A recent livestream showed off the upcoming Deadlands area in a new DLC package for The Elder Scrolls Online, while also talking about the new DLAA tech from Nvidia. Deep Learning Anti-Aliasing is ready to make its first appearance – and it might come as a surprise that an MMORPG will be its first stage. DLAA works similarly to DLSS, which will also be featuring on The Elder Scrolls Online. DLSS (Deep Learning Super Sampling) runs games at lower resolution to boost framerates, and uses AI to upscale visuals and make up for the lost resolution. In contrast, Nvidia DLAA retains native resolution but uses AI upscaling to improve visual fidelity. While DLSS is meant to improve performance, DLAA makes the game look even better.
Creative Director Rich Lambert mentioned during the stream that DLAA should provide players with “absolutely incredible anti-aliasing”; super smooth edge at no performance cost. The DLAA option will be hitting the game’s public test server, before becoming available on main servers for update 32. Unsurprisingly, players will need an RTX 2000 or 3000 series card to benefit from the new option.
After the stream ended, lead graphics engineer Alex Tardif had a few words to share on Twitter regarding DLAA:
Huge thanks to the team at NVIDIA for humoring and then supporting us releasing this when we brought up and tested this hijacking of their DLSS tech into its own thing. It’s not something every game would need, but for ESO it just made sense.”
https://twitter.com/longbool/status/1438973489944403972
The Elder Scrolls Online: Nvidia DLAA Tech for Update 32
Besides bringing in Nvidia’s new DLAA tech, The Elder Scrolls Online‘s update 32 will also feature some combat-related changes. The developers are seemingly intent on tackling power creeping, as well as the meta surrounding critical hit builds. The update 32 combat preview post on the game’s official forums mentions “a hard cap to Critical Damage and Healing”, so players can expect heavy nerfs to the most popular of builds.