Nintendo’s fishiest game ever, Splatoon, will see yet more changes to its gameplay next week. As with all previous updates, a changelog has been posted online detailing exactly what said alterations will be. The adjustments are as follows:
Weapons and Gear
Sheldon, with his self-proclaimed slightly-above-average intellect, will receive a shipment of nine new weapons with which to make a big mess. Two new kinds of gear will also become available in Splatoon’s shops. Exactly what “new kinds” means is up in the air. Nintendo has stated that there would be no further equipment additions outside of weapons, but the developer may have possibly changed its mind.
Arowana Mall has been adjusted to prevent shortcuts and Bluefin Depot will fix a hitbox problem in Rainmaker mode. For Camp Triggerfish, the detection for bringing the Rainmaker too far backwards has been altered. Finally, another unintended shortcut removal in Piranha Pit for all play modes.
Several of Splatoon’s weapon stats and gear buffs have had their bolts tightened. The Luna Blaster and Refurbished Mini Splatling lose less of their Special Gauge upon being splatted, while the Zink Mini Splatling loses more. The Rapid Blaster, its Deco, and Sloshing Machine and its Neo have raised movement speed while firing. The Rapid Blaster Pro and its Deco also increase movement speed, but also reduce the spread of fire when jumping. Both versions of L-3 and H-3 Nozzlenose will do more damage to the Rainmaker shield, and the Aerospray MG and RG have reduced spray when jumping. Finally, Inkbrush, Inkbrush Nouveau, the inaptly-named Permanent Inkbrush, and Octobrush (plus its Nouvou) now also ink the place where the player is standing when swinging the brush.
For sub-weapons, players are not pushed back as far when laying an ink mine. Lastly, the only nerf in this Splatoon update, players cannot attack until landing when performing a stealth super jump.
Until next time, staaaaay fresh!
Matt Eschbach is a PC, Mac and Android indie game developer and fiction writer. His works have won multiple monetary awards from various contests. Graduating college in 2012 with a major in Game Design, Matt spends his time making stuff up and then building it. His favorite hobby… is sleeping.