Recover Pieces of Cosmic Breakage in Hardspace: Shipbreaker
The vast recesses of space are a strange wonder to ponder upon, as explored through the lens of the upcoming salvage simulator Hardspace: Shipbreaker.
Developed by Blackbird Interactive (Homeworld: Deserts of Kharak) and being published by Focus Home Interactive (Insurgency: Sandstorm, Farming Simulator 19, Vampyr, etc.), Hardspace: Shipbreaker follows an outer-spacial conflict between the debts you owe to the LYNX Corp. and your salvaging skills amid space debris with how much you can recover and assemble.
This unique space simulator features cutting-edge physics within the game’s code that replicates a sincere feeling to zero gravity that might feel in space itself. The more you explore in Hardspace: Shipbreaker, the more you can salvage essential parts from broken vessels drifting off into space. It’s imperative to be cognizant that some parts might not be helpful to your cosmic escapades, for some aspects could explode within your range and hinder your experience as you continue to search for parts to keep and use.
The trailer feels very close to the intensity and atmosphere of the film Gravity, where the astronauts attended to space stations amid discovery and danger. Parts of space equipment can be gathered, explosions can be triggered and countered by quick-thinking and acknowledgment of your quiet surroundings, and specific skills can be upgraded to aid the player on their daring journeys into space salvaging.
Hardspace: Shipbreaker comes to Steam Early Access with exclusive features that present two classes of spaceships to take apart and scavenge, upgradeable tools and perks to help utilize your interstellar jumps into space, and the first act of the game’s campaign to get people’s invested before the full experience is released.
The game is set for console release via the PlayStation 4 and Xbox One at a later date. However, players can now get a taste of the outer-space experience as more is developed down the line. Additional ship classes, modding support, and missions will come along as the team receives feedback from the community.