Horizon Zero Dawn has been out for less than two months, but that’s not stopping the team at Guerrilla Games from commenting on the possibility of a sequel. In an interview with Game Informer, narrative director John Gonzalez spoke to the reception of the Horizon, saying “We’ve been absolutely humbled by the players’ response to the story and their emotional connection to Aloy. Should a sequel happen, our number one goal would be to respect that connection by doing our utmost to create a story that resonates just as deeply.”
While this is not confirmation of a sequel, the success of Guerrilla’s new open-world IP has been massive and has received high praise in terms of graphics and story. All of this makes the potential for a second game even more likely and given the acclaim thus far, a second game would only make sense. Based on Gonzalez’s comment, if a sequel were to actually happen, it looks like Aloy would still be front and center of the story.
The world of Horizon is dominated by a variety of machines that present unique and fun challenges when trying to defeat them. In the event of a sequel, art director Jan-Bart Beek would like to see more of them, stating “More machines. They are a lot of fun to design, build, animate, and play with. I wish we could have done a hundred. But reality is a harsh mistress; it doesn’t allow you to make hundreds of machines.
Game director Mathijs de Jonge also weighed in on the conversation, but instead discussed some tweaks that still need to be put on the first game via patches, and potentially even some DLC:
That some parts don’t shine quite as brightly as others is something that was kind of inevitable due to the scope. We are looking closely at any critiques as apart of plotting out our plans for the future of Horizon. We have some ideas on how we can improve weapon/loadout switching, but I can’t share anything on this yet.
Horizon Zero Dawn is now available exclusively on PlayStation 4. Check out The Nerd Stash review of the game here.
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