With the release of “Star Wars Jedi: Survivor” looming large on the horizon and only three days left until its release, interested players are rightfully on the edge of their seats with excitement for the long-awaited sequel to “Star Wars Jedi: Fallen Order,” which publisher Respawn released way back in 2019. With the new title so close to its release, EA has just released news detailing the accessibility features players can expect to find within “Jedi: Survivor,” with some features remaining the same as its predecessor and others being entirely new features we’re excited to see put into practice in the new game.
To start, similar to “Star Wars Jedi: Fallen Order,” “Jedi: Survivor” will enable the player to choose between five difficulty levels, with the initial choice made at the beginning of the gameplay but the difficulty levels able to be changed at any time in the game to make their gameplay the most comfortable, with EA being sure to assure players that there is no difference in the in-game rewards offered between the difficulty levels. A detailed breakdown of the difficulty levels can be found below:
- Story Mode
- For those who wish to enjoy Cal and crew’s adventure with little resistance from foes. Parry times are generous, and damage dealt by enemies minimal.
- Jedi Padawan
- More of a challenge than Story Mode but gentler than Jedi Knight. Parry times are still somewhat generous though enemies deal a fair amount more damage than they do in Story Mode.
- Jedi Knight
- A challenging adventure. Players will need to hone their reflexes to overcome enemies.
- Jedi Master
- Offers even more of a challenge than Jedi Knight, with enemy aggressiveness dialed up to keep you on your toes.
- Jedi Grandmaster
- The most difficult option. Parry windows are small, and enemies are merciless. This difficulty setting will test your mettle.
In addition to changeable difficulty levels, other gameplay accessibility options offered by “Star Wars Jedi: Survivor” will include toggleable options for camera auto-targeting and button mashing, options to enable hold/press buttons for various functions, and the ability to enable audio-based navigation aids in the form of audio pings.
Star Wars Jedi: Survivors Unveils New “Slow Mode” Accessibility Options
Similar to its predecessor, “Jedi: Survivor” will allow players to edit the default control layout to fit their customized playstyle or needs, with each control able to be unbound and then rebound to a different controller function. In and of itself, this isn’t a terribly new advancement in gaming, but “Star Wars Jedi: Survivor” takes the feature one step further by allowing players to bind things like Photo Mode or disabling or re-enabling audio pings to controller functions, allowing for quick and easy toggling of accessibility functions that’s entirely customizable to the player’s button mapping.
Crucially, “Star Wars Jedi: Survivor” will also reportedly have fully customizable subtitle options, with players being able to choose how much details are present in the subtitles and whether or not they’re present in combat and gameplay or only in cutscenes. Other visual accessibility options will allow players to toggle the directional indicators used in the game’s combat system, enable colorblind mode, or alter the game’s HUD, field of view, and camera shake and stability levels, among the other options released by EA in a press release.
One of the most unique accessibility options to be put forth by “Star Wars Jedi: Survivor” is the game’s all-new Slow Mode, which will allow players to slow down the game world to make challenges like combat or tricky platforming sections a little easier to conquer. Jonas Lundqvist, the Senior Director of Development for “Jedi: Survivor,” describes the new feature as follows:
“The Slow Mode has been a particularly exciting feature to work on because of its versatility. It primarily started out as a feature that we thought would be helpful in combat, but quickly realized that it could be beneficial for anything that had a timing component. It opens up some of our platforming to be more accessible, allows for different reaction times and helps make the game generally more accessible to a larger audience.”
With all of these new accessibility feature incoming, EA has stated that their continuing mission is to “reduce and eliminate unnecessary accessibility barriers so that everyone can enjoy our games,” praising Respawn for the level of commitment to this mission shown in the new options for “Star Wars Jedi: Survivor.” It’ll be exciting to see these new accessibility options in practice, but what do you think – are you looking forward to “Star Wars Jedi: Survivor” and all of its new features? Let us know in the comments!