Ever since Larian Studios announced in the past that it’s not continuing Baldur’s Gate despite the success of Baldur’s Gate 3, some of the most common assumptions (or blame) pointed to the theoretical Divinity: Original Sin 3. However, Larian, never missing a chance to subvert expectations, has finally revealed why it ditched Dungeons and Dragons; it’s currently working on Divinity.
No, not Divinity: Original Sin 3, just Divinity, Larian Studios’ old action RPG franchise before it changed genres with Divinity: Original Sin. Divinity was officially unveiled in the recent The Game Awards 2025, hosted by Geoff Keighley, with a rather earth-shattering, arm-ripping, and blood-curdling revelation. Turns out that weird and demonic Mojave Desert statue was Larian’s marketing ploy for Divinity all along.
In true Larian fashion, the presentation is filled with M-rated stuff– a whirlwind of debauchery, ritualistic sacrifice, and body horror, all ending in a demon bursting out of a poor chap. Details are vague for now, but it’s worth noting that the previous Divinity games shared a universe with Divinity: Original Sin, the realm of Rivellon.
You will have to take Geoff Keighley’s word for it when he described Divinity as Larian’s biggest RPG ever. Apparently, it’s going to be bigger than Baldur’s Gate 3, which is already a tall order. For the record, Baldur’s Gate 3 took more than half a decade to develop, so it would be fair to expect the “bigger” Divinity to take at least that long at the minimum.
Larian is Going Back to the Old Divinity
Now, for those of you who may not be aware of the Divinity franchise (which is understandable), Larian Studios released the first game, Divine Divinity, back in 2002, and followed it up with Beyond Divinity in 2004, the next game, Divinity II: Ego Draconis, came after in 2009, and a spinoff, Divinity: Dragon Commander in 2013. All of them were action RPGs, but Larian ultimately discontinued the format in favor of the turn-based RPG, Divinity: Original Sin, which is a prequel to the franchise.
Larian had to ditch the action RPG genre for Divinity as it didn’t make much money for them due to several factors (until the Original Sin overhaul). Several of the Divinity games even brought the studio to the brink of bankruptcy. Larian only managed to save itself with a Kickstarter fundraiser for the turn-based Divinity: Original Sin RPG, afterward finding massive success with its sequel, Divinity: Original Sin 2.
Eventually, Larian’s success with turn-based RPGs caught the attention of Wizards of the Coast for a Dungeons and Dragons game, letting them secure the belated sequel to Baldur’s Gate. As we all know, Baldur’s Gate 3 was met with overwhelming critical and financial success. Now, Larian’s success with Baldur’s Gate 3 has paved the way for Divinity, as the studio goes back full circle to the franchise that started it all for them.
It’s not clear whether Divinity will be an action RPG like its namesake predecessors, but ditching “Original Sin” in the title was a bold move and likely an indication of the upcoming game’s genre since the old Divinity games were also action RPGs. Do take this with a grain of salt since Larian Studios hasn’t officially confirmed or revealed Divinity‘s format or genre.







