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Home»Gaming»Eternal Return 0.84.0 Update Patch Notes Brings New Skins & Emotes

Eternal Return 0.84.0 Update Patch Notes Brings New Skins & Emotes

Nimble Neuron has just launched the 0.84.0 update for Eternal Return, and here are the detailed patch notes pointing out the changes. The game’s latest version…

Tunahan KarakisBy Tunahan KarakisMay 10, 202313 Mins Read
Patch Notes for the Eternal Return 0.84.0 Update
Image Source: Nimble Neuron
This article is over 2 years old and may contain outdated information.

Nimble Neuron has just launched the 0.84.0 update for Eternal Return, and here are the detailed patch notes pointing out the changes. The game’s latest version is extensive and brings new skins, emotes, and more. Of course, not only that, folks will get much more. We recommend promptly updating your game to apply the changes to your saved file. Check out the Eternal Return update 0.84.0 patch notes below.

Patch Notes for the Eternal Return 0.84.0 Update

Patch Notes for the Eternal Return 0.84.0 Update
Image Source: Xbox

Here are the official patch notes for Eternal Return via Nimble Neuron.

New Skins & Emotes

Transfer Student Bianca (Epic) will be available. This Skin can be obtained through the FREE ER Pass.

“Fortunately, you’re on time. I guess you deserve a compliment.”

 Death Challenger Jan (Rare) will be available. This Skin can be obtained through the FREE ER Pass.

“Determination isn’t enough. You need to be ready for anything.”

Haze Emotes will be available for purchase.

Patch Change Thought Process and Direction

  • Changes regarding test subjects are mainly based on high-tier Ranked statistics.
    • The total pick rate for test subjects that can use multiple weapons is considered as a factor.
    • Adjusted Avg. Kills are calculated and used to see overall performance regarding kills, as field kills and Battle Zone kills are weighed differently. Adjusted Avg. Kills are now weighed a bit more heavily.
  • We’re making a few changes to Downed States for Team Modes. Successfully reviving a teammate mid-fight is currently a bit too strong, with some characters not having effective ways of stopping revives. We’ll be fixing this by increasing the difficulty to revive and lowering the return (rate). On the other hand, players will be able to move into positions faster while downed.
  • Fighting third parties in the final zones in team modes is especially hard. We’ll be trying to alleviate the problem by increasing the kill bonus.
  • Chained Nightmare is a new two-handed sword for skill amp-based builds. Turnout Coat fills the slot the same way Tactical OPS Helmet does but as a Chest. We hope this can offer an alternative for Attack Speed choices that do not require a Battery.

System

Increase in Penalties for Matching Refusal and Leaving (Dodging) after Matching

We’re making the penalty for refusing or leaving (dodging) a match in Normal Matches and Cobalt Protocol the same as Ranked Matches.

  • Matching Penalty Time when Refusing or Leaving a Match
    • First time: 3 minutes → 5 minutes
    • Second time: 5 minutes → 20 minutes
    • Third time: 20 minutes → 30 minutes

Legendary Item Destruction

  • Legendary Items will now take less time to be destroyed.
    • Destruction Duration 2s → 1s

Revival and Downed State

  • When you’re revived thanks to a teammate in Duo or Squad Mode, you’ll now have less HP to start with.
    • 50% of Max HP upon Revival → 35% of Max HP upon Revival
  • Movement Speed has been increased when you’re Downed, but durability in late game has been reduced.
    • Damage Reduction Taken when Downed 40% + Target Level*Target Level*0.2% → 50% + Target Level*Target Level*0.13%
      • However, Damage Reduction cannot exceed 90%.
    • Movement Speed 0.5 → 0.8

Killing Bonus

  • We’re reducing the burden of continuous battle in the Temporary Safe Zones in Squad Mode.
    • Restricted Area Count Recovery when Eliminating an Enemy in Squad 2s → 3s
    • Restricted Area Count Recovery when Slaying Alpha/Omega in Squad 2s → 3s

Augments – Patch Notes for the Eternal Return 0.84.0 Update

Support

  • Run It Back
    • Damage Taken Reduction 30% → 20%
    • Duration 5s → 4s

Characters

Get these characters at a discounted price!

  • Felix
    • 970 NP (from 1,075 NP)
    • 5,290 A-Coin (from 8,020 A-Coin)
  • Mai
    • 870 NP (from 970 NP)
    • 4,340 A-Coin (from 5,290 A-Coin)
  • Sua
    • 645 NP (from 870 NP)
    • 2,140 A-Coin (from 4,340 A-Coin)
  • Elena, Aiden, Sissela’s prices will be reduced on Wednesday, May 24th (PT).

