Just a little over a month after its announcement at E3 2018, Dengeki Online has posted an interview with Devil May Cry 5 director Hideaki Itsuno and producers Matt Walker and Michitaru Okabe about what players can expect from the new title.
According to Devil May Cry 5‘s creators, the game started development a year before Devil May Cry 4 Special Edition‘s release in 2014, making the development cycle four years so far. The game’s mission structure will play out similar to past entries in the series though there have been some minor changes to its overall structure.
To some fans’ surprise the reveal trailer for Devil May Cry 5 at Xbox’s press conference was not focused on Dante, though he does make a brief appearance at the end of the trailer. This was not a mistake as Itsuno has confirmed that the game will focus primarily on Nero, who was introduced in DMC4. However, Itsuno also points out that Dante and a mysterious third character will have deep roles to play in the game. This character is on the game’s official box art and has no weapons, something Itsuno says is specifically story-related. Dante sporting a new beard is also apparently something fans will have to play the game to find out.
Itsuno and his team have made it their goal to make this new title as much of an emotional roller coaster as possible and he hopes players will get swept up in it.
Itsuno won’t reveal what has happened to Nero’s previous love interest Kyrie, but Nero is definitely heard screaming her name in the reveal trailer so the developers are hoping this indicates something serious must have happened to her.
On the subject of the character Nico (the southern mechanic who is building Nero’s Devil Bringers), the developers hope she is a character everyone will come to love and be a good source of comic relief in the game.
Devil May Cry 5 is scheduled for release by March 2019 on Playsation 4, Xbox One, and PC.
Anthony is into all things video games, television and film. He’s also a Star Wars and Marvel nerd and will jump at the chance to talk about either. Since the wee age of 3, when his Dad introduced him to his first computer game, Anthony has never stopped playing. He thanks Super Mario World and Super Mario Bros. 3 for making him the gamer he is today.