The developers behind Nickelodeon All-Star Brawl have released the patch notes for update 1.000.009 coming to the fighting game. According to developers, “The latest patch for Nickelodeon All-Star Brawl is now live on PC and coming today to Playstation and
Released in October 2021, this platform fighter offers different battling stages to fight with some familiar Nickelodeon characters. Fans of games such as Super Smash Bros. will certainly have fun with this game. Check out the full patch notes for update 1.000.009 coming to Nickelodeon All-Star Brawl below.
Nickelodeon All-Star Brawl Update 1.000.009 Patch Notes
General
- + Added the option to play versus another player in Training Mode when two controllers
are connected. - + Anew option was added to have CPU vs CPU in local matches
- + For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade
Mode. Also loading times are no longer included in the final time - + Character Selection no longer resets when entering the Rules menu.
- + Atimer was added to the Online Modes for the character and stage selection, when the
timer runs out, a random character and stage are selected starting the battle after it. - + Stage collisions have been improved to prevent phasing,
- + Ul now properly adapts to different screen aspect ratios,
- + Minor UI Tweaks
Balance
+ Universal
o General
- Grounded normals now clang with grounded normals, always
- Grounded normals now rebound against grounded strongs, always
- Grounded strongs now beat out grounded normals, always
Aerial normals now never collide with other hitboxes, excluding projectiles
Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions - RPS loss length increased to 30 plus half your current percent for duration (frames)
- RPS loss takes hitstun from winning strong attack
- RPS loss takes damage from winning strong attack
- Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash
- Initiating a dash from a state that isn’t explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character’s idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have
- Color overlays for standard and good blocks altered to be more opaque
- Fixed bug where a move sending down and slightly to the left wouldn’t DI property if holding horizontal-left
- Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented
Sports Mode
+ Players are now able to hold the ball
+ Alis now able to handle balls around hazards
Mid Throw Grounded
+ base kb: 50 — 40
+ kb growth: 120 — 100
+ base stun: 32 — 11
+ stun growth: 10 + 28
Mid Throw Aerial
+ base kb: 85 — 45
+ base stun: 28 — 10
+ stun growth: 5 — 22
SpongeBob
Aerial Down Light
+ Length increased: 24f — 31f
Aerial Down Strong
+ Length increased: 44f — 49f
Patrick
Aerial Down Light
+ Length increased: 23f — 33f
+ Base stun increased: 13 — 18
Shredder
2 Fixed the charge yfx visual bug, vix now will disappear after dying with the status effect active.
Sandy
Aerial Down Light
+ Length increased: 24f — 32f
Aerial Down Strong
+ Length increased: 40f — 48f
Aang
2 Aerial Down Light
+ Length increased: 24f — 30f
Aerial Down Strong
+ Length increased: 40f — 53f
Korra
2 Aerial Down Light
+ Length increased: 26f — 32f
Aerial Down Strong
+ Length increased: 38f — 50f
Lincoln Loud
Aerial Down Light
+ Length increased: 20f — 31f
Aerial Down Strong
+ Length increased: 38f — 51f
Gamers can find Nickelodeon All-Star Brawl on PS4, PS5,