Nathapon

Nathapon has a high average kill rate so we’re lowering the power of his main skill.

  • Snapshot (Q)
    • Damage 50/85/120/155/190(+10% Attack Power)(+80% Skill Amp) → 50/80/110/140/170(+10% Attack Power)(+80% Skill Amp)

Nicky

We’re lowering the time that Nicky can unilaterally attack an enemy.

  • Knockout Punch (E)
    • Slow when Knockout Punch hits 35% → 25%
    • Slow when Fury Jab!! hits 35% → 25%
    • Stunned Duration when Fury Jab!! hits 1.0s → 0.8s
  • Pure Rage Uppercut!! (R)
    • Airborne Duration 1.1s → 1.0s

Tia

Tia has a low win rate so we’re upping her Bat mastery slightly.

  • Skill Amp per Bat Mastery Level 3.8% → 4.0%

Leon

Leon is showing a high win rate, so we’re lowering the power of his ult.

  • Surf’s Up (R)
    • Damage Based on Enemy’s Lost HP 20/25/30% → 15/20/25%

Rio

Rio shows a very high win rate but a low kill rate. Instead of lowering her Armor Penetration synergy, we’re helping her survival power and kill opportunities that are on the lower side.

  • Hassetsu (P)
    • Enemy Defense Reduction Ratio per 1% Crit Strike 0.3% → 0.2%
  • Hanare (W)
    • Hankyu
      • Slow 30/35/40/45/50% → 40/42.5/45/47.5/50%

Bianca

We’re lowering the HP cost for Circulation (E) so that it is easier to use.

  • Circulation (E)
    • Current HP Cost every 0.2 seconds when charged 4% → 3%

Xiukai

Xiukai is showing a low win and average skill rate, so we’re slightly increasing the power of his ranged poke.

  • Lost in the Sauce (Q)
    • Damage 70/120/170/220/270(+40% Attack Power)(+55% Skill Amp) → 70/120/170/220/270(+40% Attack Power)(+60% Skill Amp)

Sua

We’re helping Sua’s defense a bit.

  • Defense per Level 3.1 → 3.3

Aya

We’ve adjusted a few sniper rifles showing good stats (See Sniper Rifle section), and are helping Aya’s pistol mastery to make up for previous changes.

  • Skill Amp per Pistol Mastery Level 4.5% → 4.7%

Isaac

Isaac seems to have high kill opportunities in early game, but he has a poor win rate. To help, we’re adjusting the damage of his ultimate so it’s lower during early game but stronger in late-game.

  • The Heavy Hand of the Law (R)
    • Damage 60/110/160(+100% Attack Power) → 40/140/240(+100% Attack Power)

Jan

Jan is showing poor performance with his Tonfa build, so we’re helping out his power a bit.

  • Knee Strike (Q)
    • Knee Strike (Q1)
      • Damage 60/80/100/120/140(+50% Attack Power)(+45% Skill Amp) → 60/80/100/120/140(+50% Attack Power)(+55% Skill Amp)
    • Leaping Knee (Q2)
      • Damage 80/110/140/170/200(+65% Attack Power)(+60% Skill Amp) → 80/110/140/170/200(+65% Attack Power)(+65% Skill Amp)

Echion

Echion is showing a high win and average kill rate so we’re lowering his basic stats.

  • Basic Attack Power 35 → 33
  • Base Defense 47 → 43

Elena

We’re increasing her power when she attacks using Spiral (E) and allowing her to use her ult more in late-game.

  • Spiral (E)
    • Damage 60/95/130/165/200(+70% Attack Power)(+60% Skill Amp) → 60/95/130/165/200(+70% Attack Power)(+65% Skill Amp)
  • Danse Macabre (R)
    • Cooldown 80/70/60s → 80/65/50s

William

William has a low average number of kills, so we’re helping by allowing him to use Signature Fireball (R) more often.

  • Signature Fireball (R)
    • Cooldown 80/65/50s → 70/55/40s

Irem

Irem gets weaker in mid- to late-game, so we’re helping out by increasing her late-game power in her skills.

