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Home»Gaming»Final Fantasy XIV 6.11a Update Patch Notes

Final Fantasy XIV 6.11a Update Patch Notes

Final Fantasy XIVย 6.11a update is now available. You’ll find all the fixes and balance changes heading toย Square Enix’s MMOย in the latestย Final Fantasy XIVย update right here…

Tom BardwellBy Tom BardwellMay 24, 20225 Mins Read
Final Fantasy XIV 6.11a Update Patch Notes
This article is over 3 years old and may contain outdated information.

Final Fantasy XIVย 6.11a update is now available. You’ll find all the fixes and balance changes heading toย Square Enix’s MMOย in the latestย Final Fantasy XIVย update right here on this page.

Final Fantasy XIVย 6.11a features a range of balance changes to the PvP battle system, with changes affectingย several classes, including Bard, Machinist, Dancer, Black Mage, Summoner, and more. Elsewhere,ย Final Fantasy XIVย 6.11a does away with automatic log-outs after 30 minutes of inactivity and will now match Crystal tier players with Diamond 3 or higher in Crystalline Conflict.

Final Fantasy XIVย 6.11a also bundles in fixes for nearly a dozen issues, including descriptions, PvP, and more. Check out the completeย Final Fantasy XIVย 6.11a patch notes below for all the details.

FINAL FANTASY XIV (Version 1.0) Trailer

Final Fantasy XIV 6.11a Update Patch Notes

Battle System

PvP

Gunbreaker

Action Adjustment
Rough Divide Increased damage and healing potency of the additional effect No Mercy has been changed from 10% to 20%.
Relentless Rush The additional effect “reduces damage taken by 25%” has been added.

Bard

Action Adjustment
Powerful Shot Base potency has been increased from 3,000 to 4,000.
Empyreal Arrow Potency has been increased from 3,000 to 4,000.

Machinist

Action Adjustment
Drill Potency has been increased from 9,000 to 10,000.
Potency when under the effect of Analysis has been increased from 18,000 to 20,000.
Bioblaster Damage over time effect duration has been increased from 9 to 12 seconds.
Chain Saw Potency has been increased from 10,000 to 12,000.

Dancer

Action Adjustment
Honing Dance The additional effect “reduces damage taken by 20%” has been added.
Fan Dance Potency has been increased from 4,000 to 5,000.

Black Mage

Action Adjustment
Fire Astral Fire II effect duration has been increased from 15 to 30 seconds.
Blizzard Umbral Ice II effect duration has been increased from 15 to 30 seconds.
Burst Potency has been increased from 12,000 to 16,000.
Barrier potency has been increased from 12,000 to 16,000.
Paradox Now a charged action with a maximum of 2 charges.
Night Wing Half-asleep effect now also reduces movement speed by 50%.
Half-asleep effect duration has been reduced from 4 to 3 seconds.
Sleep effect duration has been reduced from 4 to 3 seconds.
Fire IV Cast time has been reduced from 1.92 to 1.44 seconds.
Astral Fire III effect duration has been increased from 15 to 30 seconds.
Flare Cast time has been reduced from 1.92 to 1.44 seconds.
Damage dealt to primary target has been increased from 8,000 to 12,000.
Blizzard IV Cast time has been reduced from 1.92 to 1.44 seconds.
Umbral Ice III effect duration has been increased from 15 to 30 seconds.
Freeze Cast time has been reduced from 1.92 to 1.44 seconds.
Damage dealt to primary target has been increased from 8,000 to 12,000.
Soul Resonance Now grants Apocatastasis, reducing damage taken by 20% with a duration of 15 seconds.

Summoner

Action Adjustment
Slipstream Potency has been increased from 6,000 to 8,000.
Windstorm potency has been increased from 3,000 to 4,000.
Radiant Aegis Damage reduction has been increased from 10% to 20%.
Barrier potency has been increased from 8,000 to 10,000.
Mountain Buster Potency has been increased from 2,000 to 4,000.
Revelation Potency has been increased from 3,000 to 6,000.

Red Mage

Action Adjustment
Corps-a-corps Damage reduction has been changed from 20% to 10%.

Astrologian

Action Adjustment
Aspected Benefic Base cure potency has been increased from 4,000 to 5,000.
Maximum cure potency has been reduced from 12,000 to 10,000.
* The help text in Patch 6.11 was erroneous, listing a base potency of 4,000 and maximum potency of 8,000.

Crystalline Conflict

When registering for a match in Crystalline Conflict, players in the Crystal tier can now be matched with players who are Diamond 3 (with 1 Rising Star) or higher.

Final Fantasy XIV 6.11a Update – System

Players will no longer be logged out automatically after 30 minutes of inactivity.

* This applies to all areas, including the Firmament.

Final Fantasy XIV 6.11a Update – Resolved Issues

The following issues have been addressed.

  • An issue when playing as a paladin in PvE wherein the potency of Holy Spirit and Holy Circle did not increase when the player had one stack of Requiescat.
  • An issue wherein the description of the warrior PvP action Primal Scream failed to note the potency of Primal Rend and Chaotic Cyclone is increased while under the effect of Inner Release.
    * This is an issue only in the description. The action functions as intended.
  • An issue when playing as gunbreaker in PvP wherein the description of certain actions after executing Continuation while under the effect of Junction Healer failed to note the range of its healing effect is 15 yalms.
    * This is an issue only in the descriptions. The actions function as intended.
  • An issue wherein the description of the ninja PvP action Three Mudra failed to note the action changes to Meisui while under the effect of Three Mudra.
    * This is an issue only in the description. The action functions as intended.
  • An issue wherein attempting to execute the bard PvE action Wanderer’s Minuet multiple times in quick succession prevented players from queueing another action for execution.
  • An issue wherein the barrier potency listed in the description of the machinist PvP action Bishop Autoturret was incorrect.
    * This is an issue only in the description. The action functions as intended.
  • An issue wherein the description of the gunbreaker PvP action Terminal Trigger, the dancer PvP action Honing Dance, and the machinist PvP action Wildfire failed to note their attack radius is 5 yalms.
    * This is an issue only in the descriptions. The actions function as intended.
  • An issue in PvP wherein the additional effect of the redmage action Displacement erroneously increased the healing potency of the limit break Southern Cross.
  • Other minor text issues have also been addressed.

Other various issues have also been addressed.

Final Fantasy XIV is out now for PC, PlayStation 4, and PlayStation 5. For more on this latest Final Fantasy XIV update, head to the official site here.

Related Topics
Final Fantasy 14 Square Enix
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Tom Bardwell
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UK-based word spewer with a taste for everything weird and wonderful about games kick-started by a transformative play-through of Metal Gear Solid many moons ago.

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