Trek to Yomi 1.02 update is now live for all platforms. You’ll find all the changes and fixes heading to Flying Wild Hog’s short but stylish side-scrolling samurai adventure in the latest Trek to Yomi update right here on this page.
Trek to Yomi 1.02’s big headlines are improvements to counter-attacking and parrying, touching on timing, slower enemy attacks, and parry window timings. Similarly, Flying Wild Hog has rejigged the counter/parry tutorial to reflect these changes.
The Trek to Yomi 1.02 update features over two dozen smaller changes, covering animations, enemy attacks, localization, glitches, parry distance, dialogue skips, etc. Check out the complete Trek to Yomi 1.02 patch notes below for all the details.
Trek to Yomi 1.02 Update Patch Notes
Improvements to Counter/Parry tutorial part were made:
- Time stops and the tutorial pauses for the moment of the 1st successful Parry
- Time stops and the tutorial pauses again, for the moment of the 1st successful Counter
Counter attacking was tweaked:
- Slow motion was removed after successful Parry to make counter attacking easier
- Successful Counter attack can be now performed slightly earlier
Parrying was improved:
- Some of enemies initial attacks were slightly slowed down, to increase the chance of a Player reaction
- Successful parry window for some enemies has been tweaked – according to the their attacks animation
Trek to Yomi 1.02 Update Patch Notes – Other changes
- Removed stun from light overhead combo
- Fixed timings of some animations
- Player path is now more visible and clear
- Player now can use a double counterattack
- Ghoul counter attacks were tweaked
- Player now rotates automatically while falling down
- Fixed issue with NPCs collapsing if certain conditions are met
- D-pad icon now turns white when used
- Localization improvements
- Fixed issue with losing health and stamina upgrades after saving
- HP points now instantly disappear after being hit
- Fixed a rare bug with losing inputs after performing a specific combo and switching shots during its animation
- Adjustments to Sadatame in chapter 5 were made
- Fixed a glitch with turn around animation while in tired state
- Fixed a glitch with NPC in cages on chapter 4
- Adjusted the parry distance
- Fixed an issue with puzzles on chapter 5 and chapter 6
- Improvements to UI in the inventory menu
- Fixed rare bug when players are losing all upgrades while entering chapter 7
- Fixed an issue with skipping dialogues with a few NPCs
- Fixed a bug with hiding a katana while attacking enemies
- Fixed issue with Heavy Brute attacks not affecting the player in certain conditions
- Ashigaru Marksman shooting speed was adjusted
- Fixed issue where player was unable to rotate or move after using bo-shuriken in tired state
Trek to Yomi is out now for PC, PlayStation 4, PlayStation 5,