The 1.0.3 update has just kicked out Theatrhythm Final Bar Line, and here’s the complete list of changes and fixes added with this patch. The game was released last month and received pretty solid reviews from the committee. It is the fifth entry in the Theatrhythm sub-series, following Theatrhythm Final Fantasy (2012), Curtain Call (2014), Theatrhythm Dragon Quest (2015), and the arcade-exclusive Theatrhythm Final Fantasy: All-Star Carnival (2016). Besides, it is supported by the dev with constant updates that increase the gameplay. The game’s latest version is one of them and brings many changes. Check out the Theatrhythm Final Bar Line 1.0.3 update patch notes below.
Theatrhythm Final Bar Line 1.0.3 Update Patch Notes
Version:
All versions of THEATRHYTHM FINAL BAR LINE
Fixes
Appearance of “Today’s Top Hits” on Music Stages
Fixed an issue wherein “Today’s Top Hits” would not appear if game data was saved with the console’s date set in the future until that date had passed.
Occurrence of Special Days
Fixed an issue wherein special days would not occur if game data was saved with the console’s date set in the future until that date had passed.
Achievement of 999 Stat Feats
Fixed an issue wherein feats for reaching a stat value of 999 would not be achieved when the stat was raised by obtaining a CollectaCard.
“Connecting” Message in the Main Menu – Theatrhythm Final Bar Line 1.0.3 Update Patch Notes
Fixed an issue wherein a “Connecting” message would appear for an extended time in the main menu when the network connection is unstable or unavailable.
Number of Memory CollectaCards Displayed in Received ProfiCards (PlayStation®4 version)
Fixed an issue wherein received ProfiCards would display an incorrect number under “CollectaCards” – “Memory.”
ProfiCards received after the fix will show the correct number of CollectaCards.
Results in Multi Battles with Three or More Players when a Player Disconnects During Play
Fixed an issue wherein results would display incorrectly (as described below) when a player disconnected during a Multi Battle with three or more players.
- If a player disconnected in the first battle, they would receive an “ALL CRITICAL” mark.
- If a player disconnected in a subsequent battle, their displayed score would be from the previously played song.
Improvements
BGM timing adjustment
“BGM Timing” settings have been expanded to ±100 from their previous limits of ±15.
*If the timing is set beyond ±10, we recommend setting the Trigger SFX volume to 0-1.
Theatrhythm Final Bar Line is available on Nintendo Switch and PlayStation 4. For more information regarding this patch, visit the official page.