Disney’s acquisition of the Star Wars franchise had two swift impacts on the state of the franchise.
The first, and most obvious, is that we’ll be getting more movies. And not just the regular numbered main ‘Episodes’ either. We already have ‘Rogue One’ to look forward to and there are rumours of an Obi Wan Kenobi trilogy set between Episodes III and IV.
The second impact was the, then, current expanded universe being declared alternate continuity. Some people were unhappy that stories they loved were no longer canon. Other people (like myself) were happy; Star Wars EU was getting seriously bloated before the House of Mouse cut it loose.
Now regardless of what side of this particular divide that you’re on, you’ll realise that this leaves great big chunks of the timeline in need of refilling. And with Episode VII coming out later this year, the priority is finding out what happened after Episode VI.
Enter Star Wars Uprising.
According to Kabam’s Daniel Erickson, there is no planned ending and that the game’s story will be ‘communally driven’:
“This game isn’t one where we release a patch, add more story content, and then there’s the end. It’s going to be ever-evolving, the community is going to drive it, unlocking new pieces of the story, and direct where the story goes in the future. Where things go, there’s definitely no end, there’s no resolution.”
That’s quite a claim to make but, with the large gap between Episodes VI and VII, Star Wars Uprising might just be able to pull it off.
An avid gamer since Nintendo vs Sega was a thing, Joe hopes to one day be a game designer himself.
When he’s not working on his design document for his planned ‘Joe is awesome’ RPG, he spends his time writing, going to track days and going to his local cinema.