Update 3.2.0 has arrived for The Cycle: Frontier, and here are the patch notes regarding the changes that arrived. That is the second update released this month, and we’re excited to get some new content for The Cycle: Frontier. The update is arriving after a short downtime, so don’t worry if you face connection problems for a while. The smaller updates don’t usually cause downtimes, but we’re discussing a significant update today. Here are the patch notes for The Cycle: Frontier update 3.2.0.
The Cycle: Frontier Update 3.2.0 Patch Notes
Alien Forge:
- The Forge will no longer upgrade the rarity of gear when forging, because of this:
- The outcome of forging will always give you the same quality gear that was used as a base for forging.
- The forge will only accept Epic, Exotic, and Legendary gear; Rare gear will no longer be accepted.
- Base ingots are used with Epic gear and give Epic results. Charged ingots are used for Exotic gear. Supercharged ingots are used with Legendary gear.
- You cannot turn Exotic gear into Legendary in the forge anymore, but using Abyss Alloy makes it possible to get Legendary gear with perks on it. This gear can then be used as a base with Supercharged ingots to roll a new set of perks.
- It is no longer possible to craft gear without perks on it. Therefore, when crafting gear, you will need to throw in at least one valid perk-bearing material in the required quantity.
- In situations where more than one of the same ingredients has been put into the forge (in required quantity), only the first material will be used to reroll perks. Other identical materials will be ignored.
- Faster Healing perk can now only appear on helmets, which means it is no longer stackable. The range of possible values for the perk have returned to its original state: Minimum +10% healing speed, Maximum +30% healing speed.
CRESCENT FALLS
- Crescent Falls player count has been decreased from 21 to 18, so you all have a bit more breathing space.
- Increased the number of EVAC points on Crescent Falls from 2 to 3. That’s only one more but also a 50% increase. Perspective is important!
- Dropping with a group of 3 means you’re looking at 6-7 spawn points for players who will likely stick together. However, when playing alone, you’re looking at a much larger amount of spawn points and player engagements. A slight reduction could help alleviate this while we continue to investigate more permanent solutions.
“NO DROP” ITEMS
- Players trying to bring Scrips to the surface will be notified that, should they choose to drop with some, they won’t be able to drop them on the surface from their inventory.
- Dropping a No Drop item will result in it being permanently deleted.
- Dropping your backpack will cause any No Drop items within it to be permanently deleted.
- No Drop items can still be found in on the surface and can still be picked up, as long as they are generated by the game.
- After being looted on the surface, No Drop items will never be droppable again.
WEAPON CHANGES
Damage Changes:
- PDW damage reduced from 10 to 9.
- PDW Mk2 damage reduced from 11 to 10.
- C-32 damage reduced from 50 to 48.
- C-32 Mk2 damage reduced from 55 to 50.
- Rusty AR-55 damage reduced from 12 to 11.
- AR-55 damage reduced from 12 to 11.
- AR-55 Mk2 damage reduced from 13 to 12.
- Flechette Prototype damage increased from 8 to 9.
Headshot Multiplier Changes:
- Manticore headshot multiplier reduced from x1.7 to x1.5.
- Manticore Mk2 headshot multiplier reduced from x1.7 to x1.5.
Looting Experience Changes:
- Slightly reduced the chance of finding a PDW Mk2.
- Slightly reduced the chance of finding a Manticore Mk2.
- Project Fireball Part 7 – Heavy Strider kills needed during the storm on Bright Sands has been reduced from 12 to 6.
- The UI for certain shop images have been spruced up.
- Fixed terrain near Geothermal Plant area to prevent gear from disappearing in the mud, which was frankly revolting.
- Evac ship pilots have received some additional training on bringing Prospectors back to the station safely. Players should no longer clip through the floor when moving instead of evacing.
- Fixed a typo in the description for the “In A Deep Dark Hole” mission.
- Re-centered the area to call evac around the evac pad between Sparking Pools and Korolev Island HQ on Tharis Island.
- Fixed a launch error for some users on the Epic Games launcher.
- A disclaimer has been added to the Loadout Preset description that altered gear perks are not taken into account.
- Adjusted item mesh for Letium Bio Samples needed for Research Costs Part 5. These should now look different than Sample Containers to prevent any confusion.
- The Elite Crusher has visited a laryngologist and its mighty roar can be heard Crusher Caverns agan.
- Crusher de-aggro time has been readjusted to be more in line with its intended behavior.
- Adjusted rewards from daily Supply Crate packages so there is less overlap with items obtainable through Free Loadout Runs.
- Increased the max stack size of Letium from 10 to 20.
- Players will now hear an audible cue when armor reaches 0 durability. The shield should play a “shield breaking sound” for both players. Information is power.
- Improved the Howler’s ability to fight Prospectors who are standing on higher locations. Insert reference about having the high ground.
- Added some missing localizations.
- Keycards will now be obtainable through Free Loadout Runs, as intended.
BUGFIXES
- Fixed an issue where Prospectors would appear only as a backpack to other Prospectors. Not quite what we had in mind when we told you to go bag some enemy Prospectors.
- Fixed an issue where unknown errors would occur when trying to equip a loadout preset.
