Close Menu
  • Gaming
    • Game Guides
    • Codes
    • Game News
    • Game Previews
    • Game Reviews
    • Game Features
    • Game Lists
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
      • Mobile
  • Entertainment
    • Movies
    • Movie Features
    • Movie Reviews
    • TV
    • Reality TV
    • Royals
  • Celebrity
  • Human Interest
  • Astrology
  • Videos
  • More
    • Anime
    • Lists
    • Podcasts
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Human Interest
  • Videos
The Nerd Stash
Home»Stellaris Development Diary #27: The Sound of Music

Stellaris Development Diary #27: The Sound of Music

Stellaris is a game about space and, oddly, there is a lot of sound in space. It’s just more fun that way. This week’s Development…

Alex D'AlessandroBy Alex D'AlessandroMarch 28, 20166 Mins Read
Stellaris
This article is over 9 years old and may contain outdated information.

Stellaris is a game about space and, oddly, there is a lot of sound in space. It’s just more fun that way. This week’s Development Diary is all about the sounds of space and the beautiful music that can be heard within.

Paradox has developed a fully in-house audio department that is dedicated toย Stellaris; the first in Paradox’s history. For the soundtrack ofย Stellaris, Andreasย Waldetoft is leading the musical charge — he’s the music composer for Paradox and this game.

Andreas describes a few of his earliest musical inspirations:

I can remember myself as a young kid in the 80โ€™s sitting in my room reading comics and listening to my father’s records. That included a lot of Vangelis and Mike Oldfield which ended up being two of the biggest inspirations for the sound of Stellaris soundtrack. The idea of the music for Stellaris is getting back to that feeling I had as a kid, the feeling of infinite possibilities and what might be out there among the stars and galaxies.

This isn’t a fully synth, spacey, digital soundtrack. Andreas decidedย to mix the sound of synth with the organic feelย of real orchestrated instruments to makeย Stellaris a musical piece all it’s own. Again, there is a real nuance to the music here. By not delving too headlong into the heady world of ambient echoes, Andreas wanted instead ” To make the feeling of exploration and journey across the galaxy I decided to not make the music too static and ambient. I wanted melody and a beat to push us forward into the unknown, sometimes with odd time signatures to really emphasize that push”. The music adds to the sense of exploration and mystery with every rise and fall.

Here’s a taste of the delightful pulse behind theย Stellarisย soundtrack:

[embedyt] https://www.youtube.com/watch?v=FuELLd3Ec4U[/embedyt]

[gap height=”15″]

This next piece shows off the focused and haunting qualities of Andreas’ work.

[embedyt] https://www.youtube.com/watch?v=TCv6YQMJtUg[/embedyt]

[gap height=”15″]
Aside from the galactic soundtrack of Waldetoft, which has the added difficulty of needing to be heard hundreds of times and not get repetitive, we also have the talents of sound designer ofย Bjรถrn Iversen aka Metal King. Iversen is the Audio Director at Paradox and has been tasked with makingย Stellaris stand out as a Sci-Fi extraordinaire. The ideaย of competing, or being compared to, other Sci-Fi soundtracks (Star Wars, Star Trek, Mass Effect) is daunting to any audio director, but Iversen is up to the challenge.

[gap height=”15″]

I went through a lot of different sound effects in our archives and as well going around the office and hitting every locker, desk, door or anything I could find that I think would sound awesome. I even started recording our elevators in the old office when they went up and down. I also started looking into different VST synthesis (basically digital synths) that could do awesome sound effects or really weird effects.

After finding the โ€œneat-soundโ€ resources I loaded them into my program and started modulating them all with various effects. For inspiration to create these assets I did some research to see how the audio team did when they created all their iconic sound effects for the original Star Trek. It was really inspiring to see how you could also create your own assets with help of simple tools.

Stellaris
A Rocking Confederacy of… thingsย 

Here’s an in-depth explanation of the sound and how it’s evolved to something unique forย Stellaris.ย 

[Source]

Ambient:

Something that was important for us from the beginning was to emphasize the feeling of the galaxy being vast and full of wonders, so I really wanted to create a deep soundscape. Since you can zoom in really close to ships or zoom out to get a better view of the entire system I wanted there to be a sound effect for ships when you zoom in on them, for example to hear their engine hum or if youโ€™re admiring the planets you would hear the planetโ€™s own โ€œhumโ€. But having great background audio is also important for creating a big soundscape (even if there is no sound in space!) so I created several layers for the background ambient for our solar system. This was to create a background that feels like it is always moving, but wouldnโ€™t take too much of your attention.

