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Home»Exclusives»No Man’s Sky Review

No Man’s Sky Review

Title: No Man’s Sky Version Tested: PS4 Available On: PS4, PC Developer:ย Hello Games Publisher:ย Hello Games Genre: Action-adventure Official Site:ย No Man’s Sky Release Date:ย 08-09-16 Where To…

Tori MorrowBy Tori MorrowAugust 24, 20167 Mins Read
No Man's Sky
This article is over 8 years old and may contain outdated information.

Title: No Man’s Sky

Version Tested: PS4

Available On: PS4, PC

Developer:ย Hello Games

Publisher:ย Hello Games

Genre: Action-adventure

Official Site:ย No Man’s Sky

Release Date:ย 08-09-16

Where To Buy: PSN Store, Steam


No Manโ€™s Sky is theย indie game that has been receiving AAA hype since 2014, consequently setting our expectations high. It is a first-person space exploration title which boasts an infinite procedurally generated galaxy of roughly eighteen quintillion planets – all of which are filled with unique creatures, unpredictable weather conditions, and resources that have to be mined in order to further your expedition. In other words, all those years of your mother reminding you that “patience is a virtue” is about to pay off.

No Man's Sky Home Planet
My “home” planet

The basics of No Manโ€™s Sky are revealed as soon as you wake up on your starting planet with a busted ship in need of repair. You are thrust into the action with no tutorial and no sign that what you are doing is incorrect. By this point, it has been ingrained in me to expect some kind of helping hand at the beginning of a game, and the fact that No Manโ€™s Sky ditches this approach is both refreshing and overwhelming as I was forced to take exploration into my own hands. It is definitely not for the impatient. There are three crucial menus in need of understanding (your exosuit, starship, and multi-tool), as well as the general mechanics of gameplay. The number of slots in each menu is skimpy in the beginning, and it required meย to be strategic about what I was going toย keep or toss.

The technology in yourย multi-tool is necessaryย to mine resources such as plutonium, carbon, iron, and many other elements so that you can eventually leave your planetย and head into space. The novelty of roaming that first planet reinforced the high expectations I had for the game. The music isย beautifully integrated into the environment and each sound, from the wind down to your footsteps and heavy breathing upon running out of stamina, is realistic and atmospheric. That desire to explore only grew when I entered space for the first time. It was then that I truly understoodย how ambitious this game really was.

Sun at the center of the universe
Sun at the center of the universe

However, onceย I grew more comfortable with the controls and navigating the menu, the novelty and wonder of No Manโ€™s Sky wore off. The slow gameplay and heavy repetition were inescapable. It was difficult to be wowed or excited by buildings, monoliths, or creatures that I had seen a dozenย times before, just in a different landscape. By the third planet, Iย knew what to expect. Conditions may be colder, wetter, or hotter depending on the planet, but adapting didย not present much of a challenge.

Little is at stake and the urgency to โ€˜surviveโ€™ was lost on me since the majorityย of the planets I discovered had an abundance of zinc – one of the resources needed to keep up the Hazard Protection. Nothing wasย particularly new except for the distorted creatures, which aside from cashing in the units you get for discovering them, added very little to the planetโ€™s environment; and quite honestly, some of them are just plain creepy – a combination of limbs, tails, and heads from other animals just meshed together to create a new, โ€œuniqueโ€ one.

No Man's Sky
Life support growing low on my twelfth planet

It is hardย to break down the โ€œobjectiveโ€ of No Manโ€™s Sky, because at its core, there really isnโ€™t one. The ultimate goal, obviously, is to reach the sun at the center of the universe, but the galaxy is so expansive that such a feat was not at the forefront of my mind. With eighteen quintillion planets sitting out there, there are a number of directions you could go in, provided you have the ample Hyperdrive to do so. The galaxy caters to exploration, and the sheer magnitude of No Manโ€™s Sky gives you the hopeful sense that endless possibilities await. Unfortunately, the majority of this exploration became aimless after several hours, and there are only so many resources I can mine and trade before losing interest. After spending a lot of time with thisย game, it became clear that the same elements that make No Manโ€™s Sky unique also prove to be its biggest flaws.

Planet number two starts to feel (and look) a lot like planet twelve and twenty. The first hour or so that you spent on your โ€œhomeโ€ planet, resembles the experience that you have on a differentย oneย in a system far, far away. Despite there being a menu to keep track of where you have been, the planets blur together so greatly that they become forgettable momentsย of exploration and discovery.

Another aspectย that has both positive and negative effects is the lack of a standardized loading screen. The gameplay is smooth and it adds to the seamless quality of traveling through the galaxy. The downside? ย When you come into planets at high pulse drivesย or even just rotate the camera around while standing still, the procedurally generated environment shows its hand, as the world materializes around you in fuzzy pixels. Considering the scope of the game, this is actually a small grievance. It is still one that had me sighing often.

Traveling to a new system

Despite all of this, one of my biggest issues withย No Man’s Skyย lies in the space combat. The attack ships are randomly generated and the battles are frustrating. The mechanics of fighting in space are just downright clunky. It is challengingย to repair your protectionย shield while being shot at by otherย ships in real time. If you die in space, you are sent toย that galaxy’s space station and have to fly back to your โ€œgraveโ€ in order to collect your lost resources. ย Although I took the time to adequately build up my ship,ย these wereย fights that I did not look forward to.

Self-motivation is a large part of playing No Manโ€™s Sky. It has to be. Otherwise, there is little purpose or enjoyment in doing the exact same thing over and over again on planets that look like onesย you have already been to. For the universe to be as large as it is, the repetitive nature of the gameย is underwhelming. Itย helped for me to merge my expectations with the reality of No Man’s Skyย and ask myself what I wanted my experience on a certain planet to look like- Did I want to upgrade my exosuit? Mine resources and trade them for units? Did I want to achieveย journey milestones and collectย trophies? Collect knowledge stones and up my alien communication game?

Ultimately, the choice has to be yours, because the aimless wandering gets old fast, and the โ€œpointโ€ of the game feels like it is falling on deaf ears after a couple of hours. Not everyone will play No Manโ€™s Sky the same way, nor are they meant to. However, the experiences we are all havingย on these eighteen quintillion planetsย may not be as dissimilar as we were previously made to believe.


  • Gameplay: After the initial excitement wears off, gameplay is repetitive and slow
  • Graphics: Planets are visually beautiful despiteย their content being generated before your eyes
  • Sound: Incredible, atmosphericย soundย throughout
  • Presentation:ย Massive world is ambitious but has its flaws

[review]

Related Topics
NoMansSky PS4
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Tori Morrow
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Tori is a writer and gamer originally from Vault 111, but now she resides in Chicago. She has an MFA in creative writing-fiction, runs primarily on coffee, and is an expert on AMC's The Walking Dead. Follow her on Twitter @torithatnerd.

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