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It’s been an excellent year for Fatal Fury: City of the Wolves. From its successful initial launch and its many post-launch characters, this fighting game really shone in the right places and has stood out as one of the best in the market. Yet, it was ready to make one last big splash before the year’s end, if you know what I mean. And yes, I’m talking about none other than Mr. Big himself, who has finally come out of limbo to join Fatal Fury: City of the Wolves. After an exclusive hands-on time with this fighter, I can say that he feels like the most destructive, adaptable, and versatile fighter of the post-launch bunch, and one that will be hard to beat regardless of the type of player you are.
The Most Versatile Kit

Many of you already knew that Mr. Big would land on Fatal Fury: City of the Wolves, and while Chun-Li stole the spotlight for a while, this crime leader came rushing with his Arnis sticks to deliver a shocking and everlasting impression.
As soon as I saw Mr. Big’s trailer, I thought he’d be another one of those tank-like characters with slow movement, hard-hitting punches, and a somewhat “static” gameplay—I was wrong.
The truth is that the word that fits Mr. Big the most is “versatile.” It took me a couple of matches to realize that this fighter is the Swiss Army Knife of characters, as he covers pretty much every area in the game, with only a few exceptions.
In terms of moves, Mr. Big feels highly suitable for close-quarter combat with one of the most helpful gap-closers in the game that you can chain into a devastating combo and even end up with a super, if you’re skilled enough to pull that off. At close range, he wails on opponents with his Arnis sticks, and does so with fast combos or supers that work great at short or mid range. He even has some anti-air moves that are extremely helpful while also boasting a huge damage potential.
The only real weakness of Mr. Big is his long-range potential, which is almost non-existent. Aside from a shockwave he sends with his Arnis sticks, there isn’t anything else he can do to keep enemies at bay. However, he fixes this by bringing an aggressive fighter who, despite his size, can move nimbly around the stage to get close to other fighters and pull off his combos.
When it comes to other moves, his supers are a bit hard to pull off, but when executed correctly, they will ruin any fighter’s day. I say they are hard because at least one of them requires you to be at the closest possible distance. It is part of Mr. Big’s up close and personal style, but it might be a bit challenging for some who’ve been used to playing with other long-range characters. In my case, as a Mai main and, most recently, a Chun-Li main, I failed many of my supers because I tend to execute my moves far from other fighters. It isn’t a complaint, by the way, just something to keep in mind when using Mr. Big for a bout.
In a way, he feels like the opposite of how Joe Higashi and Chun-Li play. Those two felt like safe fighters who are excellent at keeping opponents at a distance, which is great for newcomers. However, Mr. Big feels more like a high-risk, high-reward fighter at times because once you get close to your adversary, there’s little they can do to stop your onslaught.
An Outstanding Year

Overall, Mr. Big is one of the most versatile additions to the Fatal Fury: City of the Wolves roster. While I feel his skill ceiling is quite high and favors a riskier playstyle, this shouldn’t deter rookie players who want to bring this destructive crime lord into a fight. He’s just as excellent as many other characters in the game, and one that might encourage you to try a more “close-quarters” playstyle. In the end, I’m glad to see Mr. Big wrapping up this post-launch wave of fighters because he does so in an electrifying way and with one of the best kits in the whole game.