GUI:

Usually the hardest sound effects to create, especially in a strategy game, since it is the sound effects players will hear the most of throughout the game. Therefore it was important for us to create as many various โ€œclickโ€ SFX we could so the player wonโ€™t get tired of them. From the beginning I started out with only โ€œdigitalโ€ created audio resource that I mixed and tweaked with different effects, but later on I started to record several โ€œorganicโ€ sound sources to get the right sound. I actually made a longer session of recording a kazoo, which was not well received in the office..

After many iterations we came up with a style of GUI sound effects that is hybrid between digital and recorded audio sources that weโ€™re pleased with. Try to guess what we have recorded to achieve desired sound!

Weapons:

Even if we wanted to create a deep soundscape you got to have a little more punch/action to some of the sound effects to give more life and what better opportunity when youโ€™re in a space battle! Considering the subtle ambience, there was no question that the weapons sound effects should sound big and take space! It was also important that the sound for the weapons would change depending on the distance from the battle (remember, deep soundscape!) so if you are watching a encounter far away the weapons doesnโ€™t sound clear, are kind of muddy and with echo but itโ€™s a opposite experience when you zoom in closer to the encounter. Then you can hear much more of the details from each weapon type.

But it is easy to forget that the sound effects needs to be consistent with the overall feeling so we didnโ€™t want to go too โ€œMichael Bayโ€ on the sound effects (or just only a few times).

Voice Over:

We wanted to give VIR, our dear advisor, a bigger presence for the player so we had auditions for the role before hiring a VO artist to bring more life to VIR. It is a perhaps a first for a PDS game to have VO at all. Except for teaching you how to play the game, VIR will also keep you updated throughout the game to make it easier for you to run your empire. VIR will notify you if your Pops are short on food or that one of your Science Ships has completed its survey.

Here’s the second posted video of some excellentย Stellarisย gameplay for your pleasure.

[embedyt] https://www.youtube.com/watch?v=MI-KCEqWNSE[/embedyt]

[gap height=”15″]

So, what do you think about the sound design? Let us know in the comments below.

Related Topics
GameDev Steam
Share. Facebook Twitter LinkedIn Reddit Email
Alex D'Alessandro
  • Website
  • X (Twitter)

Gaming from the swampy flatlands of Florida since 1989, Alex D'Alessandro is always looking for a way to stay inside and escape the southern heat.

SUGGESTED READS

Entitled Florida Karen Sends 72-Year-Old Grandpa to Hospital Over Mall Chair
Human Interest

Entitled Florida Karen Sends 72-Year-Old Grandpa to Hospital Over Mall Chair: ‘What Is Wrong With People’

Buffalo Wild Wings Server Chases Minnesota Teen Girl Into Womenโ€™s Bathroom, Demanding Gender Proof
Human Interest

Buffalo Wild Wings Server Chases Minnesota Teen Girl Into Womenโ€™s Bathroom, Demanding Gender Proof: ‘Bathroom Policing Hurts All Women’

Alligator Alcatraz in Florida Rumored to Be Shutting Down, 'We Have to Help These People'
Human Interest

Alligator Alcatraz in Florida Rumored to Be Shutting Down, ‘We Have to Help These People’

Long Island Infliencer With a gun
Human Interest

Dumb Long Island Influencer Gets Kicked Out of a Hunting Store After Pulling off an Active Shooter Prank, ‘Class A Loser’

Angelina Jolie
Celebrity

Angelina Jolie Walks Away From Hollywood Spotlight For New Life Overseas: โ€˜Didn’t Have A Choiceโ€™

Guests Leave Behind All Kinds of Presents at Texas Coupleโ€™s Airbnb
Human Interest

Guests Leave Behind All Kinds of Presents at Texas Coupleโ€™s Airbnb, Including a Giant Cake, โ€˜Is it Normal to Leave an Airbnb Not Clean?โ€™

Trending

Say Goodbye to PS6 and the Console War? PlayStation ‘Moves Away’ From Hardware into Platform and ‘Engagement’ Business Model

Texas woman gets drugged inside a Florida Walmart

Texas Woman Drugged at Florida Walmart Shares Scary Warning to Shoppers โ€˜The World Is So Demonic’

Dangerous $1,600 Table Broken by 3-Year-Old at New Jersey Cafรฉ, Mom Left Astounded by Their Response

Dangerous $1,600 Table Broken by 3-Year-Old at New Jersey Cafรฉ, Mom Left Astounded by Their Response: โ€˜Too Bad for Them, the Internetโ€™s Foreverโ€™ย 

Liberal New York Mom Takes Trump Bobblehead at Chemo Appointment and Gets Caught

Liberal New York Mom Takes Trump Bobblehead at Chemo Appointment and Gets Caught, โ€˜Sheโ€™s Right for That He Cut Millions in Cancer Researchโ€™ย 

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2025 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.