The highly anticipated release of Star Wars Jedi: Survivor a few weeks ago was unfortunately marred by technical issues across all platforms. In response to the community’s feedback, EA and Respawn have been working on addressing the game’s performance concerns and fixing numerous bugs. With a series of updates already released, players wonder when Star Wars: Jedi Survivor’s next patch will be released.
Star Wars: Jedi Survivor Update Schedule
The latest update (Patch 4) focused on mitigating stuttering, enhancing visual effects (VFX) performance, and optimizing data handling for ray tracing. A list of known issues has also been acknowledged, assuring players that further improvements are on the way. The fourth patch, initially deployed on consoles and recently arrived on PC, introduces several crucial fixes to enhance players’ experience. One of the primary objectives of the update is to reduce hitches during traversal, ensuring smoother gameplay. Performance improvements for VFX have also been implemented, benefiting overall visual quality.
Furthermore, the patch targets the demanding nature of ray tracing, an advanced graphics feature that has strained the game’s performance since its launch. Players can expect better performance even when not utilizing this resource-intensive option by optimizing the data handling process when toggling raytracing.
Considering that the Patch 4 update was released four days ago, we can expect the new update to be released next week. However, we don’t have a confirmation for the release date for Star Wars Jedi: Survivor’s next patch. To stay updated with the latest news and patch releases for the game, we recommend visiting the official website or following our patch notes page.
While the recent patch has brought notable improvements to the PC version of Star Wars Jedi: Survivor, there are still several known issues that the development team is actively addressing for future updates.
Here are a few known issues:
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.