Update v0.1 has arrived for MultiVersus, and here is the complete list of changes and fixes added to this patch. Taz’s skills receive some much-needed upgrades in MultiVersus. Players will no longer be stunned by the Taz ability and be unable to block any incoming damage. LeBron James, the first player to use a basketball in the action game, joins the open beta as MultiVersus‘ first post-launch character. Here is everything new with MultiVersus update v0.1.
MultiVersus Update v0.1 Patch Notes – July 26
New Character
- LeBron James has arrived! He is our first basketball-wielding character!
New Free Character Rotation (7/26 to 8/8)
- Finn
- Garnet
- Superman
- Reindog
Open Beta Warp Event
- For a limited time, the Gold earned from matches has increased by 25% from 7/26 to 8/8 as an Open Beta Welcome Event!
- While this event is on, we suggest using our how-to-gain Gold fast in MultiVersus guide. This will help you get new characters unlocked quickly!
Character Changes
Batman
- Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick-up of Batarang returns 11.55 seconds, up from 11.05. This means that the minimum time between Batarang throws is 2.45s, up from 1.95s.
- Batman’s Batarang pick-up cooldown created very small windows where the Batarang wasn’t in play. This change should make it, so opponents of Batman have a larger window between Batarang attacks to gain an advantage.
- Bug Fix: Air/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.
Bugs Bunny
- Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 frames
- The hitbox made it so that Bugs Bunny hit nearly all around himself. This should make the up air a bit more reasonable to deal with.
Steven Universe
- Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.
Taz
- Bug Fix: Fixed a bug preventing Taz from making any aerial attacks once he reached his air special limit.
- – Air/Ground Side Special:
- If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness, we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
- A decrease in the tornado’s duration and the additional duration gained by passing an ally.
- Removing one of the multi-hits of the tornado.
- Decreasing the hit pause of all the hits in the tornado.
- Reduced knockback from the final hit in the tornado from 1375 to 1275.
- Right now, our plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz’s signature move, so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz’s strength, especially at higher levels of play, so expect some buffs to the other moves in his kit in the near future. Thank you for your patience, and we will continue to evaluate Taz’s gameplay health.
- If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness, we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
Velma
- – Weight: reduced from 70 to 63
- It was an oversight on our part that Velma is one of the heaviest characters in the game. This change should bring her more in line with where we originally envisioned her.
The free-to-play platform fighting game MultiVersus is now available on PC, PS4, PS5, Xbox One, and Xbox Series X|S. For more information regarding this patch, visit the official MultiVersus site.