A new update numbered 1.0.2.1 has arrived for The Last of Us Part 1, and here are the bug fixes and changes that arrived with this patch. There’s no need to tell how good is The Last of Us series. We thought Naughty Dog would never fail with that series until the game’s PC release. The first game’s remake, also named The Last of Us Part 1, was optimized well on PlayStation 5. The new graphics and playability changes were worth playing it again. But things went bad on the PC, and the developers released small patches to fix the bugs. Here are the patch notes for The Last of Us Part 1 update 1.0.2.1.
The Last of Us Part 1 Update 1.0.2.1 Patch Notes
- This update includes a highly requested improvement for the camera jitter experienced by players who use a mouse and keyboard.
As you see, the only fix is the camera jitter some players see. As this is a minor update, we weren’t expecting the big changes to arrive.
Previous Update
Fixes
- Fixed a crash that may occur while quickly swapping between character skin thumbnails
- Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
- Fixed one known crash that would happen randomly during gameplay
- Updated texture streaming to reduce CPU usage
- Fixed an issue where DualSense and
Xbox One controllers’ analog sticks failed to respond - Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
- Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
- Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
- Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
- Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
- Fixed an issue where certain artifacts and weapon skins textures may not properly render
- Fixed an issue with the tutorial’s user interface not displaying correctly
- Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
- Increased active loading to reduce load times on gameplay progression
- Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
- [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
- [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
- [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
- [The Outskirts] Fixed a gap in geometry visible during gameplay
- [The Suburbs] Fixed an issue where animations may fail to load during gameplay
- [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
- [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
- [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
- [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted
Most of the bug fixes were made with the previous patch, so we can say that the game has already started offering a more stable experience even though we didn’t expect a horrible launch for The Last of Us franchise. Even the ones who finished the game multiple times were dreaming of the series’ PC debut. It’s sad seeing a troubled game from the series. The Last of Us Part 1 is available on PC and PS5. Please visit the official The Last of Us site for more information regarding this patch.