduced the start-up for Invulnerability against Projectiles. |
Extended the untech time upon the first hit. |
Spear of Victory |
MS while airborne |
Reduced the landing recovery. |
Apocalypse |
←+MS during Grace of Lemidios, while airborne |
Reduced the MP cost. |
Reduced the recovery for easier follow-up while airborne. |
DNF Duel is available on Microsoft Windows, PlayStation 4, and PlayStation 5. For more information regarding today’s patch, check out the publisher’s site.