- Fixed an issue with the Howler staying stuck in investigation mode near buildings. The alternative was to give them a pipe, a magnifying glass and a deerstalker hat, but we went with an actual fix instead.
- Fixed an issue with the Howler pushing players out of the evac ship. In other words, we’ve applied a nerf to the power of Y E E T.
- Fixed an issue with Prospector heads disappearing when mixing archetype heads. There are, after all, better ways to stay ahead in the fashion game.
- Fixed an issue with Howler Grenades not affecting some creatures.
- Fixed an issue with players getting stuck during the Supply Crate step in the tutorial missions.
- Fixed a UI issue for the Blood Freak skin.
- Fixed an out-of-bounds exploit on Tharis Island. We’re bound to find them all, eventually.
- Fixed an issue with some SMGs being audible far beyond their intended range. Imagine how loud those shots must have been for the ones doing the shooting.
- Fixed an issue where the flying droids in the Prospect Station would sometimes, uh, randomly explode. Yeah let’s not talk about that.
- Fixed an issue that caused the “Osiris Research Center” and “Korolev Quarry Building” locked rooms to not properly reset.
- Fixed an issue with rendered shadow for a building on Crescent Falls between Nutrion Farms Processing and Favela.
- Fixed an invisible collision issue near a cave in the North Uplink area on Bright Sands.
- Fixed an issue with assets failing to render on lower spec machines.
- Fixed an issue with Howler Grenades not stacking properly.
- Replaced missing tooltip for currency items when redeeming a code in game.
- Backpacks will now properly have their weights reduced when placed in a backpack with the weight reduction perk applied. Please keep an eye out for “Backpack Clicker”, our next idle incremental backpack-stacking game. (Just kidding. Unless?)
- Fixed a visual issue with the Kawaii Scarab skin. Try saying that 10 times very fast.
- Fixed a visual issue with the Rebel Reporter Chest piece.
- Fixed an area where players could get stuck between Windfall’s shop and the launch terminal on Prospect Station.
- Adjusted captions to match spoken words from voice lines.
- Adjusted collision boxes for the “Tech Ball” on the station between ICA and Osiris.
- Fixed and issue with the Golden Key melee weapon where it was not making noise in 3rd person. Random musing, but silent keys would be so very useful when coming home late.
- Fixed some icons in the Fortuna Pass being misaligned.
- Fixed an issue that caused kills with Howler grenades to not count towards kill quest objectives.
- Fixed an issue that caused suppressed Manticores and Scarabs to sound extremely similar to an Asp Flechette. We know Osiris likes cutting costs, but reusing weapon sound assets was a bit ridiculous.
- Fixed a wall decal in Prospect Station that would sometimes display on Prospectors that stood right next to it. We have no further explanation to provide.
- Adjusted some misplaced assets in the Korolev Faction Building.
- Fixed multiple collision issues between ICA and Osiris faction HQs.
- Finally called an exorcist and fixed an NPC that would sometimes clip through walls near the Korolev Faction Headquarters.
- Fixed an issue where the takeoff alarm for the Laser Drill would sometimes be too quiet, making the whole alarm idea rather moot.
- Fixed some visual glitches that would appear near the entrance to the Player Quarters.
- For the sake of privacy, fixed players sometimes being able to see through the walls on Prospect Station.
- Fixed some rocks on Tharis Island that would sometimes having no textures on low graphics settings.
- Fixed issues with asset loading distance on Crescent Falls.
- Adjusted audio effects applied to certain voice lines for consistency.
- Fixed a localization issue in RU with distinction for words “outfit”, “costume”, “suit”, and “chest”.
- Fixed a localization issue where Polish strings of text could be seen in Russian localization.
- Fixed an issue with the C-32 Bolt Action not properly showing the Hive weapon skin in the weapon preview list when selected using the MK II weapon type.
- Fixed a few weapon previews not being properly aligned for prototype weapons.
- Fixed an issue where some quests would not properly showcase progress while on Fortuna.
- Fixed a clipping issue with Vadim on the station. The man has finally learnt how to sit.
- Fixed the Blood Freak prospector skin, so it can be equipped.
KNOWN ISSUES & THINGS WE ARE WORKING ON
While some of these issues might take a bit longer, we are still investigating and aim to find fixes for our next planned patch.
- Creature behavior might still have some issues that we are currently investigating.
- We are aware of your feedback that you want to see a default weapon skin setting.
- We are investigating changes to the stash & making the process of selling items smoother.
- Deysnc Issues – we are constantly having an eye on it.
- Getting kicked back to the lobby is currently under investigation.
- We received a bunch of reports that performance has taken a hit in Season 3 and are investigating.
- The Howler does not always drop loot, which is quite rude.
- Your weapon model can become invisible. While invisible guns are cool, this is not on our to-do list.
- Our Welcome Packs descriptions need to be reworded to reflect the disappearance of mandatory wipes.
- Streaming tools can lead to crashes for some players.
- CPU usage spikes seem to be back for some players.
We can see that there are both bug fixes and new features. The update’s download size will probably be at least gigabytes, so make sure you’ve installed it before you play. The update could be released at different times for different zones, so you might get the update a few hours later than expected.
The Cycle: Frontier is available on PC. Please visit the official The Cycle: Frontier site for more information regarding this patch.