GROUND BRANCH Hotfix V1033 is out, and we have the list of changes. Today’s hotfix is as a result of the previous patch, #20, where doors could not work correctly. With that now taken care of, doors can sync and reset properly, and the gaming experience should be good.
The game, a thinking-first-person man’s shooter game, was developed by BlackFoot Studios with extensive character and weapon customization. The game calls for preparedness, and players must also observe patience to complete the game task.
GROUND BRANCH has gained over 80 thousand followers and received good reception and reviews over the years. Without any further ado, let’s analyze some of today’s changes on the game GROUND BRANCH patch #20.
GROUND BRANCH Update V1033 Patch Notes
Bug fixes
- Merged a few spline meshes in Power Station that were causing replication problems into StaticMeshes.
- Fixed Surefire 7.62 suppressor not showing muzzle effect properly.
- The franchise has Permanently opened troublesome doors (spinning) in the City map.
- Players and AI can no longer operate them.
- Added ability to set the offset to roll-up door switches to fix some being placed inside a wall.
- Added more light blocker meshes in Storage Facility to help fix full bright characters when lights are out and at certain times of the day.
- Fixed a few light portal issues in Run Down.
With today’s fix, however, the dev team is still working on improving the door problem, as you may still see a small amount of “catch-up” movement in the door as it finishes its closing motion with high-ping users. As we wind up, be sure to stick around as we keep you updated on any new changes that might arise.
You can also get more on today’s GROUND BRANCH update patch notes on the game’s official Steam page. The game is available on Microsoft Windows.