Apologies for the downer. Please enjoy the remainder of your coffee and/or tea. (Drinking both simultaneously? You champion.) But we interrupt your regularly scheduled caffeine addiction to bring you the news straight from the horse’s mouth if the horse is indeed Tango Gameworks’ official Twitter account — Betheseda’s wild action-adventure game Ghostwire: Tokyo has been delayed until early 2022.
Ghostwire: Tokyo promises to show us an unforgettable depiction of a haunted Tokyo, whose people are deranged when their ways of life are shattered. Not that you’ll meet a ton of them. 99% of the sprawling metropolis’ population has, in fact, completely vanished. Considering how many video games Tokyo has been at the center of, it’s easy to dismiss such claims as hyperbole. But in the wake of Ghostwire: Tokyo’s reveal trailer back at E3 2019, heads tilted, and interest steadily began to gather.
An early 2022 delay casts an increasingly peculiar shadow over the hype-worthy Ghostwire: Tokyo. Tango Gameworks is a developer belonging to the Bethesda publishing label, and Bethesda is now an Xbox acquisition. Like Deathloop this September, Ghostwire: Tokyo will be a PS5 console-exclusive (in other words, they’ll both come to PC as well, but for the foreseeable future, only the House of Sony gets the dedicated gaming console version). Bethesda is doing the right thing here and honoring these agreements, which have been in place since long before ZeniMax and its subsidiaries were a glint in Phil Spencer’s eye.
But now that glint is the gospel truth, with upcoming titans like Starfield and the still far-off Elder Scrolls VI skipping Sony altogether and further securing Xbox Game Pass as an incredible value in the years to come. It will feel more than a tad ironic when Ghostwire: Tokyo releases over a year into Xbox’s formal acquisition of Bethesda.
Getting delayed into early 2022 means gamers will get to enjoy just a bit more upcoming time seeing Bethesda’s logo flash over a fresh PlayStation title. Future installments in the franchise, should it move forward, will likely not be available as such. Regardless, we’re looking forward to experiencing Shinji Mikami’s bizarre “ghost town Tokyo” vision for ourselves whenever we finally get our hands on the finished game… even if the delightfully cheery Ikumi Nakamura’s name won’t be in the credit roll.