  • Hissy Fit (Cat W)
    • Damage 30/60/90/120/150(+75% Skill Amp) → 40/70/100/130/160(+75% Skill Amp)
  • Purrfect Pounce! (Cat E)
    • Damage 20/45/70/95/120(+70% Skill Amp) → 40/70/100/130/160(+70% Skill Amp)

Eva

We’re slightly increasing Eva’s power when she successfully links her attack-based skills.

  • Amethyst Flow (E)
    • Total Damage 40/80/120/160/200(+15% Attack Power)(+30% Skill Amp) → 40/80/120/160/200(+15% Attack Power)(+35% Skill Amp)

Ly Anh

The ghost’s voice is quieter but scarier.

  • Ly Anh’s voice lines have changed in Korean, Japanese, and English. Based on user feedback, we reduced the unnecessary and scratchy voice, and changed to a scarier and quieter tone.

Zahir

We’re transferring weapon mastery power to a number of Zahir’s skills instead.

  • Skill Amp per Shuriken Mastery Level 3.7% → 3.5%
  • Skill Amp per Throw Mastery Level 5.1% → 4.6%
  • Eye of Azrael (P)
    • Damage 20/30/40(+5% Attack Power)(+40% Skill Amp) → 20/30/40(+5% Attack Power)(+45% Skill Amp)
  • Gandiva (W)
    • Damage 20/40/60/80/100(+5% Attack Power)(+45% Skill Amp) → 20/40/60/80/100(+5% Attack Power)(+50% Skill Amp)

Jackie

Jackie is performing well with all of her weapons, so we’re lowering her power a bit.

  • Basic Attack Power 39 → 36

Jenny

We’re weakening Jenny’s ability to control range.

  • Acceptance Speech (R)
    • Slow 35% → 15%

Chloe

We’re reducing Chloe’s overall skill power and lessening Nina’s attack power when Chloe’s ultimate is triggered.

  • Skill Amp per Shuriken Mastery Level 4.1% → 3.9%
  • Soul Link (R)
    • Nina’s Movement Speed increase 20/25/30% → 10/15/20%

Chiara

Chiara is lacking in her Skill Amp build, so we’re helping her continuous damage for Plague (R).

  • Plague (R)
    • Continuous Damage 15/30/45(+5% Attack Power)(+19% Skill Amp) → 15/30/45(+5% Attack Power)(+22% Skill Amp)

Tazia

Tazia is showing poor stats, so we’re helping by strengthening Pulizia (E).

  • Pulizia (E)
    • Shield Gained when Glass Shards are shattered 30/50/70/90/110(+50% Skill Amp) → 40/60/80/100/120(+50% Skill Amp)

Theodore

We’re strengthening Theodore’s skill power across the board.

  • Energy Cannon (Q)
    • Damage 50/95/140/185/230(+20% Attack Power)(+70% Skill Amp) → 50/100/150/200/250(+20% Attack Power)(+80% Skill Amp)
  • Power Screen (W)
    • Basic Attack’s Additional Damage when passing through the screen 20/30/40/50/60(+20% Skill Amp) → 20/30/40/50/60(+25% Skill Amp)
    • Cooldown 18/17/16/15/14s → 16/15.5/15/14.5/14s
  • Sparknade (E)
    • Damage 30/60/90/120/150(+50% Attack Power)(+65% Skill Amp) → 30/60/90/120/150(+50% Attack Power)(+70% Skill Amp)
    • Rooted Duration 0.8/0.9/1/1.1/1.2s → 1/1.05/1.1/1.15/1.2s

Piolo

We’re buffing the power of Piolo’s Helicopter Spin (Q1) slightly.

  • Helicopter Spin / Chokeslam (Q)
    • Helicopter Spin (Q1)
      • Damage 4/8/12/16/20(+2% Attack Power)(+6% Skill Amp) → 4/8/12/16/20(+2% Attack Power)(+9% Skill Amp)

Hart

Hart is performing well overall, so we’re lessening the duration of her W Skill and lowering the power of Wonderful Tonight.

