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Home»Game News»For Honor Y7S3 Update 2.46 Removes Reflex Guard & Balances Heroes

For Honor Y7S3 Update 2.46 Removes Reflex Guard & Balances Heroes

Update 2.46 for For Honor Y7S3 has arrived, and the patch notes have some changes that will have a massive impact on how the game…

Danish TaleefBy Danish TaleefSeptember 14, 20236 Mins Read
Patch Notes for the For Honor 2.44.0 Update - Cinematic Footage
Image Source: Ubisoft via Ubisoft YouTube Channel Screenshot
This article is over 1 years old and may contain outdated information.

Update 2.46 for For Honor Y7S3 has arrived, and the patch notes have some changes that will have a massive impact on how the game is played from here on. Although no new warriors have been added like the Aztec from the last update, Reflex Guard has been removed entirely from all the Assassin and Shaolin heroes. Now all Reflex Guard users will have to make do with the Static Guard like everyone else. Other than that, Medjay has received some nerfs, and other heroes have also gotten some balance adjustments. Here is the complete list of patch notes for update 2.46 for For Honor:

For Honor Update 2.46 Patch Notes

For Honor Update 2.46 Patch Notes
Image Source: Ubisoft

FIGHTERS

Reflex Guard Removal

  • Reflex Guard has been removed from all Assassin heroes as well as Shaolin.
  • Heroes that had Reflex Guard now have Static Guard

Lawbringer Revamp Integration

Some of the more significant changes to the hero are the following:

  • Impaling Riposte is now only guaranteed after Light Parries (as its damage potential was too high off Heavy Parries)
  • Swift Justice can now be accessed after Heavy Openers (to shortcut to Finishers)
  • Chained Heavy Attacks now have Uninterruptible Stance (to let Lawbringer use offensive tools in group fights more effectively)

Stamina Drain, Stamina Pause, Stun

  • All instances of Stamina Drain, Stamina Regeneration Pause, and Stun have been removed from Lawbringer’s moves.

Shove

  • Front Dodge Shove’s miss recovery now regains guard in the last 100ms of the recovery
  • Chain Shove’s miss recovery now regains guard in the last 100ms of the recovery

Openers (Heavy)

  • Now deal 20 damage (down from 24)
  • Now chains to a guaranteed Swift Justice on hit when performed in the same stance
  • Top Heavy Opener recovery changes
    • Hit and Block Recovery is now 800ms (down from 900ms)
    • Miss recovery is now 800ms (down from 1000ms)
  • Side Heavy Openers recovery changes
    • Hit and Block Recovery is now 800ms (down from 1000ms)
    • Miss Recovery is now 800ms (down from 1100ms)

Chained Attacks (Heavy)

  • Now deal 26 damage (down from 27 on sides and 28 on top)
  • Now gain Uninterruptible Stance at 100ms
  • Chained Top Heavy is now 800ms (down from 900ms)
  • Recoveries are now 800ms on Hit, Block and Miss

Chain Finishers (Heavy)

  • Now deals 28 damage (down from 30 on sides and 32 on top)
  • Top Heavy Finisher is now 966ms (down from 1100ms)
  • Top Heavy Finisher can now be soft feinted into Guardbreak
  • Top Heavy Finisher now moves forward 1.25m more during the attack
  • Miss recoveries are now 900ms (down from 1100ms)

Swift Justice

  • Now accessible after a Heavy Opener hit as well as a Top Heavy Finisher hit
  • Now counts as the 2nd hit in chain and chains to Finishers
  • Attack is now 200ms and deals 4 damage

Parry Followups

  • Blind Justice and Impaling Riposte can now be performed from 600ms to 700ms after a Parry (down from 500ms to 666ms)
  • Blind Justice now deals 25 damage (down from 32)
  • Blind Justice now initiates chains and chains to Swift Justice on hit
  • Light Riposte is now 300ms (up from 200ms)
  • Light Riposte now counts as the 2nd attack in chain and chains to Finishers
  • Impaling Riposte is now 1100ms (up from 800ms)
  • Make Way now costs 30 stamina (down from 60)
  • Make Way now initiates chains

Long Arm

  • Can no longer be performed from Guardbreak
  • Now pins for 1333ms (up from 1200ms)
  • Chain link timing to Heavy Openers is now 1200ms for Top and 1300ms for Sides (down from 1600ms for both)

Zone Attack

  • Now costs 30 stamina (down from 60)
  • Now initiates chains
  • Miss recovery is now 600ms (down from 300ms)

Quality of Life changes

  • Front Dodge now lasts 900ms (down from 1000ms)
  • Chain link timing to Heavy Finishers is now 100ms to 300ms (down from 200ms to 300ms)
  • Side Light Finisher attack trajectories adjusted to better match weapon visuals
  • Back Throw distance is reduced by 1.25m

Medjay

  • All Staff Mode Chained Heavy Attacks now deal 28 damage (down from 30 on sides and 32 on top)
  • All Staff Mode Finisher Heavy Attacks now deal 30 damage (down from 32 on sides and 34 on top)
  • Adjusted attack trajectories to better match weapon visuals for the following attacks:
    • All Staff Mode Light and Heavy Attacks
    • Staff Mode Zone Attack

Orochi

  • Storm Rush changes
    • No longer pins opponents that are in states where they can’t normally be pinned
    • Hit reactions no longer allow the opponent to be pinned from other players
    • No longer chains to guaranteed Double Top and Side lights (see Dev Comment below)
    • Now deals 20 damage (up from 16) (see Dev Comment below)

Hitokiri

  • Zone Attack stamina cost now 20 (down from 60)

Pirate

  • Heavy Finishers now deal 24 damage (up from 22 damage)
  • Guaranteed Pistol Blast now recovers 100ms earlier and pins for an extra 33ms
  • Non-guaranteed Pistol Blast now recovers 33ms faster
  • Cavalier Dance changes

o Attack is now 700ms (down from 800ms)

o Uninterruptible Stance now starts at 433ms (down from 500ms)

  • Grand Cavalier is now 533ms (down from 600ms)

FOR HONOR PATCH NOTES – BUG FIXES

FIGHTERS

Black Prior

  • Fixed an issue that caused the Black Prior camera to shake when performing Dodge Attack into Bulwark Stance

Ocelotl

  • Fixed an issue that caused the Ocelotl Skull Smash to not feed the proper Revenge score
  • Fixed an issue that caused the Ocelotl Gained blessings visual effects to be visible while dead
  • Fixed an issue that caused the Ocelotl to not be able to cancel the Combat emotes into prowl stances.

CUSTOMIZATION

  • Fixed an issue that caused the Ocelotl Remnant Cape to not take paint patterns
  • Fixed an issue that caused the Ocelotl’s Remnant Chest to be missing a cloth piece under the skirt like other chests
  • Fixed an issue that caused some Ornament to clip with the shoulder armor of the Ocelotl
  • Fixed an issue that caused the Orochi I Bring War mask effect to be misplaced on Body Type 1
  • Fixed an issue that caused the Nuxia to hold the sword down during “I AM WAR!” emote
  • Fixed an issue that caused the Kensei’s Kenka Arm shoulder armor to stretch and be offset

For more information on future updates and patch notes, keep a close eye on The Nerd Stash. We also have patch notes for other popular games, like CS: GO and Starfield.

Update 2.46 for For Honor is available on PlayStation 4, Xbox One, and PC.

Related Topics
For Honor Patch Notes
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Danish Taleef
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A passionate gamer and Street Fighter nut, often found with a controller in close proximity. When I'm not playing games, I'm probably writing about them.

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