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Home»Gaming»Paragon: The Overprime March 15, 2023 Update Patch Notes

Paragon: The Overprime March 15, 2023 Update Patch Notes

Today, Paragon: The Overprime released an update through their developers Netmarble F&C Team SoulEve, and we have the full details of the adjustments here. Netmarble…

Evans KaranjaBy Evans KaranjaMarch 15, 20239 Mins Read
Paragon the Overprime update
This article is over 2 years old and may contain outdated information.

Today, Paragon: The Overprime released an update through their developers Netmarble F&C Team SoulEve, and we have the full details of the adjustments here. Netmarble F&C Team SoulEve aims to maximize the game’s aesthetic effects. Let’s look at the official patch notes for Paragon: The Overprime March 15, 2023, updates.

Paragon: The Overprime March 15, 2023 Updates Patch Notes

Discounted Skins

  • Period: 3/16/2023 – 3/28/2023 (KST, UTC+9)
  • Item prices will return to normal after the event and may be sold again later.
  • Only the Kima price is discounted.

Aurora: [Legendary] The Frozen Heart

  • Price before discount: 210 Kima
  • Price after discount: 150 Kima

Revenant: [Legendary] Dokkaebi

  • Price before discount: 210 Kima
  • Price after discount: 150 Kima

Hero Balance Changes

[Revenant]

Wild Revolver (LMB-Skill)’s Attack Speed Adjusted

  • Before: 1 attack every 0.85 sec
  • Now: 1 attack every 0.7 sec

Mortal Shot (RMB-Skill)’s Skill Damage Adjusted

  • Before: 5%/19.5%/34%/48.5%/63%/77.5%
  • Now: 10%/30%/50%/70%/90%/110%

Paragon The Overprime Patch notes

Storm of Bullets (Q-Skill)’s Base Damage Adjusted

  • Before: 8/14/18/24/30
  • Now: 8/14/20/26/32

[Crunch]

  • Crunch Charge! (RMB-Skill)’s Dash Speed and Distance Increased
  • Crunch Charge! (Enhancement, RMB-Skill)’s Dash Speed and Distance Increased

Crunch Blow (Enhancement, E-Skill)’s Area Increased

  • Before: 0.4m
  • Now: 0.5m
  • Increased the Enhancement’s casting area to make Crunch’s skill Enhancement more impactful.

Skill Damage Adjusted

  • Before 75/119/163/207/250
  • Now:: 75/118.75/162.5/206.25/250
  • Crunch Swing (Q-Skill) skill usage speed adjusted

Crunch Swing (Q-Skill)’s Cooldown Adjusted

  • Before: 5 sec
  • Now: 4.5 sec

Crunch Encore! (R-Skill)’s Cooldown Adjusted

  • Before: 35 sec/25 sec/15 sec
  • Now: 25 sec/20 sec/15 sec
  • Crunch Encore! (R-Skill) decreases Crunch’s skill cooldowns and makes the overall skill use smoother.
  • However, despite this effect, the skill had a long cooldown, making it hard to use in combat.
  • Therefore, the developers decreased the skill’s cooldown 

[Twinblast]

Equilibrium (R-Skill)’s Physical Power Coefficient Increased

  • Before: 0.5 Physical Power
  • Now: 0.8 Physical Power

Equilibrium (R-Skill)’s Missile Area Increased

  • Before: 80
  • Now: 110

Paragon the Overprime patch notes

Boost Mobility (E-Skill)’s Dash Distance Increased

  • Before: 7.5M
  • Now: 10.5M
  • To increase the accuracy and damage of Twinblast’s Equilibrium (R-Skill), the projectile’s size is increased, and the damage calculation is adjusted.
  • Increased the Boost Mobility (E-Skill)’s travel distance to improve Twinblast’s mobility.

[Wukong]

  • Force (Nimble, RMB-Skill)’s Dash Speed Increased

Force (Strike, RMB-Skill)’s Base Damage Adjusted

  • Before: 60/85/110/135/155
  • Now: 60/85/110/135/160

Somersault (Strike, Q-Skill)’s Post-Delay Adjusted

  • Before: 1.3 sec
  • Now: 0.95 sec

Somersault (Nimble, Q-Skill)’s Movement Speed Adjusted

  • Before: 20%/25%/30%/35%/40%
  • Now: 30%/35%/40%/45%/50%

5 Change Stance (E-Skill)’s Mark Rate Adjusted

  • Before: 25%
  • Now: 30%

Change Stance (E-Skill)’s Gold Gain Adjusted

  • Before: 10/14/18/22/26
  • Now: 12/16/20/24/28

Change Stance (E-Skill)’s Health Recovery Amount Adjusted

  • Before: 45/60/75/90/105
  • Now: 60/80/100/120/140

[Belica]