  • Overdrive (W)
    • Duration 7s → 6s

Weapons – Patch Notes for the Eternal Return 0.84.0 Update

Guitar

  • Wonderful Tonight
    • Vigor – [Unique Passive]
      • Attack Power Increase at Max Stacks 15 → 10

Axe

  • Paradise Lost
    • Skill Amp 75 → 78

Assault Rifle

  • AK-12
    • Critical Strike Damage 10% → 5%

Rapier

  • Esprit
    • Attack Power 57 → 59

Crossbow

  • Expulsion Shot (D)
    • Applied Cone Range 90° -> 60°

Arcana

  • The Hierophant
    • Skill Amp 25 → 30

Shuriken

  • Petal Torrent
    • In Full Bloom – [Unique Passive]
      • Cooldown 3s → 1s

Two-handed Swords

  • Hovud
    • Critical Strike Damage 10% → 8%

 

  • (NEW LEGENDARY) Chained Nightmare
    • Recipe: Rusty Sword + Force Core
    • Stats
      • Attack Power 40
      • Skill Amp 80
      • Skill Amp per Level 2
    • Primordial Hex – [Unique Passive]
      • Hitting an enemy with a skill hexes them for 4s, dealing 50 + 20% Skill Amp true damage when the hex expires. Targets cannot be hexed again for 8s. (Basic attacks reduce this cooldown by 1s.)
      • Cooldown 2s

Sniper Rifle

  • NTW-20
    • Skill Amp 49 → 44
  • Gauss Rifle
    • Skill Amp 45 → 40
  • Intervention
    • Attack Power 80 → 70
  • The Deadly Ray
    • Skill Amp 71 → 66

Bow

  • Rain of Arrows (D)
    • Cooldown 25/15s → 30/20s
  • Crimson Bow
    • Attack Power 66 → 68

Armor

Chest

  • (NEW EPIC) Turnout Coat
    • Recipe: Suit + Wetsuit
    • Stats
      • Defense 12
      • Attack Speed 28%
      • Max HP 100
  • Butler’s Suit
    • Attack Power 26 → 28
    • Life Steal 16% → 10%
  • Tuxedo
    • Attack Power 22 → 25
    • Omnisyphon 12% → 7%
  • Burgundy 47
    • Life Steal 16% (REMOVED)
    • (NEW) Omnisyphon 14%
  • Elegant Gown
    • Skill Amp 61 → 63
  • Queen of Hearts
    • Skill Amp 40 → 45

Head

  • Diadem
    • Attack Power 14 → 16
  • Chinese Opera Mask
    • Armor Penetration 17% → 20%
    • Omnisyphon 20% → 12%
  • Sultan’s Turban
    • Skill Amp 70 → 72
  • Elysian Halo
    • Attack Power 20 → 22

Arms

  • Auto-arms
    • Defense 18 → 20
  • Prominence
    • Skill Amp 38 → 44

Legs

  • SCV
    • Omnisyphon 11% (REMOVED)
    • (NEW) (Unique) Tenacity 20%
    • Skill Amp 10 → 15
  • Mythril Boots
    • Attack Speed 40% → 48%
  • Red Shoes
    • Attack Power 9 → 12
    • Omnisyphon 11% → 6%
  • Taproot
    • Cooldown Reduction 25% → 28%

Accessories

  • Necronomicon
    • Skill Amp 44 → 42
  • Emerald Tablet
    • Skill Amp 40 → 42
  • Lunar Embrace
    • Blessing: Cosmic Efflux – [Active]
      • Effect Duration 6s → 5s
  • Dice of Destiny
    • Critical Strike Damage 5% (REMOVED)
    • Attack Power 15 → 21

Food

  • Garlic Bread
    • Recovery 450 → 500
  • Grilled Chilean Sea Bass
    • Recovery 500 → 525
  • Mocha Bread
    • Number 2 → 3
  • Rum Raisin Bread
    • Recovery 525 → 550

Materials – Patch Notes for the Eternal Return 0.84.0 Update

The name for White Powder has been changed.

  • White Powder → Chalk Powder

Mode Balancing

Nicky

  • Glove
    • Damage Taken in Squad 100% → 102%

Tia

  • Bat
    • Damage Taken in Duo 100% → 103%

Leon

  • Glove
    • Damage Dealt in Squad 102% → 100%
    • Damage Taken in Squad 99% → 100%

Luke

  • Bat
    • Damage Taken in Duo 96% → 94%

Li Dailin

  • Glove
    • Damage Dealt in Duo 104% → 102%

Rio

  • Bow
    • Damage Taken in Duo 106% → 104%

Mai

  • Whip
    • Damage Taken in Squad 107% → 105%

Markus

  • Axe
    • Damage Dealt in Duo 105% → 103%

Bernice

  • Sniper Rifle
    • Damage Taken in Squad 102% → 105%

Sua

  • Hammer
    • Damage Dealt in Squad 102% → 104%

Adela

  • Rapier
    • Damage Dealt in Squad 89% → 90%
  • Bat
    • Damage Taken in Duo 100% → 98%
    • Damage Dealt in Squad 90% → 92%

