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Home»Game News»The Outlast Trials Unleashes Update 2

The Outlast Trials Unleashes Update 2

Just like with theย survivors inย The Outlast Trials, Update 2 is here to change everything for Steam users. The Murkoff Corporation of the Red Barrels development…

C. Anthony RiveraBy C. Anthony RiveraJune 14, 20236 Mins Read
The Outlast Trials Update 2 Notes
Image Source: Red Barrels
This article is over 2 years old and may contain outdated information.

Just like with theย survivors inย The Outlast Trials, Update 2 is here to change everything for Steam users. The Murkoff Corporation of the Red Barrels development team is instilling new therapy practices for players to partake in. The current docket of experimentation shall rely on a new special event: Program Omega. It’s entirely optional to participate in, though the experience might be worthwhile before Red Barrels vaults it. Update 2 early access notes are here forย The Outlast Trials, complete with an official link for additional information. Check out the changelog before you dive into another scary jump with Murkoff.

The Outlast Trials – Update #2 Notes

The Outlast Trials Early Access June 13 Update
Image Source: The Outlast Trials via Steam

Special Event: Program Omega

  • Program Omega details:
    • Unlocks at the same time as Program X.
    • Group is required (2-4 players).
    • Therapy Level 20+ is recommended.
    • New Variator: Stay Together
  • Please be advised:
    • This is an experimental special event.
    • Participating in this program is completely optional and not required to progress.
    • Exceptionally, this program is coop exclusive.
    • It will only be limited for a few weeks until it is vaulted.
  • New Variator: Stay Together Data
    • Stay Together

      is applied to all Trials of Program Omega.

    • Stay close to your friends or you will take damage.
    • Voice chat range is limited, so stay close.

Solo Play

  • Players now has unlimited respawns in solo, but will get a grade penalty for each respawn.
  • Respawns (in solo) now restore 100% health (previously 50%).
  • Enemies and Prime Assets wonโ€™t linger around objectives as much.
  • General tweaks and rebalancing to AI behaviour when playing solo and cooperative in early game.
  • We will observe and continue to gather player feedback and make improvements on solo play.

Arm Wrestling

  • You can now challenge other players while sitting at the table.
  • Point at a player and press the interact button to challenge them.

Prescriptions

Redesigned some Actions/Prescriptions (Rx):

  • โ€œKICK TO HELPโ€ is now โ€œHARD KICKโ€:
    • Players can now help teammates grasped by enemies without needing to acquire an upgrade.
    • However, helping teammates now exhausts the player.
    • Purchasing โ€œHARD KICKโ€ prescription greatly reduces the stamina cost of helping teammates.
  • โ€œLIFE SAVERโ€ is now โ€œSTAY OF EXECUTIONโ€:
    • Players can now save teammates being executed by enemies without needing to acquire an upgrade.
    • Saving teammates now exhausts the player.
    • Purchasing this prescription greatly reduces the stamina cost when performing this action.
  • Players who acquired the previous prescriptions will automatically receive the newer version and it will be equipped. New players will have to acquire them as usual.

Rigs

Healing Rig:

  • โ€œPoisonโ€ upgrade:
    • Affected enemies slowdown effect has been increased.
    • Affected enemies slowdown duration has been decreased.
    • Fixed missing reaction animation on some enemies.
    • Dev Comment: The poison upgrade wasnโ€™t perceptible enough, so we increased its effect but reduced the duration. We also fixed an issue where poison wasnโ€™t triggering the reaction animation on some enemies.

Blind Rig:

  • Base Rig:
    • Increased base deploy time to 3s (was 2s).
    • โ€œDeploy Techniqueโ€ upgrade:
    • Increased upgraded deploy time to 2s (was 1.5s).

X-Ray Rig:

  • Fixed an issue where X-Ray wouldnโ€™t work properly if 2 players would use the rig at the same time.

Balancing & Improvements

  • All players in a group can now navigate the Programs menu.
  • Completed Trials via Coop play are now replayable even if requirements are not met.
    • Previously, players would still have to complete requirements in order to replay a Trial that was previously completed via Coop (selected by a leader who had access to this Trial).
  • Stamina consumption while running decreased by 20% – you can now run for longer duration.
  • Exhaustion time decreased by 20% – exhaustion now recovers faster.
  • Recovering from bleed-out now restores 25% health (was 50%).
  • Exit Trial objective marker is now displayed from further distance.
  • Completing a Trial that wasnโ€™t unlocked will now make it available for replay, instead of having it locked until the unlock conditions are met.
  • โ€œSlippersโ€ amp now only works when walking on glass. Running will still trigger a sound disturbance.
  • Walking on glass while having the โ€œSlippersโ€ amp equipped wonโ€™t register as a score penalty anymore.
  • Added a new GAMEPLAY category in the Settings screen:
    • Toggle run (define the run input behavior).
    • Hide item after delay (auto hide the equipped item after a short delay to clear the field of view).
  • โ€œToggle Runโ€ setting now works correctly on gamepads.
  • Increased the sound made by Pouncers in hiding spots.
  • Added new voice announcements during the Exit Trial countdown to help players understand the remaining time.
  • Added border art around Player Icons in all menus where player icons are displayed.
  • Visual tweaks of the Settings menu.

Fixes

  • Fixed a memory leak introduced in the previous update.
  • Fixed and updated some text, typos, and grammatical errors.
  • Fixed an issue where the global handwritten Murkoff comment was not correct to the situation.
  • Fixed an issue where Vouchers or Release Tokens were sometimes not correctly rewarded to players.
  • Grades of Trials completed in Coop will now display correctly
  • Fixed an issue where walking on glass with the Amp โ€œSlippersโ€ was still incrementing as โ€œTriggered Sound Trapsโ€ in the Results screen.
  • Fixed navigation issues and bugs in all Trials.
  • Fixed some issues for grab animations that would occur in some instances.
  • Fixed an issue where the equipped item would sometimes disappear when used while in Psychosis.
  • Fixed an issue where sliding got players stuck and unable to move.
  • Fixed an issue where enemies wouldnโ€™t get stunned by thrown items in some situations.
  • Fixed an issue where players could survive the Exit Trial post-countdown using the Healing rig.

On the Radar

Adjustments to come:

  • Reward efforts even in the event of failing a Trial.
  • Penalize group players not participating to Trials.
  • Improve the Trial selection process as a group.
  • Keep improving the solo experience.
  • Keep improving the AI behavior in some edge case situations.

These Update 2 early accessย notesย forย The Outlast Trialsย ought to give players a chance to survive and thrive before they deal with their next Trial or MK-Challenge. An incredible range of improvements have been implemented, so be sure to check your Steam queues for installation.

The Outlast Trials from Red Barrels
Image Source: The Outlast Trials via Steam

Much like withย The Outlast Trialsย here from Steam, we have other updates and hotfix notes for your favoriteย games!

Related Topics
Patch Notes The Outlast Trials
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C. Anthony Rivera
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C. Anthony Rivera is a Freelance Writer from the city of Chicago. His articles and reviews have been published on Gamemite, GamingBolt, and now on The Nerd Stash.

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