Suppress (RMB-Skill)’s Area Adjusted

  • Before: 350
  • Now: 400

Suppress (RMB-Skill)’s Range Adjusted

  • Before: 15m
  • Now: 17m

Commander’s Eye (E-Skill)’s Base Damage Adjusted

  • Before: 20/50/80/110/140
  • Now: 50/90/130/170/210

Commander’s Eye (E-Skill)’s Magical Power Coefficient for Base Damage Adjusted

  • Before: 0.4 Magical Power
  • Now: 0.55 Magical Power

[Howitzer]

Super Powerful Missile (Q-Skill)’s Base Damage Adjusted

  • Before: 85/125/175/225/275
  • Now: 85/135/185/235/285

This Is Mine! (E-Skill)’s Area Adjusted

Paragon the Overprime March 15

  • Before: 400
  • Now: 600
  • Super Powerful Missile (Q-Skill)’s Base Damage after Level 2 is slightly increased to mitigate the disadvantage of a non-targeting skill.
  • Additionally, This Is Mine! (E-Skill)’s area is adjusted to make the skill more useful.

[Aurora]

Glacial Barrier (E-Skill)’s Base Damage Adjusted

  • Before: 115/140/165/190/215
  • Now: 115/155/195/235/275

Glacial Barrier (E-Skill)’s Area Adjusted

  • Before: 400
  • Now: 450
  • The glacial Barrier (E-Skill)’s casting time and area are adjusted to increase accuracy.

[Iggy & Scorch]

Flaming Oil Canister (RMB-Skill)’s Base Damage Adjusted

  • Before: 10/25/35/45/55
  • Now: 15/25/35/45/55

Flaming Oil Canister (RMB-Skill)’s Magical Power Coefficient Adjusted

  • Before: 0.09
  • Now: 0.11

Turret Health Adjusted

  • Before: 160/270/380/490/600
  • Now: 160/290/420/550/680

(Q-Skill)’s Turret Damage Adjusted

  • Before: 15/25/35/45/60
  • Now: 20/32.5/45/57.5/70

Another Friend (Q-Skill)’s Magical Power Coefficient Adjusted

  • Before: 0.5 Magical Power
  • Now: 0.6 Magical Power

Firework Festival (R-Skill)’s Projectile Speed Increased

  • Before: 9,000/1,600
  • Now: 20,000/1,600
  • Increased the turret’s Health, Base Damage, and Coefficient. 
  • Enhanced turret projectiles travel faster to reflect Iggy & Scorch’s combat style better.

[Muriel]

The glory of Osyne (RMB-Skill)’s Targeting Adjusted (Heroes Behind Walls Can’t Be Targeted)

Glowing Light (E-Skill)’s Shield Amount Adjusted

  • Before: 70/90/120/150/180
  • Now: 60/90/120/150/180

[Feng Mao]

Spear of Dawn (E-Skill)’s Base Damage Adjusted

  • Before: 70/115/150/195/240
  • Now: 70/115/160/205/250

[Shinbi]

Phantom Dance (E-Skill)’s Vamp Amount Adjusted

  • Before: 3%/5%/7.5%/10%/12.5%
  • Now: 3%/5.5%/8%/10.5%/13%

Phantom Dance (E-Skill)’s Mana Cost Adjusted

  • Before: 120
  • Now: 95/100/105/110/115
  • Slightly increased the amount of Vamp to encourage a more aggressive approach.
  • Additionally, Shinbi is pressured to carefully manage her Mana since the Mana cost was set to 120, no matter what. As a result, the Mana cost has decreased.

[Phase]

Flash Burst (Q-Skill)’s Base Damage Adjusted

  • Before: 85/135/175/225/275
  • Now: 85/135/185/235/285

Super Explosion (R-Skill)’s Knock Back Distance Increased

  • Before: 5M
  • Now: 6M

[Gadget]

Obsessive Bomb (Q-Skill)’s Base Damage Adjusted

  • Before: 70/120/180/240/300
  • Now: 60/120/180/240/300

Additional Updates

[Tutorial Revamp]

  • Improved loading and animation.
  • Reorganized the tutorial sequence to make learning about the game easier for new players.
1. Tutorial: Basic
  • Introduces basic combat information, including the Battlefield layout, basic interface, and controls.
2. Tutorial: Advanced I
  • Introduces advanced content, such as how to use the Item Shop and play in the Jungle.
3. Tutorial: Advanced II
  • Introduces advanced content such as Prime Spirits and the Prime Guardian.
4. Useful Features
  • It introduces useful features, including the Signal (Ping) system, Scoreboard, and Watcher’s Eye, and teaches players how to use them in combat.

