Endnight Games has rolled out the Patch 11 update patch notes for Sons of the Forest. The latest release is quite comprehensive and brings many valuable changes to the game. Like Patch 9, new features, improvements, and fixes await players. The most notable changes that arrive with the update are the addition of a new cutscene and a new spear-throwing cannibal-type Eddy. All players are encouraged to review the recent changes brought by the patch before continuing to their playthrough. Let’s examine the Sons of the Forest Patch 11 update patch notes.
Notes for the Sons of the Forest Patch 11 Update
Features
- Added a new large battery item and revised the electricity system, which now requires them to power lights and electric fences at night. We also added limits to how many objects individual batteries and panels can power before they overload the grid.
- Solar panels can now be placed freely without relying on a support structure and can be connected to power grids with wires.
- Added new spear-throwing cannibal-type Eddy
- Added new effigy placing cannibal-type Greg
- Added new cave A extension area
- Added new item to new cave A extension
- New cutscene added to the food bunker
- Added some new hanging gore props
- Fires will now be put out by sprinklers
- Added new concave corner ramp placement option
Improvements
- Babies can now be exploded into gibs
- There are now some cannibal nomad families led by Frank, the fire cannibal starting after 8-12 days.
- Hanging skeletons and new hanging gore added to fisherman huts
- Corner beams now contribute to the beam’s structural resistance, making it less likely to break easily if only corner ramps are there
- Beams can now be placed leaning on another leaning beam, allowing stacking one level of leaning beam
- Corner ramps no longer use a full plank for each placement; placing full planks will split it to a smaller size when appropriate and drop a pickup matching the rest of the quarter log planks
- Placing free wires on a solar panel now forces the position of the wire to the connector position on the model
- Free wires connected to beams & pillars now use a wire model instead of a zip-tie for the supporting ring visual
- Burning living cannibals will now update the burn amount on their material
- Made volumetric fog more visible in bunkers
- Improved bunker food and bunker residential lighting
- Puffy increased walk speed by 20% and attack speed by 10%
- Cave C entrance groups were reworked to have less active objects above ground
- Adjusted near plane on Flashlight Mod to prevent cutout shape when reloading shotgun with flashlight attachment
- Updated Holosprings logo
- Added new tutorials for using electricity
Fixes
- Fixed a bug where the slingshot would not animate when canceling a shot
- Fixed visual glitch in the loading screen when loading in a saved game
- Fixed Holosprings video keeps playing in single-player while the game is paused
- Changed Holosprings video looping behavior so that it doesn’t restart every time
- Fixed holes in quarter log planks
- Player cannot be knocked down when holding a hang glider while in the air anymore.
- Player being knocked down while on the ground and holding the hang glider will now drop the hang glider.
- Fixed various multiplayer synchronization issues with the Cave B and Cave C Sluggies
- In multiplayer, if any player in the game has high sentiment with Virginia, the Virginia gold room variant cutscene will be playing for all, in order to enforce proper multiplayer sync when entering the final boss fight.
- Fixed cave shark not spawning on low animal setting
- In rare cases of actors found in an invalid position on load, they will be removed or restored to a fixed position (for Kelvin and Virginia)
- End boss is now forced to stay above the terrain to avoid possible bugs falling under the terrain
- Fixed issue where cannibals hitting some village structures wouldn’t play audio
- Clients will now hear dropped ragdoll impact audio
- Fixed heavy cannibal always transitioning to walk after various auto-jumps. Fixed sometimes double taunting when entering combat.
- Fixed case where beam collapse could propagate through pillars instead of stopping at it
- Fixed missing sound when placing struts
- Fixed case that could break corner ramps
- Fixed corner ramp placement arrow not positioned correctly
- Fixed corner ramp not placeable if one of the beams was supported by a leaning beam on the forward end
- Fixed pillars not placeable above beams that are supporting a corner ramp
- Fixed damaged corner ramps not visually distorting
- Fixed pillars added to the top of a wall in a specific order could prevent placing ramps above
Audio
- Added Electrical Grid Sounds
- Frank on Fire sound improvement
- Added new place light sound
- End boss battle music will now stop while the player is dead
The Patch 11 update for Sons of the Forest is now available on Windows (Early Access). After reviewing the game’s latest patch, you can also follow The Nerd Stash for previous patch note articles like Patch 8.