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Home»Gaming»Warhammer 40K: Darktide Patch #8 Update Patch Notes

Warhammer 40K: Darktide Patch #8 Update Patch Notes

Warhammer 40K: Darktide is receiving the Patch #8 update, and here’re the detailed patch notes that show the changes and fixes that will be arrived…

Tunahan KarakisBy Tunahan KarakisApril 18, 20233 Mins Read
This article is over 2 years old and may contain outdated information.

Warhammer 40K: Darktide is receiving the Patch #8 update, and here’re the detailed patch notes that show the changes and fixes that will be arrived with this version. The latest update does not bring new stuff; it focuses on bug fixes, improvements, and adjustments, such as raising Soulblaze’s damage vs. flak armor to 150%. The detailed patch notes of the Warhammer 40K: Darktide Patch #8 update are below.

Warhammer 40K: Darktide Patch #8 Update Patch Notes

Warhammer 40K: Darktide Patch #8 Update Patch Notes - Official Image
Image Source: Fatshark Studios

Psyker

  • Raising Soulblaze’s damage vs. flak armor to 150% (was previously 100%). Dev Note: “We have now separated the burning DoT and Soublaze DoT armor modifiers to enable this change.”
  • Increasing the Psyker’s “Wrack and Ruin” Feat number of Soulblaze stacks from 3 to 4.

Weapons

  • Tweaked the hit zone priority for Rashad Mk II Combat Axe.
  • M35 Magnacore Mk II Plasma Gun:
    • Venting damage is now absorbed by toughness at a 3x rate.
    • M35 Magnacore Mk II Plasma Gun now ignores hit zone multipliers for anything that is not a monstrosity.

Dev Note: “This means that the M35 Magnacore Mk II Plasma Gun can now damage Bulwarks through their shield, and body shots on enemies will not be able to be blocked by their limbs.”

Enemies

  • Added lag compensation to Pox Hound pounce attack to make it easier for players with higher ping to dodge their attacks.
  • Reduced the pause between spawns of other enemies while Pox Hounds from the Hunting Grounds condition are active on higher difficulties. Dev Note: “Specialists and Horde spawns are no longer paused on Heresy/Damnation difficulty, resulting in a higher possibility of a mixture of spawns when a hunting grounds event is active. The intent is to provide a wider range of challenges on higher difficulties instead of forcing the same behavior every time we spawn Hunting Grounds Pox Hounds.”
  • Reduced melee stagger resistance on Poxbursters during their lunge animations so that melee attacks can stagger Poxbursters more reliably.
  • Tweaked Poxbursters so that they reset their stagger immune time when they lunge at players. Dev Note: “This should fix cases where Poxbursters sometimes ignored staggers when another player shot at it just before it entered its lunge animation.”
  • Changes to Mutants:
    • Tweaked the Mutant charge turn values in order to avoid instant turns
    • Tuned Mutant navigation to be a bit smoother
    • Tuned Mutant rotation speed to be a bit slower, allowing for easier dodging
    • Increased Mutant stun time when hitting walls from 3 seconds to 3.5 seconds

Other Fixes and Tweaks

  • Implemented changes to the vote kick system:
    • This will now display as a notification instead of a pop-up
    • Added measures to counter players’ ability to spam vote kicks.
    • Added full toughness recovery when players get revived from being knocked down in order for the rescued player to have some space to get back into the action.
  • Added a 5-second spawn grace when players spawn, where enemies can’t see them, and they’re invincible. Dev Note: “This was added to make it less jarring to join an ongoing game and immediately get downed by enemies without giving the player time to react to the situation.”

Warhammer 40K: Darktide is available on PC and Xbox Series X|S. Please visit the Warhammer 40K: Darktide Steam page or Reddit page for more information regarding the latest or future patches.

Related Topics
Patch Notes Warhammer 40K: Darktide
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