Wildermyth has today launched update 1.5, also known as The Sunswallower’s Wake, so here’s the full list of changes and fixes with this patch. As this is a fully named update, and with a version name like 1.5, you can expect quite a bit in this update. While the length of the patch notes wouldn’t give off the impression of content, today’s patch brings with it a brand new three-chapter campaign, new map updates, and a whole host of bug fixes. For those wanting more content out of Wildermyth, this is your chance to get a hold on some. Without further adieu, here’s everything new with Wildermyth in its 1.5 update!
Wildermyth Update 1.5 (The Sunswallower’s Wake) Patch Notes
-
New Campaign! A three chapter legacy story
- Can now click unscouted tile to build bridge/pass
- Night Altar map updated
- Lifeforge Keystone map updated
- Hook Proud update
- Offhand poison now applies 2 poison to weapons
- Credit snapshots now in sepia tone
- Point light improvements
- Split incursions are now half the size of full ones
- Broken legacy heroes can be fixed by reloading their campaign
- Fix a multiplayer bug where events would repeat
- Fix a bug where percentages didn’t appear for Jigsaw event
- Fix a bug with hook quests
- Fix a multiplayer bug with some legacy hero recruit events
- Fix a bug where ranged attack animations would cut off
- Fix a bug where skeleton would get age-based tiding
- Fixed memory leaks that caused lag and crashes over time
- Fix a bug where Ecthis ch4 event wouldn’t occur
- Fix a bug where stat buffs from history lines weren’t correct
- Fix some credits comics that could show dead heroes
- Fix some typos
- Tools: Added auto-match option to comic editor, for testing
The Steam post not only outlines these changes, but goes even further into details regarding the brand new campaign. Be sure to head over there for more details before playing.
Wildermyth is available on PC, while a Nintendo Switch version is currently planned for around later this year.