Update 4.0a has arrived for Wild Rift, and here’s everything added and changed with this patch. This is the second update released this year, and it makes noticeable changes to champions. Today’s update isn’t a game changer, it’s just making a few adjustments, but those tweaks are enough to affect the strategy of some players. Wild Rift is pretty popular in the mobile games category, which pushes the developer team to release updates regularly. This also causes players to replan their strategies. Here’s everything about Wild Rift update 4.0a and the patch notes.
Wild Rift Update 4.0a Patch Notes
(2) Going Rogue Cooldown: 18/14/10/6s * 14/10/6/2s
[NEW]: Gain 2% missing mana regen per second when chasing Scoundrels.
(2) Overdrive Movement speed after the first acceleration decay: 10% – 25%
(2) Overdrive Movement speed after the second acceleration decay: 25% > 50%
(P) Z-Drive Resonance Monster modification: 110% increased 140%
(P) The Darkin Scythe Shadow Assassin passive reset time: 6 seconds reduced to 5 seconds.
(P) The Darkin Scythe Shadow Assassin passive bonus damage: 14%~42% * 32%~46%
(P) The Darkin Scythe Increased the quantity of charges that Shadow Assassin receives when damaging ranged champions
(3) Shadow Step Shadown Assassin cooldown: 8s decreased to 7s
(4) Umbral Trespass Shadow Assassin range increased slightly
(1) Piercing Light Base damage: 95/140/185/230 – 110/150/190/230
As you see, there are changes that could be vital for some players. We see buffs for a few champions, so you might need to revise your strategy on Wild Rift. You can also inspect the changes in the game itself and test the changes on PvE matches. This patch isn’t a major update; the actual changes have happened in version 4.0. The release 4.0a only makes a few tweaks, but it still could be noticeable. Wild Rift is available on Android and iOS. For more information regarding this patch, please visit the official Wild Rift site.