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Home»Gaming»Hellish Quart Update 1.2.0 Patch Notes

Hellish Quart Update 1.2.0 Patch Notes

Update 1.2.0 for Hellish Quart has arrived, and here are all the changes and improvements mentioned in the patch notes. The update makes some noteworthy…

Danish TaleefBy Danish TaleefJanuary 20, 20233 Mins Read
This article is over 2 years old and may contain outdated information.

Update 1.2.0 for Hellish Quart has arrived, and here are all the changes and improvements mentioned in the patch notes. The update makes some noteworthy additions like new music tracks, bug fixes, and balance changes that impact the whole cast. Here is the complete list of patch notes for update 1.2.0 for Hellish Quart:

Hellish Quart Update 1.2.0 Patch Notes

Hellish Quart Update 1.2.0 Patch Notes

Additions

  • Added a music theme for Alexander
  • Added optional FPP view for the Arcade Mode

Fixes

  • Jacek, Barabasz, Laszlo: fixed a bug where they could still properly guard after getting punched or kicked
  • Rapiers, after not detecting point damage, but detecting edge damage on thrust attack, will check for point damage once again and override if it’s detected
  • Samuel: Fwd + B attack animation no longer aims below the intended guard
  • Father Zera: fixed a bug where (LFF) Fwd, B, X combo was not triggering
  • Fixed a bug where some attacks would not deal damage when you held LG, the opponent who was not a rapierist started his cutting attack, and right after that, you pressed your LG attack
  • Kalkstein: fixed some attacks triggering the wrong guards
  • Isabella: polish pass on Long, High, and Low Guard attack control scheme
  • Isabella: thrust attacks now trigger anti-thrust guards instead of anti-cut
  • Samuel: tweaked the Fwd, Y, and B timings

Balance Changes

  • You can no longer switch between high and low guards without letting go of the LG button (it was often causing unintentional, accidental transitions)
  • Keyboard: Push and Grab are now bound to keys as default (you can rebind them in Options to your liking)
  • Marta: She now has a fixed combo attack after punch or a kick
  • Push attack (Right Trigger) is now hitbox detected, instead of basing on distance and angle
  • Push attack can always hit now (if the pusher’s hand actually touches the opponent’s hitobx), even if the opponent’s attack is in active frames
  • Push stun is longer now (but you can cancel it by dodging back)
  • Marta: Animation tweaks of some thrust attacks
  • Binding now disengages during the whole attack, not only the active frames
  • Marta: Some attacks have shorter startup frames
  • Marie, Marta: smoother aiming when thrusting

Update 1.2.0 for Hellish Quart is available exclusively on PC via Steam for now, but the realistic sword fighting game has garnered quite the following and will likely end up on more consoles very soon. For more information on future updates and patch notes, head over to the official Hellish Quart Steam page here.

Related Topics
Hellish Quart Patch Notes
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Danish Taleef
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A passionate gamer and Street Fighter nut, often found with a controller in close proximity. When I'm not playing games, I'm probably writing about them.

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