Google’s Stadia, an online cloud gaming platform launches later this month. And we have just received their video game line up. The lineup actually has only one exclusive, Gylt.
The full list is here:
- Assassin’s Creed Odyssey
- Destiny 2: The Collection
- Just Dance 2020
- Mortal Kombat 11
- Red Dead Redemption 2
- Rise of the Tomb Raider
- Samurai Shodown
- Shadow of the Tomb Raider: Definitive Edition
- Tomb Raider: Definitive Edition
As you can see, they have gone pretty big on Tomb Raider, so hopefully, you’re a fan of the series if you’re getting a Stadia.
Stadia’s exclusive game in that lineup, Gylt is a puzzle adventure game from Tequila Works the makers of RIME and Deadlight. There’s potential that Gylt won’t actually be an exclusive forever — Eurogamer questioned Raúl Rubio Munárriz, co-founder and creative director of the studio awhile back about it and he seemed very evasive. In his defense, he probably opted to avoid confirming it as a forever exclusive because he doesn’t want his studio to be forced into a difficult decision if the Stadia doesn’t perform well.
If you are considering picking up a Stadia then you should be aware of the speed requirements, obviously the better your internet speed, the better your Stadia will perform. Google actually released this incredibly helpful speed tester. But in a nutshell, it is a minimum of 10MBPS, and 35MBPS to use Stadia to its full potential.
We are also aware that these games are due to launch on the Stadia before the end of 2019:
- Attack on Titan 2: Final Battle
- Borderlands 3
- Darksiders Genesis
- Dragonball Xenoverse 2
- Farming Simulator 19
- Final Fantasy 15
- Football Manager 2020
- Ghost Recon Breakpoint
- Metro Exodus
- NBA 2K20
- Rage 2
- Trials Rising
- Wolfenstein Youngblood
The Stadia team at google are pretty confident in their product, there’s been some concern around the actual data requirements for streaming a game in full 4K. Andrey Doronichev, Project Director of Stadia said that internet service providers (ISPs) will adapt to what their consumers want.
“I can’t predict the future, but I’ve seen that ISPs adopted in the past – I saw it when I was at YouTube – and we’d expect that to continue. For players concerned about data usage we’ll definitely have some tools in the Stadia app to manage your data usage to adapt to your unique data situation, but I’m not sure if that will be on day one or a bit later.”
The question is though, will there be enough demand for ISPs to remove caps on data, or will some gamers and users be overlooked?
List source: Polygon