New Blood Interactive has released a new Gloomwood v.0.1.220 update patch today, January 21, 2023, and we have listed the changes and fixes below. Gloomwood is a stealth horror first-person shooter that transports you to a forgotten, twisted Victorian metropolis in the midst of a terrifying transformation after your mysterious abduction.
In today’s update, the franchise sets out to fix the issue with incorrect level data being loaded when transitioning levels on a new save slot. Let’s go through the changes for Gloomwood v.0.1.220 patch notes.
Gloomwood Update v0.1.220 Patch Notes
General
- Added ‘Quicksave’ and ‘Quickload’ to in-game keybinding menu.
- Audible distance of “Bottle Break” effect increased to 45 meters (from 40).
- Audible distance of “Window Break” effect increased to 45 meters (from 40).
- Added the limp bone snap sound when critically wounded from the demo.
- Improved interact object sorting to make pickups like coins and bullets easier to grab within drawers/cabinets.
- General tweaks to ammo and resource balance.
- Added pathing for all AI types in each area to support enemies being spawned in by the console.
Changes on the Enemy
Rifle Huntsman
- Improved rifle aim tracking.
- Increased rifle auto-hit range to 4 (from 3.5).
- Increased rifle projectile speed to 55 (from 50).
Fishdog
- Reworked scent/lure system to improve consistency and reduce unintended detections.
- Fishdogs will be attracted to the smell of food, corpses and giblets.
- Fishdogs will bark at any food or giblets it cannot reach.
- Sleeping fishdogs can be awoken by smells that are very close to their nose.
- Scent cannot cross through mediums like water surfaces.
- Fishdogs now return to sleep after being disturbed.
- Increased search exit time to 1.5 (from 0.0).
- Added new corpse impact sounds.
Goatman
- Wounded goatman variant now starts with 12% less health.
- Increased trap time modifier to 30% (from 25%) of normal time.
- Reduced ‘Swipe’ damage to 36-38 (from 45-47).
- Reduced ‘Buck’ damage to 44-45 (from 54-56).
- Reduced enrage damage bonus to 125% (from 150%).
- Reduced corpse health amounts to 100 (from 250).
- Added new hatchet particle and sound effects for animation and projectile.
- You can now carry Corpse giblets physically.
- Goat-man now backtracks to leash points when unable to path or see the player during combat.
Area: Tavern
- Tweaked spare basement key note to better allude to the attic switch location.
- Added new key hook asset behind bar.
- Moved guest room key to a more visible location.
- Moved gun case padlock to a more visible location.
- Explosive barrel positioning tweaked to make it easier to grab.
- Added additional button presser to drawer in attic.
- Added gap beneath elevator bed to make it harder for the key to bypass collision during crushing kills.
- Blocked off area beneath staircase and above kitchen fireplace to prevent exploitation.
Bug Fixes in Gloomwood v.0.1.220 Update
- Fixed issue with incorrect level data being loaded when transitioning levels on a new save slot.
- Fixed issue where loading quick save would assign save slot incorrectly.
- Fixed issue where pickups in drawers would not save their position correctly.
- Fixed an issue where the cane-sword backstab assassination would alert enemies from far away.
- Fixed an inventory error when combining loose ammunition into a spot with limited space.
- Fixed various light map issues in fishery and around tavern exterior in cliff-side.
- Fixed missing geometry in fishery boathouse.
- Fixed various exposed dev textures locations in the tavern.
- Fixed issue where goatman key would not correctly load its physics state.
- Fixed issue where woodsmen could bypass doors during their axe charge attack.
- Fixed issue where Woodsman in Cliff-side barn would not return to chopping meat after distraction.
- Fixed issue where burning goatman would not refresh or re-ignite after the fire timer burned out.
- Fixed issue where goatman hatchet throws would not deal appropriate damage to AI.
- Fixed issue where goatman corpse would replay death animation upon load.
- Fixed issue where AI corpses would damage in double dip when hitting their creators with a projectile.
- Fixed issue where projectiles would aim in an incorrect direction when shooting a point blank target.
- Fixed issue where left/dragged-out pickups would have incorrect quantity counts when returning to areas.
- Fixed issue that would lead into an AI hang while closing a door.
- Fixed issue where elevators could kill the player while using the inventory at low frame rates.
- Fixed issue where telescope view would not apply invert Y setting.
Gloomwood is available on PC. Check out the game’s official website for more information regarding today’s patch.