Eco has received update 9.7.10, and here is the complete list of fixes and changes. Today’s update focuses on the game’s optimization, avatar, civics, and server configuration. Strange Loop Games plans to make an early development version of Update 10 available for public testing on the playtest branch after the easter holidays. Now let us check out today’s update 9.7.10 patch notes for Eco.
Eco Performance Update 9.7.10 Patch Notes
Optimization – Client
- Optimized plant rendering, making plants faster to appear and more lightweight for the engine.
- Heavily optimized the minimap, also addressing several issues that it could cause.
- Several optimizations for chunk, network, and view updates – removing duplicate and unnecessary updates, and reducing and optimizing sent data.
- Fixed an issue that could cause micro-freezes on harvesting plants.
Optimization – Server
- The number of notifications sent was vastly decreased by accumulating notifications where possible, removing unnecessary notifications, and displaying notifications only to affected players where they are not relevant to anyone else.
- Mod file uploads have been limited to one at the same time per user to prevent overwhelming the network.
- Added a configurable limit for how many players can be served with mod downloads at the same time.
- Small optimizations for the login queue.
Icons
- It is no longer possible to use lowercase identifiers to display icons without a background.
- The code for icons now has a parameter type=”nobg” that can be added to make the icon have no background.
- Icons without a background no longer show a border.
Avatar
- Fixed an issue where the land claim stake could display as a white object on the avatar.
- Fixed an issue where the avatar would hold an arrow in its hand when the player went to sleep while having a bow selected.
- Fixed an issue where removing a tool from the Hotbar that exists a second time in the Hotbar as the currently selected tool led to the avatar showing its hands as empty, despite the selected tool still existing.
Civics
- Civic name length limit was increased.
- Fixed an issue where revised civics would not correctly remove the addition of “Revision” after passing when the law name was too long.
- The dev team fixed an issue where Old civics that were revised would get multiple “Old” added to their names instead of just a single one and a number.
- Fixed the issue where some contract clauses would become invalid in repeatable contracts after it was accepted the first time, preventing players from accepting it several times as intended.
- Fixed the issue where contracts could show up with missing descriptions and all entries invalid on contract boards.
- Fixed an issue where performing specific actions when creating a contract with nested clauses could lead to a client crash.
- Fixed the issue where repeatable contracts could disappear until a server restarted after it was completed for the first time.
- The developers fixed an issue where repeatable contracts would sometimes still be displayed on the contract board despite they were already accepted.
Economy
- Fixed the issue where trading with a store that had set a bank account that was deleted led to a client crash.
- Fixed the issue where when claiming new land for a deed, the bank account of any stores on the deed was reverted to one of the owners of the deed.
- Fixed the issue where stores owned by an elected title reverted to barter mode and turned off after changes were made to the owning elected title.
- Fixed the issue where deeds for sale on a real estate desk were not removed when the deed was deleted.
- The dev team fixed an issue where deeds listed on a real estate desk were removed when the deed was owned by a title and there were changes to the holders of the title.
UI
- Trees on the edge of the minimap now disappear smoothly.
- Fixed the issue that could no longer close with the “ESC” button after opening the chat while the map is in full-screen mode.
- Fixed the issue where text in-store tooltips could overlap for long item names.
- Fixed the issue where hovering over the number of people with a specific level of a profession in the skill UI would not show a tooltip.
- Fixed the issue where several tools were not showing their descriptions.
- Fixed the issue where players were receiving a hint to switch their residency to a deed with allegedly more housing value than their current residence, despite that not being true.
- Fixed the issue where the soil sampler could show wrong info on growth times when growth rates were changed in the configs.
- Fixed the issue where food items would sometimes not accurately show the spoilage level until moved.
- Fixed the issue where the property layer on minimap was not activated by default as intended.
- Fixed the issue where shadow placement preview could show objects with the wrong colorization.
- Fixed the issue where the popup that appeared when being kicked from the server due to inactivity showed buttons to report a bug.
ModKit
- Added a way to define food items as not spoiling.
- Players have the option to toggle a vehicle’s world object state while driving.
- Improved expanded availability of marked-up usernames.
Balance
- The yield of kelp increased by 1.
- Fixed an issue where harvesting kelp was not affected by the gathering skill.
Miscellaneous
- The camera for cart driving was adjusted to remedy a possible motion sickness cause.
- Carts no longer collide with animals.
- Fixed an issue where players could not complete the “Clear Vegetation” tutorial.
- Fixed an issue where some animal species, like alligators, tended to die out quickly after server setup.
- Fixed an issue where food items would sometimes not turn into rotten food despite the remaining shelf life being 0%.
- Fixed an issue where under specific circumstances it was possible to interact with world objects through walls and windows.
- Fixed an issue where players were unable to leave their vehicle when it fell over and turned upside down.
- Fixed an issue where when using specific mods it was possible that food items picked up did not start with a shelf life of 100%.
- Fixed an issue where plants would sometimes not show fruits, despite being fully mature.
- Players can now mount dolphins again.
- Fixed an issue that could lead to players being unable to join very old migrated worlds.
Server & Configs
- Added Command /network set password to set or remove a server password during runtime.
- Fixed an issue where unobtainable settlement objects in a save game would crash the server.
- Fixed an issue where players trading with shop carts caused unnecessary warnings in the server log.
- Fixed an issue where the command /land could remove all blocks but the specified blocks instead of the other way around as intended.
- Fixed an issue where players sometimes could get issues with downloading mods.
ModKit.eco
- Added “MaxNumberOfDownloadRequests” config variable, defining the number of players that can be served mods at the same time – defaults to 10.
Eco is available via Steam for Microsoft Windows, Linux, and Classic Mac OS while today’s update 9.7.10 patch notes are available on its official Steam page.