There is nothing better than when two great things come together. First peanut butter and chocolate and now Playdead’s critically acclaimed Limbo and Inside. Yes, both of the developer’s moody 2-D side scrolling puzzlers are going to be available at retail on a single disk dubbed the Inside/Limbo Double Pack.
Gamers will be able to get both full games as well as a limited run poster and art card when the Inside/Limbo Double Pack releases September 12 in North America and September 15 in Europe. While both games originally debuted on the Xbox platforms of the day before an eventual Playstation release, the Double Pack will be available for both Xbox One and PS4 at the same time.
Limbo was released in 2010 and was on many critics’ game of the year list due to its unique visuals, well thought out puzzles and isolative atmosphere. It has since also been ported to mobile platforms.
Playdead then released Inside in 2016 to similar praise, especially the turn the game takes out of left-field in its final act. The Nerd Stash gave Inside five out of five stars stating, “Very few games leave me speechless when they conclude yet Inside did exactly that. As the credits began, I dared not touch the controller for fear of missing something of vital importance. Did that really just happen? The beauty of being a condensed experience was that I finished the game in one sitting and cannot think of a piece of art which has encapsulated my attention more. I began to think back over all the actions I had seen or committed, questioning everything. Do not think of a four-hour experience being an injustice to the player as a perfectly crafted shorter experience is far more preferable than a ten-hour forgettable one.
Playdead has created another masterpiece. Inside is perhaps the most technically fluid gaming experience I’ve encountered which prevented my attention being distracted by trivial issues. How a story can be so compelling without a single word spoken is a challenge I thought impossible. Inside created the world I both feared and enjoyed. I hope that other studios can learn that four hours of perfection can be enough to justify a longer development time because, against some impressive titles so far this year, Inside has been my favorite.”