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Home»Coming Soon»The A-Team: Civilization VI Bringing The Best

The A-Team: Civilization VI Bringing The Best

Civilization VI is finally in the homestretch of its development cycle and gamers are taking notice. The adage “one more turn” is slowly awakening somewhere…

Alex D'AlessandroBy Alex D'AlessandroAugust 13, 20164 Mins Read
Civilization VI
This article is over 8 years old and may contain outdated information.

Civilization VI is finally in the homestretch of its development cycle and gamers are taking notice. The adage “one more turn” is slowly awakening somewhere deep in our brains, tucked neatlyย between responsibility, sleep, and sunshine.

Fueled by equal parts addiction and motivation, players have been returning toย theย Sid Meier’s Civilizationย series balancedย ratio of risk and reward since ’91.ย Civilizationย is thoughtful without being pretentious, difficult without unnecessary frustration, and rewarding without pandering to mere participation –ย Civย gives you riches when you earn it, and a hazy nuclear-covered landscape when you underestimate it.

Still, the seriesย hasn’t always been known for its stellar vanilla game, especially afterย the launch ofย Civilization V,ย which required large patches to make the game more palatable to players coming off of the plethora of content ofย Civilizationย IV. This isn’t a problem that is unique just to the Civilizationย series as other strategy games don’t always launch in their best state.ย With this in mind, the latest team working on Civilization VI is one of the most content and gameplay focused to date.

Ed Beach and Anton Strenger, to name two, were the minds behind the extremely successful and extremely necessary expansions for Civ V: Gods and Kingsย (G&K) and Brave New World (BNW).ย Between them,ย BNWย andย G&K added more diplomacy, world congress, international ย trade, religion, and game-changing Ideologies. It wasn’t just about min/maxing your cities and optimizing your build queues… well, not really.

Replayability and game enduring depth. This is exactly what Beach, Strenger, and the rest of the team brought toย Civ V.

Civilization VI
On theย shoulder of a single giant

So, what can this team bring to the 2016 version ofย Civilization? About 33 per cent , if you are asking. The team behindย Civilization VI is reworking the game with a 33/33/33 model.

33 per centย isย tried and true material that has worked well in priorย games — think hex based tactical combat

33 per centย isย a reworking of past ideas to make them fit neatly in a new package — think about the active research system that gives bonuses to your research based off of your gameplay.

33 per centย isย the raw force of new ideas — unstackingย the cities to finally make city development a strategic development of its own.

Here’s a rundown of some of the main features added toย Civilization VI. [source]

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilizationโ€™s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the โ€œone unit per tileโ€ design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful โ€œCorpsโ€ units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS:ย Civilization VIย provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

Beach and Strenger guide you through this now an outdated build of Civ VI in the video below; this is still a fantastic look at what this game will have to offer.

[embedyt] https://www.youtube.com/watch?v=oRSbI8NANno[/embedyt]

[gap height=”15″]

Civilization VI wants players to use the terrain that surrounds them. The notion that civilizations rise and fall based on their immediate environment instead of ย latent ability is daring and, more importantly, exciting from a gameplay perspective. Players will need to survey the land around them and pick an area with good water and some delectable resources to boot. This idea of unstacking your city and looking to your land is monumental for the series, heaping countless hours of addiction on top of the already time-consuming formula.

Sadly, we need to wait a little longer (October 21st) to plug in to one of the most important and enduring strategy games in the mediums history. But there are always ways to play as a primitive civilization that work their way through the ages, right?

So, what do you think about some of the new ideas and the team working on the latestย Civilizationย game? Let us know what you think in the comments below and remember to check back with The Nerd Stash for all of yourย Civilizationย news and features.

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Alex D'Alessandro
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Gaming from the swampy flatlands of Florida since 1989, Alex D'Alessandro is always looking for a way to stay inside and escape the southern heat.

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