Isol

  • Pistol
    • Damage Taken in Squad 100% → 103%

Isaac

  • Tonfa
    • Damage Taken in Duo 100% → 98%

Alex

  • All Weapons
    • Damage Taken in Squad 100% → 103%

Aiden

  • Two-handed Swords
    • Damage Dealt in Duo 107% → 105%

Yuki

  • Dual Swords
    • Damage Dealt in Duo 100% → 102%

Ly Anh

  • Dagger
    • Damage Taken in Duo 100% → 98%

Jackie

  • Dagger
    • Damage Taken in Duo 98% → 96%

Jenny

  • Pistol
    • Damage Taken in Duo 105% → 102%

Fiora

  • Rapier
    • Damage Dealt in Squad 105% → 102%
  • Two-handed Swords
    • Damage Dealt in Squad 102% → 100%
  • Spear
    • Damage Taken in Squad 94% → 97%

Piolo

  • Nunchaku
    • Damage Dealt in Duo 98% → 96%
    • Damage Dealt in Squad 95% → 91%

Hyunwoo

  • Tonfa
    • Damage Dealt in Duo 102% → 104%

Hyejin

  • Bow
    • Damage Dealt in Duo 90% → 92%

Cobalt Protocol

Cobalt System Improvements

  • 7 Credits → 6 Credits upon selling Epic equipment
  • Automatically obtain 3 Credits every 15 seconds → Automatically obtain 4 Credits.

Cobalt Protocol Mode Balancing – Patch Notes for the Eternal Return 0.84.0 Update

Vanya

  • Arcana
    • Damage Dealt 97% → 99%

Bernice

  • Sniper Rifle
    • Damage Dealt 93% → 91%

Sua

  • Hammer
    • Damage Taken 93% → 95%

Celine

  • Throw
    • Damage Dealt 97% → 95%
    • SP Adjustment 15% → 10%

Adina

  • Arcana
    • Damage Taken 93% → 95%

Aya

  • Pistol
    • Damage Taken 97% → 100%

Jan

  • Tonfa
    • Damage Dealt 103% → 100%

Elena

  • Rapier
    • Ultimate Cooldown Reduction 20% → 10%

William

Shuriken

  • Throw
    • Ultimate Cooldown Reduction 35% -> 25%

Irem

  • Throw
    • SP Adjustment 15% → 10%

Zahir

  • Shuriken
    • Damage Dealt 101% → 99%

Jackie

  • Axe
    • Ultimate Cooldown Reduction 20% → 15%
  • Dual Swords
    • Damage Dealt 98% → 100%

Karla

  • Crossbow
    • Damage Taken 93% → 95%

Camilo

  • Rapier
    • Damage Dealt 100% → 102%

Fiora

  • Two-handed Swords
    • Damage Taken 93% → 95%

Piolo

  • Nunchaku
    • Damage Dealt 100% → 96%

Infusions

  • Miasma Fog
    • Defense Reduction 12% → 15%
  • Spawn rate for some Infusions has been adjusted.

Items

Removed: The Dragon’s Fury

Will appear: Claddagh Ring Mk2

  • Flower Mk2
    • Attack Power 40 → 35
  • Star Fragment
    • Meteor – [Unique]
      • Will now remember the movement command that was input before the skill was used.
  • Arc Reactor Mk2
    • Impulse – [Unique]
      • Cooldown 25s → 23s
  • Magic Lamp
    • Fantastical Punch – [Unique]
      • Damage 300+25% of Target’s Max HP → 400+25% of Target’s Max HP
      • Will remember the movement command that was input before the skill is used
      • The animation effect and actual hit are now visually aligned.
        • The hitbox behind the hit is now a bit bigger.
  • Psyche’s Blade Mk2
    • Blade of Truth – [Unique]
      • Max Number of Buff/Debuff Stacks 6 → 8

Bug Fixes & Improvements

Gameplay Improvements

  • Tag type for Áo Dài and Mythril Boots in Cobalt Protocol will now match the effect.

Update 0.84.0 for Eternal Return is available on GeForce Now and PCs. As a reminder of what was fixed in the game’s one of the previous patches, you can check out the 0.78.0a Hotfix Update details here.

Related Topics
Eternal Return Patch Notes
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