[Honor System]

  • Added a way to view the votes received by a player in real-time on the game result screen.
  • Receiving 5 or more votes from a single game grants the recipient the ‘Paragon Honor Badge’.
  • Added graphs for each voting category that display the votes received by the player on their profile page.
Honour Points Acquisition Conditions
  • Acquiring the Paragon Honor Badge grants additional Honor Points.
  • Receiving a vote 20 games in a row without a single report grants additional Honor Points.
  • Honour Points Deduction Condition
  • Honour Points are deducted when a player goes AFK for a set duration or abandons the game.

[Competitive Demotion and Protection System Added]

  • After achieving a Rank for the first time, the player is protected from demotion due to defeat in the next game.
  • After achieving a Grade for the first time, the player is protected from demotion due to defeat for the next two games.

Additional Improvements

[Game Results Screen Improvements]

  • Improved the graph menu’s default so that it now displays by unit.

[In-game Physics Engine Improvements]

  • Improved an issue where a Hero’s movement skill would randomly place them in a different location.
  • Improved the free-fall effect when a Hero used a movement skill such as teleportation or charge on terrain with different elevations.

[Matchmaking Improvements]

  • Improved and added team separation rules.
  • Adjusted the Placement Match requirement in Competitive (Points → the number of Victories & Defeats).
  • During expanded Matching, the most popular region will be selected. The main region will be prioritized if there are multiple popular regions.
  • A party of 5 queuing for Quick Battle will now only be matched with another party of 5.

[UI Improvements]

Paragon the Overprime

  • Improved the Kill Streak effects.
  • Improved the Game Results screen.
  • The Hero portraits on the Game Results screen now display the currently equipped Hero Skin.
  • Added a Matchmaking region expansion notification UI (displayed after 3 minutes).
  • Improved the Quick Shop screen.
  • Added new loading screens.

[Chat System Improvements]

  • Improved the chat-disabled notification UI.
  • The in-game Allied Team chat is now disabled by default.

[Effect Settings Added]

  • Added the ability to enable/disable effect settings for Iggy & Scorch’s turrets.
  • The enabled turret effect is displayed when Iggy & Scorch get close to the turret.

[Server Stability Enhanced]

  • The penalty for deliberately leaving a match is not applied if the match is cancelled before the Draft phase due to an unstable connection.
  • When Matchmaking succeeds, a pre-connection test will be run before the match starts.

Bug Fixes

  • Fixed an issue where Wraith’s Zero Flag (RMB-Skill) could pass through Steel’s Ironclad Wall (E-Skill).
  • Fixed an issue where a Hero would be blocked intermittently when a skill was used on terrain with different elevations
  • Fixed an issue where damage dealt by summons (Turret by Iggy & Scorch, Clone by Wukong) would not be included in the graphs on the Game Results screen.
  • Fixed an issue where Pings randomly displayed 999 in the Matching region change tab.
  • Fixed an issue where aiming at a T-on with full Health would duplicate the Health Bar.
  • Fixed an issue where the Quick Shop screen would still appear after setting the HUD UI to hide in Game Settings.
  • Fixed an issue where the item descriptions for Destroyer’s Stone/Bone Crasher and Stone Breaker differed.
  • Fixed an issue where Watcher’s Eye would be applied on the ground in a certain location.
  • Fixed an issue where hovering the mouse over the Watcher’s Eye skill while on standby would change the view to aiming mode.
  • Fixed an issue where Dekker’s Enclosing Bulwarks (R-Skill) would not display the duration increase in its level-up information.
  • Fixed an issue where reporting a chat during the Draft phase would disappear the mouse cursor.
  • Fixed an issue where Khaimera’s Quick Swing (Q-Skill) couldn’t be used to attack the Mana Spirit.
  • Fixed an issue where the text would overlap when a spectator entered the Draft phase.
  • Fixed an issue where the game would start without selecting heroes if the last player was forcibly disconnected due to an unstable connection in Competitive.
  • Fixed an issue where the upgrade information for Iggy & Scorch’s Flaming Oil Canister (RMB-Skill) would not include the Magical Defense Decrease effect UI.
  • Fixed an issue where the highlight on the Matchmaking region expansion checkbox would disappear when the player moved to a different tab and returned.
  • Fixed an issue where sometimes the same heroes could be selected in Competitive.
  • Fixed an issue where a hero could not be rotated in the Training Grounds tab.
  • Fixed an issue where the system message would display twice in a row if the player clicked the region expansion button while Matchmaking was in progress.

Paragon: Overprime is available for PC. Visit the game’s Steam Page for more details, including Paragon: The Overprime March 15, 2023 updates patch notes.

Related Topics
Paragon: The Overprime Patch Notes
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